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mesa.git
2011-03-07
Henri Verbeet
r600g: Constant buffers can contain up to 4096 constants.
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2011-03-07
Henri Verbeet
i915: Only invert wpos when rendering to the system...
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2011-03-07
Henri Verbeet
i915: Derive the gl_fragment_program from i915_fragment...
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2011-03-07
Henri Verbeet
glx: Take GLPROTO_CFLAGS into account.
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2011-03-07
Chris Wilson
intel: check for miptree allocation failure
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2011-03-07
Chris Wilson
intel: Add some defense against buffer allocation failu...
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2011-03-07
Chris Wilson
intel: Add some defense against bo allocation failure
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2011-03-06
Benjamin Franzke
egl_dri2: Add attribute map for __DRI_ATTRIB_FRAMEBUFFE...
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2011-03-06
Christian König
r600g: use long long integers for instance addr calculation
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2011-03-06
Dave Airlie
glx/dri: add initial dri interface for GLX_EXT_framebuf...
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2011-03-06
Dave Airlie
glx: add initial GLX_EXT_framebuffer_sRGB support.
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2011-03-06
José Fonseca
pb: Add is_buffer_busy for malloc buffers.
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2011-03-06
José Fonseca
st/wgl: No need to initialize OneTimeLock anymore.
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2011-03-06
José Fonseca
mapi: _glthread_DECLARE_STATIC_MUTEX is not broken...
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2011-03-06
José Fonseca
trace: Use pipe_static_mutex.
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2011-03-06
José Fonseca
os: Fix pipe_static_mutex on Windows.
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2011-03-06
José Fonseca
graw-gdi: Silence gcc missing initialization warning.
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2011-03-05
Daniel Vetter
i915g: update TODO
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2011-03-05
Marek Olšák
r300g/swtcl: advertise draw_instanced and primitive_restart
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2011-03-05
Marek Olšák
r300g: implement instanced arrays
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2011-03-05
Marek Olšák
gallium: split CAP_INSTANCE_DRAWING into INSTANCEID...
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2011-03-05
Marek Olšák
r300g: cleanup parameters of draw functions
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2011-03-05
Christoph Bumiller
nv50: support the InstanceID system value
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2011-03-05
Christian König
r600g: simplify instance addr calculation
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2011-03-05
Vinson Lee
nvc0: Update SConscript.
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2011-03-05
Vinson Lee
nv50: Update SConscript.
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2011-03-05
Christian König
r600g: fix fragment shader size calculation
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2011-03-05
Ian Romanick
glsl: Process redeclarations before initializers
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2011-03-05
Ian Romanick
glsl: Refactor AST-to-HIR code handling variable initia...
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2011-03-05
Ian Romanick
glsl: Refactor AST-to-HIR code handling variable redecl...
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2011-03-04
Christoph Bumiller
nv50,nvc0: get format desc for TIC entry from sampler...
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2011-03-04
Christoph Bumiller
nv50,nvc0: share sampler state creation
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2011-03-04
Christoph Bumiller
nv50,nvc0: update the format tables
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2011-03-04
Christoph Bumiller
nvc0: use m2mf for resource_copy_region if formats...
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2011-03-04
Christoph Bumiller
nv50,nvc0: fix texture layer issues
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2011-03-04
Jakob Bornecrantz
i915g: Use tgsi_info from fragment shader instead
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2011-03-04
Daniel Vetter
i915g: use passthough shader for empty fragment programs
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2011-03-04
Benjamin Franzke
egl_dri2: Fix incompatible vfunc-pointer warning
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2011-03-04
Benjamin Franzke
egl/wayland: Move wayland-egl into a subdir
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2011-03-04
Eric Anholt
i965: Apply a workaround for the Ironlake "vertex flash...
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2011-03-04
Marek Olšák
r300g: preliminary implementation of clamping controls
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2011-03-04
Marek Olšák
r300g: implement FP16 alpha test
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2011-03-04
Marek Olšák
r300g: implement blending for some of non-RGBA8 formats
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2011-03-04
José Fonseca
draw: Silence tgsi_emit_sse2 failed messages.
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2011-03-04
José Fonseca
tgsi: Disable SSE2 code generation.
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2011-03-04
José Fonseca
scons: Unbreak mingw cross compilation.
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2011-03-04
Marek Olšák
st/mesa: set PIPE_BIND_RENDER_TARGET for sRGB formats...
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2011-03-04
José Fonseca
scons: Get glsl2 and glcpp programs building correctly.
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2011-03-04
José Fonseca
glsl/glcpp: Use stdio.h instead of unistd.h.
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2011-03-04
José Fonseca
glsl: Define YY_NO_UNISTD_H on MSVC.
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2011-03-04
José Fonseca
gallium: Define __func__ on MSVC.
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2011-03-04
Christoph Bumiller
Merge remote branch 'origin/nvc0'
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2011-03-04
Chris Wilson
i965: Fix extending VB packets
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2011-03-04
Chris Wilson
i965: Handle URB_FENCE erratum for Broadwater
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2011-03-04
Chris Wilson
i965: Align index to type size and flush if the type...
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2011-03-04
Chris Wilson
intel: Add couple of missing gen6 commands to decode
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2011-03-04
Chris Wilson
i965: Prevent using a zero sized (or of unknown type...
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2011-03-03
Dave Airlie
r600g: disable tiling by default again.
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2011-03-03
José Fonseca
tgsi: Update assert.
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2011-03-03
Kenneth Graunke
glcpp: Remove trailing contexts from #if rules.
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2011-03-03
Kenneth Graunke
glcpp: Rework lexer to use a SKIP state rather than...
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2011-03-03
Kenneth Graunke
glcpp/tests: Update 063-comments.c.expected to match...
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2011-03-03
Jakob Bornecrantz
rbug: Fix depth stencil surface not being sent to the...
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2011-03-03
José Fonseca
scons: More tweaks to fix MinGW build.
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2011-03-03
José Fonseca
scons: Ensure generated headers are in the include...
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2011-03-03
José Fonseca
scons: Add human friendlier build messages for lex...
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2011-03-03
José Fonseca
scons: Always load lex/yacc tool.
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2011-03-03
Christoph Bumiller
nv50: check grclass instead of chipset for 3D caps
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2011-03-03
Christoph Bumiller
nv50: increase size of shader code bo
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2011-03-03
Ben Skeggs
nouveau: allow pipe driver to define which buffers...
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2011-03-03
Zou Nan hai
i965: SNB GT1 has only 32k urb and max 128 urb entries.
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2011-03-02
Kenneth Graunke
glsl: Remove unused glcpp/Makefile.am.
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2011-03-02
Kenneth Graunke
glsl: Remove 'tests' subfolder.
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2011-03-02
Christian König
r600g: correct mega_fetch_count in fetch shader
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2011-03-02
Zack Rusin
tgsi: defer allocation of huge inputs/outputs until...
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2011-03-02
Ian Romanick
docs: added news item for 7.9.2 and 7.10.1 releases
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2011-03-02
Ian Romanick
docs: All links to 7.9.2 and 7.10.1 release notes
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2011-03-02
Ian Romanick
docs: Import 7.10.1 release notes from 7.10 branch
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2011-03-02
Ian Romanick
docs: Import 7.9.2 release notes from 7.9 branch
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2011-03-02
Christoph Bumiller
nv50: fix IB index buffer path
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2011-03-02
Christoph Bumiller
nv50: fix POINT_COORD_REPLACE_MAP method size
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2011-03-02
Christoph Bumiller
nv50: primitive restart trick for vertex data through...
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2011-03-02
Christoph Bumiller
nv50: fix depth clamp for disabled primitive clipping
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2011-03-02
Christoph Bumiller
nv50: implement independent blend functions for nva3...
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2011-03-02
Christoph Bumiller
nv50: fix tile size calculations
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2011-03-02
Christoph Bumiller
nv50: fix point sprite state validation
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2011-03-02
Christoph Bumiller
nv50: allow accidentally disabled IB index buffers...
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2011-03-02
Christoph Bumiller
nv50: apply relocations to shader code
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2011-03-02
Christoph Bumiller
nv50: fix wrong miptree tile flags taken over from...
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2011-03-02
Benjamin Franzke
egl_dri2 x11: Workaround device_name xcb-dri2 bug
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2011-03-02
Benjamin Franzke
egl/wayland: build subdirs (wayland-drm) before depend
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2011-03-02
Marek Olšák
r300g: require DRM 2.3.0 (kernel 2.6.34)
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2011-03-02
Marek Olšák
r300g: do not use ioctl thread offloading on single...
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2011-03-02
Brian Paul
mesa: added gl_program_constants::MaxAddressOffset
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2011-03-02
Brian Paul
mesa: increase INST_INDEX_BITS to 12
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2011-03-02
Brian Paul
Revert "mesa: reduce calls to _mesa_test_framebuffer_co...
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2011-03-02
Brian Paul
vbo: fix error parameter
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2011-03-02
Vinson Lee
r300g: Silence 'control reaches end of non-void functio...
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2011-03-02
Vinson Lee
gallium: Add u_format_rgtc.c to SConscript.
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2011-03-02
Zou Nan hai
i965: Maxinum the usage of urb space on SNB.
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