mesa.git
2017-05-09 Grazvydas Ignotasanv: fix possible stack corruption
2017-05-09 Jason Ekstrandi965/vec4: Delete the system value infastructure
2017-05-09 Jason Ekstrandi965/vec4: Use NIR to do GS input remapping
2017-05-09 Jason Ekstrandi965/fs: Move remapping of gl_PointSize to the NIR...
2017-05-09 Jason Ekstrandi965/nir: Inline remap_inputs_with_vue_map
2017-05-09 Jason Ekstrandi965/vec4: Use NIR remapping for VS attributes
2017-05-09 Jason Ekstrandintel/compiler/vs: Move inputs_read handling to generic...
2017-05-09 Jason Ekstrandi965/vec4: Set VERT_BIT_EDGEFLAG based on the VUE map
2017-05-09 Jason Ekstrandi965/fs: Lower gl_VertexID and friends to inputs at...
2017-05-09 Jason Ekstrandi965/vs: Set uses_vertexid and friends from brw_compile_vs
2017-05-09 Jason Ekstrandi965: Move multiply by 4 for VS ATTR setup into the...
2017-05-09 Jason Ekstrandi965/nir: Inline remap_vs_attrs
2017-05-09 Jason Ekstrandnir: Embed the shader_info in the nir_shader again
2017-05-09 Kenneth Graunkemesa: Make _mesa_primitive_restart_index a static inlin...
2017-05-09 Rob Herringfreedreno: fix clang error in fd_get_compute_param
2017-05-09 Rob Clarkmesa/vbo: fix invalid min/max indexes
2017-05-09 Lionel Landwerlinintel: compiler: prevent integer overflow
2017-05-09 Lionel Landwerlinintel: compiler: remove duplicated code
2017-05-09 Lionel Landwerlinintel: gen decoder: don't check for size_t negative...
2017-05-09 Andres Gomezbin/*py: honor editorconfig formatting
2017-05-09 Andres Gomezbin: use tabs for coding style on *.sh files
2017-05-09 Mauro Rossiandroid: i965: add per-gen libmesa_i965_gen{4,45,5...
2017-05-09 George Kyriazisswr: fix polygonmode for front==back
2017-05-09 George Kyriazisswr/rast: support polygonmode point
2017-05-09 Timothy Arceriutil: move ALWAYS_INLINE macro to util/macro.h
2017-05-08 Bruce Cherniakswr: move msaa resolve to generalized StoreTile
2017-05-08 Eric Anholtglsl: Don't allow redefining builtin functions on GLSL...
2017-05-08 Eric Anholtglsl: Restrict func redeclarations (not just redefiniti...
2017-05-08 Eric Anholtglsl: Ban #undefining __LINE__ and friends on GLES2.
2017-05-08 Eric Anholtglsl: Restrict functions to not return arrays or SOAs...
2017-05-08 Rob Clarknir: fix (hopefully) windows build
2017-05-08 Marek Olšákradeonsi: rename si_eliminate_const_vs_outputs -> si_op...
2017-05-08 Marek Olšákac: fix broken elimination of duplicated VS exports
2017-05-08 Chad Versaceegl: Fix -Wint-to-pointer-cast
2017-05-08 Marek Olšákst/mesa: remove unused st parameter in init_velement_lo...
2017-05-08 Marek Olšákst/mesa: use PIPE_MAX_ATTRIBS as the max number of...
2017-05-08 Marek Olšákst/mesa: simplify code due to unification to st_common_...
2017-05-08 Marek Olšákst/mesa: simplify update_constants functions
2017-05-08 Marek Olšákst/mesa: unify TCS, TES, GS st_*_program structures
2017-05-08 Marek Olšákst/mesa: decrease the size of remaining st_translate_pr...
2017-05-08 Marek Olšákst/mesa: remove unused outputSlotToAttr
2017-05-08 Marek Olšákst/mesa: remove st_context::vertex_result_to_slot
2017-05-08 Marek Olšákst/mesa: decrease the size of st_vertex_program
2017-05-08 Marek Olšákst/mesa: remove struct st_tracked_state
2017-05-08 Nicolai Hähnleradeonsi: split per-patch from per-vertex indices
2017-05-08 Nicolai Hähnleradeonsi: clarify documentation of existing SI workaround
2017-05-08 Nicolai Hähnleradeonsi: fix gl_PrimitiveID in tessellation with insta...
2017-05-08 Nicolai Hähnleradeonsi: load patch_id for TES-as-ES when exporting...
2017-05-08 Nicolai Hähnleradeonsi: fix primitive ID in fragment shader when...
2017-05-08 Nicolai Hähnleradeonsi: mark fast-cleared textures as compressed...
2017-05-08 Emil Velikovegl: use designated initializers
2017-05-08 Emil Velikovegl: drop unneeded sentinel from level_strings[]
2017-05-08 Emil Velikovegl: remove suprous header eglcompiler.h
2017-05-08 Emil Velikovegl: remove unneeded else statement in _eglInitLogger
2017-05-08 Emil Velikovegl: remove no longer needed logger infra
2017-05-08 Emil Velikovegl: fold Android logger into main/
2017-05-08 Emil Velikovegl: remove unused _eglSetLogLevel()
2017-05-08 Samuel Pitoisetglsl: apply the image format for members of structures
2017-05-08 Samuel Pitoisetglsl: store the image format in glsl_struct_field
2017-05-08 Samuel Pitoisetst/glsl_to_tgsi: don't use rzalloc_array() when it...
2017-05-08 Lionel Landwerlinanv: check return value of anv_execbuf_add_bo
2017-05-08 Lionel Landwerlinanv: avoid null pointer dereference
2017-05-08 Eric Engestromegl: avoid dereferencing a null display
2017-05-08 Andres Gomezdocs/releasing: added relevant people for build/check...
2017-05-08 Andres Gomezdocs/releasing: added relevant people for build/check...
2017-05-08 Andres Gomezdocs/releasing: added relevant people for build/check...
2017-05-08 Andres Gomezdocs/releasing: if possible, do some every day use...
2017-05-08 Andres Gomezdocs/releasing: further explain the build/check testing...
2017-05-08 Andres Gomezdocs/releasing: check in master for forgotten nominatio...
2017-05-08 Andres Gomezdocs/releasing: format/style homogenization
2017-05-08 Andres Gomezbin/get-fixes-pick-list.sh: don't warn if more than...
2017-05-08 Rafael Antognollii965: Update gen6_depth_stencil_state to use genX macro.
2017-05-08 Rafael Antognollii965: Move MOCS macros to brw_state.h.
2017-05-08 Kenneth Graunkei965: Don't try to unmap NULL program cache BO.
2017-05-08 Kenneth GraunkeRevert "mesa: Require mipmap completeness for glCopyIma...
2017-05-08 Grazvydas Ignotasglsl: destroy function and subroutine hash tables
2017-05-07 Dave Airlieradv: fix regression in blit2d push constant change.
2017-05-07 Dave Airlieradv/meta: cleanup some unused code path
2017-05-07 Dave Airlieradv/meta: port blit to using push constants
2017-05-07 Dave Airlieradv/meta: move blit2d to using push constants
2017-05-07 Dave Airlieradv/meta: move clear color to using push constants
2017-05-07 Dave Airlieradv/meta: use novertex save path for resolve pass.
2017-05-07 Dave Airlieradv: set base/ranges for push constant loads.
2017-05-07 Dave Airlieradv: drop resolve hack workarounds
2017-05-07 Dave Airlieradv/meta: select resolve paths
2017-05-07 Dave Airlieradv/meta: add resolve pass using fragment/vertex shaders
2017-05-07 Dave Airlieradv: add subpass resolve compute path
2017-05-07 Dave Airlieradv/resolve: split resolve emission out for compute
2017-05-07 Dave Airlieradv/meta: split out core part of resolve shader
2017-05-07 Dave Airlieradv/meta: add srgb conversion to end of resolve shader.
2017-05-07 Jose Fonsecanir: Fix missing snprintf symbol on Windows.
2017-05-07 Pierre Moreaunv50/ir: Replace NV50_PROGRAM_IR_* by PIPE_SHADER_IR_*
2017-05-07 Pierre Moreaunv50/ir: Remove unused translation methods
2017-05-07 Pierre Moreaunv50/ir: Free target if we failed to create a program
2017-05-07 Pierre Moreaunv50/ir: Fail if encountering unknown shader type
2017-05-07 Dave Airlieradv: set PERF_MOD in sample state like radeonsi.
2017-05-07 Dave Airlieradv: apply the tess+GS hang workaround to Polaris12...
2017-05-07 Timothy Arcerimesa: small texture targetIndex tidy up
2017-05-07 Timothy Arcerimesa: fix broken indentation
2017-05-07 Timothy Arcerimesa: some C99 tidy ups
next