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mesa.git
2010-12-11
Christian König
[g3dvl] move mv into vertex stream
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2010-12-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-12-10
Mathias Fröhlich
vbo: Avoid the copy to current in dlists if not required.
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2010-12-10
Brian Paul
mesa/meta: fix broken assertion, rename stack depth var
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2010-12-10
Jerome Glisse
r600g: fix bo size when creating bo from handle
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2010-12-10
Christian König
[g3dvl] move z-coord generation for multiple render...
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2010-12-10
Christian König
[g3dvl] move idct stage 1 scaling into matrix
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2010-12-10
Christian König
[g3dvl] double buffering seems to be enough
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2010-12-10
Vinson Lee
mesa: Clean up header file inclusion in arbprogparse.h.
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2010-12-10
Xiang, Haihao
i965: support for two-sided lighting on Sandybridge
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2010-12-10
Xiang, Haihao
meta: allow nested meta operations
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2010-12-10
Eric Anholt
i965: Add support for gen6 reladdr VS constant loading.
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2010-12-10
Eric Anholt
i965: Add support for gen6 constant-index constant...
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2010-12-10
Chia-I Wu
targets/egl: Improve st_GL.so loading.
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2010-12-10
Chia-I Wu
target/egl: Fix misleading debug message.
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2010-12-10
Christian König
[g3dvl] make render targets full configureable
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2010-12-10
Brian Paul
draw/llvm: don't flush in vs_llvm_delete()
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2010-12-10
Brian Paul
draw/llvm: remove redundant comment
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2010-12-10
Brian Paul
draw/llvm: remove extraneous conditional
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2010-12-10
Luca Barbieri
glsl: Unroll loops with conditional breaks anywhere...
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2010-12-10
Kenneth Graunke
glsl: Consider the "else" branch when looking for loop...
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2010-12-10
Kenneth Graunke
glsl: Clean up code by adding a new is_break() function.
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2010-12-10
Christian König
[g3dvl] move interlaced dct handling into vertex shader
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2010-12-09
Christian König
[g3dvl] move frame predition handling vom fragment...
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2010-12-09
Christian König
[g3dvl] avoid some ELSE blocks
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2010-12-09
Eric Anholt
glsl: Correct the marking of InputsRead/OutputsWritten...
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2010-12-09
Eric Anholt
intel: Set the swizzling for depth textures using the...
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2010-12-09
Eric Anholt
intel: Use plain R8 and RG8 for COMPRESSED_RED and...
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2010-12-09
Vinson Lee
i965: Silence uninitialized variable warning.
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2010-12-09
Vinson Lee
r600g: Fix SCons build.
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2010-12-09
Christian König
[g3dvl] try a different buffer aproach
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2010-12-09
Christian König
[g3dvl] fix buffer handling in mc code
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2010-12-09
Christian König
[g3dvl] fix idct matrix upload
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2010-12-09
Jerome Glisse
r600g: indentation cleanup
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2010-12-09
Jerome Glisse
r600g: specialized upload manager
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2010-12-09
Jerome Glisse
r600g: avoid using pb* helper we are loosing previous...
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2010-12-09
Fabian Bieler
glsl: fix lowering conditional returns in subroutines
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2010-12-09
Eric Anholt
i965: remove unused variable since brw_wm_glsl.c removal.
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2010-12-09
Eric Anholt
i965: Set render_cache_read_write surface state bit...
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2010-12-09
Eric Anholt
i965: Set up the correct texture border color state...
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2010-12-09
Eric Anholt
i965: Clean up VS constant buffer location setup.
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2010-12-09
Eric Anholt
i965: Fix VS constants regression pre-gen6.
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2010-12-09
José Fonseca
llvmpipe: Plug fence leaks.
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2010-12-09
Shuang He
mesa: allow GLfixed arrays for OpenGL ES 2.0
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2010-12-09
Chia-I Wu
mesa: Fix glTexCoordPointer with type GL_FIXED.
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2010-12-09
Chia-I Wu
mesa: Fix GL_FIXED arrays.
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2010-12-09
Eric Anholt
i965: Drop push-mode reladdr constant loading and alway...
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2010-12-09
Alex Deucher
radeon: bump mip tree levels to 15
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2010-12-09
Brian Paul
mesa: simplify target checking for TexImage functions
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2010-12-09
Brian Paul
mesa: revamp error checking for compressed texture...
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2010-12-09
Chad Versace
glsl: In ast_to_hir, check sampler array indexing
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2010-12-08
Christian König
[g3dvl] split mc code into state and buffer
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2010-12-08
Christian König
[g3dvl] move buffer mapping/unmapping out of flush
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2010-12-08
Christian König
[g3dvl] replace IF THEN ELSE with CMP statement
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2010-12-08
Christian König
[g3dvl] remove shadow buffering of vertex buffers
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2010-12-08
Eric Anholt
i965: Drop KIL_NV from the ff/ARB_fp path since it...
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2010-12-08
Eric Anholt
i965: Use the new pixel mask location for gen6 ARB_fp...
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2010-12-08
Eric Anholt
i965: Set the render target index in gen6 fixed-functio...
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2010-12-08
Eric Anholt
i965: Set up the per-render-target blend state on gen6.
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2010-12-08
Christian König
[g3dvl] remove mb type handler structure
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2010-12-08
Christian König
[g3dvl] move macro block type handling into shaders...
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2010-12-08
Eric Anholt
i965: Set up the color masking for the first drawbuffer...
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2010-12-08
Christian König
[g3dvl] moving macroblock type handling into shaders...
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2010-12-08
Christian König
[g3dvl] start moving macroblock type handling into...
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2010-12-08
Christian König
[g3dvl] allways use all motion vectors
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2010-12-08
Chia-I Wu
mesa: Do not advertise GL_OES_texture_3D.
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2010-12-08
Chia-I Wu
vbo: Fix GLES2 glVertexAttrib.
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2010-12-08
Chia-I Wu
vbo: Drop second ATTR macro.
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2010-12-08
Christian König
[g3dvl] split empty block handling
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2010-12-08
Brian Paul
configure: use llvm-config --cppflags instead of -...
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2010-12-08
Brian Paul
mesa: make _mesa_test_proxy_teximage() easier to read
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2010-12-08
Brian Paul
mesa: consolidate glCompressedTexImage1/2/3D() functions
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2010-12-08
Brian Paul
mesa: consolidate glCopyTexSubImage1/2/3D() functions
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2010-12-08
Brian Paul
mesa: consolidate glCopyTexImage1/2D() code
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2010-12-08
Brian Paul
mesa: consolidate the glTexSubImage1/2/3D() functions
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2010-12-08
Brian Paul
mesa: simplify proxy texture code in texture_error_check()
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2010-12-08
Marek Olšák
r300/compiler: remove at least unused immediates if...
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2010-12-08
Marek Olšák
r300/compiler: make lowering passes possibly use up...
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2010-12-08
Marek Olšák
r300/compiler: handle DPH and XPD in rc_compute_sources...
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2010-12-08
Marek Olšák
r300/compiler: do not print pair/tex/presub program...
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2010-12-08
Marek Olšák
r300/compiler: cleanup rc_run_compiler
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2010-12-08
Marek Olšák
r300/compiler: add a function to query program stats...
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2010-12-08
Marek Olšák
r300/compiler: don't terminate regalloc if we surpass...
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2010-12-08
Eric Anholt
i965: Don't try to store gen6 (float) blend constant...
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2010-12-08
Ian Romanick
linker: Fix regressions caused by previous commit
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2010-12-08
Ian Romanick
linker: Ensure that unsized arrays have a size after...
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2010-12-08
Eric Anholt
i965: Fix flipped value of the not-embedded-in-if on...
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2010-12-08
Christian König
[g3dvl] split idct code into state and buffers
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2010-12-08
Ian Romanick
glsl: Inherrit type of declared variable from initializer
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2010-12-07
Eric Anholt
i965: Work around gen6 ignoring source modifiers on...
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2010-12-07
Eric Anholt
i965: Add disabled debug code for dumping out the WM...
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2010-12-07
Ian Romanick
i965: Correctly emit constants for aggregate types...
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2010-12-07
Jerome Glisse
r600g: fix userspace fence against lastest kernel
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2010-12-07
Jerome Glisse
r600g: remove dead code
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2010-12-07
Eric Anholt
i965: Always hand the absolute value to RSQ.
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2010-12-07
Ian Romanick
glsl: Ensure that equality comparisons don't return...
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2010-12-07
Christian König
[g3dvl] use buffer width instead of texture size or...
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2010-12-07
Eric Anholt
i965: Handle saturates on gen6 math instructions.
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2010-12-07
Eric Anholt
i965: Fix comment about gen6_wm_constants.
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2010-12-07
Christian König
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
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