mesa.git
2015-10-15 Chih-Wei Huangnv50/ir: use C++11 standard std::unordered_map if possible
2015-10-15 Jason Ekstrandnir/prog: Don't double-insert the fog-coord variable
2015-10-15 Jason Ekstrandnir/glsl: Use shader_prog->Name for naming the NIR...
2015-10-15 Jason Ekstrandnir: Add helpers for creating variables and adding...
2015-10-15 Jason Ekstrandnir/prog: Use nir_foreach_variable
2015-10-15 Brian Paulmesa: wrap a ridiculously long line in es1_conversion.c
2015-10-15 Brian Paulmesa: add num_buffers() helper in blend.c
2015-10-15 Brian Paulmesa: optimize _UsesDualSrc blend flag setting
2015-10-15 Brian Paulmesa: fix incorrect error string in _mesa_BlendEquation...
2015-10-15 Brian Paulmesa: move validate_blend_factors() call after no-chang...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquationSe...
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendEquation()
2015-10-15 Brian Paulmesa: optimize no-change check in _mesa_BlendFuncSeparate()
2015-10-15 Brian Paulmesa: short-cut new_state == _NEW_LINE in _mesa_update_...
2015-10-15 Brian Paulmesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
2015-10-15 Chih-Wei Huangmesa: android: Fix the incorrect path of sse_minmax.c
2015-10-15 Mauro Rossii965: android: add the i965_compile_FILES sources to...
2015-10-15 Emil Velikovprogram: convert _mesa_init_gl_program() to take struct...
2015-10-15 Emil Velikovnir: include nir_instr_set.h in the tarball
2015-10-15 Timothy Arceriglsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL...
2015-10-15 Timothy Arceriglsl: allow for AoA in calculating offset to ubo start...
2015-10-15 Timothy Arceriglsl: build ubo name and indexing offset for AoA
2015-10-15 Timothy Arceriglsl: link uniform block arrays of arrays
2015-10-15 Timothy Arceriglsl: Add AoA support when checking for non-const index
2015-10-15 Timothy Arceriglsl: Add support for lowering interface block arrays...
2015-10-15 Timothy Arceriglsl: add AoA support for an inteface with unsized...
2015-10-15 Timothy Arceriglsl: add AoA support for linking interface blocks...
2015-10-15 Timothy Arceriglsl: avoid hitting assert for arrays of arrays
2015-10-15 Timothy Arceriglsl: add AoA support for atomic counters
2015-10-15 Timothy Arceriglsl: add std140 layout support for AoA
2015-10-15 Timothy Arcerii965: add arrays of arrays support for varyings
2015-10-15 Timothy Arceriglsl: calculate AoA uniform offset correctly for structs
2015-10-15 Timothy Arceriglsl: remove dead code in a single pass
2015-10-15 Timothy Arceriglsl: dont allow gl_PerVertex to be redeclared as an...
2015-10-15 Timothy Arceriglsl: check that only the outermost array is unsized
2015-10-15 Timothy Arceriglsl: allow AoA to be sized by initializer or constructor
2015-10-15 Timothy Arceriglsl: add support for initialising sampler AoA
2015-10-15 Timothy Arceriglsl: Add support for linking uniform arrays of arrays
2015-10-14 Kenneth Graunkei965: Don't hardcode FS in "validation failed!" message.
2015-10-14 Jordan Justenglsl: Support uint index in lower_vector_insert
2015-10-14 Jordan Justenglsl: Support uint index in do_vec_index_to_cond_assign
2015-10-14 Jordan Justeni965/fs: Ignore compute shaders in brw_nir_lower_inputs
2015-10-14 Jordan Justeni965/fs: Simplify FS in brw_nir_lower_inputs to only...
2015-10-14 Brian Paulmesa: remove unused functions in program.c
2015-10-14 Brian Paulmesa: minor indentation fix in _mesa_BindTextureUnit()
2015-10-14 Brian Paulmesa: remove unused texUnit local in _mesa_BindTextureU...
2015-10-14 Krzysztof Sobieckist/fbo: use pipe_surface_release instead of pipe_surfac...
2015-10-14 Marta Lofstedtglsl: Enable split of lower UBOs and SSBO also for...
2015-10-14 Jose Fonsecaglsl: Include util/strndup.h.
2015-10-14 Tapani Pälliglsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when...
2015-10-14 Tapani Pälliglsl: add top level array size and stride to gl_uniform...
2015-10-14 Iago Toral... i965: Adapt SSBOs to work with their own separate index...
2015-10-14 Iago Toral... glsl/lower_ubo_reference: lower UBOs and SSBOs to separ...
2015-10-14 Iago Toral... mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBloc...
2015-10-14 Iago Toral... mesa: Rename {Num}UniformBlocks to {Num}BufferInterface...
2015-10-14 Iago Toral... glsl: Fix variable_referenced() for vector_{extract...
2015-10-14 Iago Toral... nir: split SSBO min/max atomic instrinsics into signed...
2015-10-14 Iago Toral... i965/vec4: fix indentation in vec4_visitor::calculate_l...
2015-10-14 Iago Toral... i965/fs: Fix indentation in fs_live_variables::compute_...
2015-10-13 Brian Paulmesa: clean up comments for gl_current_attrib struct
2015-10-13 Brian Paulvbo: make void vbo_exec_BeginVertices() static
2015-10-13 Brian Paulvbo: document vbo_exec_context fields
2015-10-13 Brian Paulvbo: minor clean-ups for vbo_exec_fixup_vertex()
2015-10-13 Brian Paulvbo: add assertion in ATTR_UNION macro
2015-10-13 Brian Paulvbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
2015-10-13 Brian Paulvbo: fix whitespace in vbo_exec_draw.c
2015-10-13 Brian Paulvbo: move 'tmp' var initialization
2015-10-13 Brian Paulvbo: improve fprintf() formatting
2015-10-13 Brian Paulvbo: simplify vertex array initializations in vbo_context.c
2015-10-13 Brian Paulvbo: get rid of needless NR_MAT_ATTRIBS constant
2015-10-13 Brian Paulvbo: fix incorrect switch statement in init_mat_currval()
2015-10-13 Brian Paulmesa: pass caller name to create_textures()
2015-10-13 Samuel Iglesias... glsl: fix matrix stride calculation for std430's row_ma...
2015-10-13 Christian Königr600/vce: enable VCE for trinity/richland
2015-10-13 Christian Königr600/uvd: disable UVD tiling by default
2015-10-12 Glenn Kennardr600g: Enable GL_ARB_gpu_shader5 extension
2015-10-12 Glenn Kennardr600g/sb: SB support for UBO indexing
2015-10-12 Glenn Kennardr600g/sb: Support gs5 sampler indexing (v2)
2015-10-12 Kenneth Graunkei965/vs: Simplify fs_visitor's ATTR file.
2015-10-12 Ilia Mirkinnouveau: avoid double-emitting fence
2015-10-12 Ian Romanickglsl: Never allow the sequence operator anywhere in...
2015-10-12 Ian Romanickglsl: In later GLSL versions, sequence operator is...
2015-10-12 Ian Romanickglsl: Add method to determine whether an expression...
2015-10-12 Ian Romanickglsl: Restrict initializers for global variables to...
2015-10-12 Ian Romanickglsl: Only set ir_variable::constant_value for const...
2015-10-12 Ian Romanickglsl: Use constant_initializer instead of constant_valu...
2015-10-12 Ian Romanickglsl/linker: Use constant_initializer instead of consta...
2015-10-12 Ian Romanickff_fragment_shader: Use binding to set the sampler...
2015-10-12 Ian Romanickglsl: Allow built-in functions as constant expressions...
2015-10-12 Nicolai Hähnleu_vbuf: fix vb slot assignment for translated buffers
2015-10-12 Iago Toral... glsl: include variable name in error messages about...
2015-10-12 Iago Toral... glsl: shader outputs cannot have initializers
2015-10-12 Iago Toral... i965: Fix unsafe pointer when dumping VS/FS IR
2015-10-12 Dave Airliemesa/uniforms: fix get_uniform for doubles (v2)
2015-10-12 Chia-I Wuilo: improve Gen8 defines based on its PRMs
2015-10-11 Matt Turneri965/vec4: Implement b2f and b2i using negation.
2015-10-11 Ilia Mirkinnv50,nvc0: don't base decisions on available pushbuf...
2015-10-11 Ilia Mirkinnouveau: avoid emitting new fences unnecessarily
2015-10-10 Samuel Pitoisetnvc0: make use of NVC0_COMPUTE_CLASS for GF110
2015-10-10 Kenneth Graunkei965/gs: Make MAX_GS_INPUT_VERTICES a #define in brw_co...
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