mesa.git
2016-11-25 Topi Pohjolaineni965: Restrict fast color clear on first slice only
2016-11-25 Topi Pohjolaineni965: Track fast color clear state in level/layer granu...
2016-11-25 Topi Pohjolaineni965: Move fast clear state enumeration into resolve map
2016-11-25 Topi Pohjolaineni965: Refactor check if color resolve is needed
2016-11-25 Topi Pohjolaineni965: Add plumbing for fast clear layer/level details
2016-11-25 Topi Pohjolaineni965: Add interface for checking multiple slices if...
2016-11-25 Topi Pohjolaineni965: Provide slice details to renderbuffer fast clear...
2016-11-25 Topi Pohjolaineni965: Split per miptree and per slice/level fast clear...
2016-11-25 Topi Pohjolaineni965: Provide slice details to color resolver
2016-11-25 Topi Pohjolaineni965: Add new interface for full color resolves
2016-11-25 Topi Pohjolaineni965: Refactor lossless compression state tracking
2016-11-25 Andres GomezRevert "glsl: allow layout qualifier overrides with...
2016-11-25 Andres GomezRevert "glsl: geom shader max_vertices layout must...
2016-11-25 Andres Gomezglsl: push layout-qualifier-name values from variable...
2016-11-25 Andres Gomezglsl: simplified error checking for duplicated layout...
2016-11-25 Andres Gomezglsl: simplified ast_type_qualifier::merge_into_[in...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout qualifier...
2016-11-25 Andres Gomezglsl: refactor duplicated validations between 2 layout...
2016-11-25 Andres Gomezglsl: assert on incoherent point mode layout-id-qualifi...
2016-11-25 Andres Gomezglsl: remove unneeded check for incompatible primitive...
2016-11-25 Andres Gomezglsl: simplifies the merge of the default in layout...
2016-11-25 Andres Gomezglsl: split default in layout qualifier merge
2016-11-25 Andres Gomezglsl: split default out layout qualifier merge
2016-11-25 Andres Gomezglsl: merge layouts into the default one as the last...
2016-11-25 Andres Gomezglsl: ignore all but the rightmost layout-qualifier...
2016-11-25 Iago Toral... anv/state: if enabled, use anisotropic filtering also...
2016-11-25 Vedran Miletićclover: Restore support for LLVM <= 3.9.
2016-11-24 Vinson Leescons: Recognize LLVM_CONFIG environment variable.
2016-11-24 Bas Nieuwenhuizenradv: Don't generate radv_timestamp.h
2016-11-24 Dave Airlieradv: fix texel fetch offset with 2d arrays.
2016-11-24 Eduardo Lima... mesa/getteximage: Add validation of target to glGetText...
2016-11-24 Eduardo Lima... main/texobj: Check that texture id > 0 before looking...
2016-11-24 Charmaine Leeutil: fix memory leak from the fragment shaders for...
2016-11-24 Kenneth Graunkei965: Always reserve clip distance VUE slots in SSO...
2016-11-24 Ilia Mirkinanv/gen7: only enable dual-source blending when there...
2016-11-24 Ilia Mirkinswr: clear every layer of the attached surfaces
2016-11-24 Ilia Mirkinswr: [rasterizer core] pipe renderTargetArrayIndex...
2016-11-24 Ilia Mirkinswr: [rasterizer core] clear data now comes in as float
2016-11-24 Ilia Mirkinswr: [rasterizer core] actually perform clear before...
2016-11-24 Kenneth Graunkei965: Fix a mistake from porting the URB allocation...
2016-11-24 Kenneth Graunkei965: Use 3DSTATE_CLIP's User Clip Distance Enable...
2016-11-23 Dave Airlieradv: fix flipped blits
2016-11-23 Dave Airlieradv/meta: just local vars for src/dst subresources.
2016-11-23 Fredrik Höglundradv: add support for VK_AMD_draw_indirect_count
2016-11-23 Fredrik Höglundradv: add support for VK_AMD_negative_viewport_height
2016-11-23 Fredrik Höglundradv: add support for VK_KHR_sampler_mirror_clamp_to_edge
2016-11-23 Fredrik Höglundradv: add support for anisotropic filtering on SI-CI
2016-11-23 Jordan Justeni965/gen7: Only advertise 4 samples for RGBA32F on...
2016-11-23 Marek Olšákradeonsi: print new opt flags in si_dump_shader_key
2016-11-23 Marek Olšákradeonsi: add a debug flag that disables optimized...
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-23 Aaron Watrycompiler/glsl/tests: Fix print format when building...
2016-11-23 Emil Velikovanv: fix enumeration of properties
2016-11-23 Ben Widawskyi965: Restructure fast clear eligibility decision
2016-11-23 Topi Pohjolaineni965: Set initial msaa fast clear status explicitly
2016-11-23 Topi Pohjolaineni965: Declare read-only input to level/layer check...
2016-11-23 Topi Pohjolaineni965/fbo: Prepare layer multiplier for render buffer...
2016-11-23 Topi Pohjolaineni965: Add multi-slice getter for resolve maps
2016-11-23 Topi Pohjolaineni965/meta: Split conversion of color and setting it
2016-11-23 Topi Pohjolainenintel/blorp: Fix rectangle size for level-not-zero...
2016-11-23 Topi Pohjolaineni965/miptree: Don't shrink textures when augmenting...
2016-11-23 Eduardo Lima... main/getteximage: Use the height argument to calculate...
2016-11-23 Iago Toral... nir/spirv: implement ordered / unordered floating point...
2016-11-23 Dave Airlieanv: fix segfault in anv_BindImageMemory
2016-11-23 Tim Rowleyswr: [rasterizer core] fix cast for stencil clear value
2016-11-23 Ilia Mirkinswr: color interpolation is also supposed to get perspe...
2016-11-23 Ilia Mirkinswr: add sprite coord enable mask to fs key
2016-11-23 Ilia Mirkinswr: rework vert <-> frag shader linkage logic
2016-11-23 Ilia Mirkinswr: flatshading makes color outputs flat, it doesn...
2016-11-23 Ilia Mirkinswr: only broadcast color0 value, not all color values
2016-11-23 Ilia Mirkinswr: report a reasonable max lod bias
2016-11-23 Ilia Mirkinswr: avoid using exceptions for expected condition...
2016-11-23 Ilia Mirkinswr: remove formats from mapping table that don't have...
2016-11-23 Ilia Mirkinswr: remove unnecessary -1 entries in format mapping...
2016-11-23 Ilia Mirkinswr: rework resource layout and surface setup
2016-11-23 Charmaine Leeutil: fix missing swizzle components in the SINT <...
2016-11-23 Eric Anholtvc4: Don't conditionalize the src1 mov of qir_SEL().
2016-11-23 Eric Anholtvc4: Re-add R4 to the "any" register class.
2016-11-23 Eric Anholtvc4: Disable MSAA rasterization when the job binning...
2016-11-23 Eric Anholtvc4: Make sure we don't overflow texture input/output...
2016-11-23 Dave Airlieradv: move pipeline barrier image transitions after...
2016-11-22 Jason Ekstrandanv: Enable fast clears on gen7-8
2016-11-22 Jason Ekstrandanv: Add support for fast clears on gen9
2016-11-22 Jason Ekstrandanv/blorp: Rework flushing around resolves
2016-11-22 Jason Ekstrandanv/cmd_buffer: Apply remaining flushes in EndCommandBuffer
2016-11-22 Jason Ekstrandanv/blorp: Use regular blorp clears for subpass clears
2016-11-22 Jason Ekstrandanv: Add a vk_to_isl_color helper
2016-11-22 Jason Ekstrandanv/cmd_buffer: Make setup_attachments take a RenderPas...
2016-11-22 Jason Ekstrandanv: Set up binding tables and surface states for input...
2016-11-22 Jason Ekstrandanv/pipeline: Handle depth/stencil self-dependencies
2016-11-22 Jason Ekstrandanv: Use pass attachment information to insert flushes
2016-11-22 Jason Ekstrandanv/cmd_buffer: Fix pipeline barriers for input attachments
2016-11-22 Jason Ekstrandanv/pipeline: Add a input_attachment_index to the bindings
2016-11-22 Jason Ekstrandanv/pass: Calculate the combined image usage of attachments
2016-11-22 Jason Ekstrandanv: Add an input attachment lowering pass
2016-11-22 Jason Ekstrandi965/fs: Implement load_layer_id for fragment shaders
2016-11-22 Jason Ekstrandnir: Add a layer_id system value intrinsic
2016-11-22 Jason Ekstrandspirv: Stop warning about input attachments
2016-11-22 Jason Ekstrandspirv: Handle the InputAttachmentIndex decoration
2016-11-22 Jason Ekstrandcompiler: Add the rest of the subpassInput types
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