radeon: bump mip tree levels to 15
authorAlex Deucher <alexdeucher@gmail.com>
Thu, 9 Dec 2010 05:13:21 +0000 (00:13 -0500)
committerAlex Deucher <alexdeucher@gmail.com>
Thu, 9 Dec 2010 05:16:02 +0000 (00:16 -0500)
I forgot to bump this when I bumped the tex levels.

src/mesa/drivers/dri/radeon/radeon_mipmap_tree.h

index 088f97017223dcd6222afe7591ca838c46c6e48d..a68a97687799562b15d9dfcb0234544a7bc86bf1 100644 (file)
@@ -49,7 +49,7 @@ struct _radeon_mipmap_level {
 };
 
 /* store the max possible in the miptree */
-#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 13
+#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 15
 
 /**
  * A mipmap tree contains texture images in the layout that the hardware