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mesa.git
2010-12-03
Jerome Glisse
r600g: more indentation fix + warning silencing + dead...
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2010-12-03
Jerome Glisse
r600g: indentation fix
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2010-12-03
Jerome Glisse
r600g: update polygon offset only when rasterizer or...
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2010-12-03
Brian Paul
llvmpipe: fix broken stencil writemask
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2010-12-03
Fabian Bieler
r600g: set address of pop instructions to next instruction
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2010-12-03
Jerome Glisse
r600g: dump raw shader output for debugging
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2010-12-03
Brian Paul
mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment...
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2010-12-03
Brian Paul
mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query
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2010-12-03
Brian Paul
gallivm: fix null builder pointers
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2010-12-03
Chia-I Wu
st/vega: Add a missing break.
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2010-12-03
Chia-I Wu
st/vega: Move vertex transformation to shader.
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2010-12-03
Chia-I Wu
st/vega: Set pipe_resource::array_size to 1.
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2010-12-03
Chia-I Wu
st/egl: Set pipe_resource::array_size to 1.
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2010-12-03
Marek Olšák
r300g: do not remove unused constants if we are not...
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2010-12-03
Marek Olšák
r300g: fix pointer arithmetic with void* in transfer_in...
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2010-12-03
Marek Olšák
mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium
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2010-12-03
Marek Olšák
r300g: implement simple transfer_inline_write for buffers
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2010-12-03
Marek Olšák
r300g: use internal BO handle for add_buffer and write_...
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2010-12-03
Brian Paul
gallivm/llvmpipe: remove lp_build_context::builder
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2010-12-03
Brian Paul
mesa: replace more MAX_WIDTH stack allocations with...
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2010-12-02
Marek Olšák
r300g: fix build
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2010-12-02
nobled
r300g: Drop unnecessary cast
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2010-12-02
nobled
r300g: Abort if draw_create() fails
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2010-12-02
nobled
r300g: Abort if atom allocations fail
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2010-12-02
Ben Skeggs
nv50: silence some unknown get_param warnings
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2010-12-02
Brian Paul
st/mesa: avoid large stack allocations in readpixels...
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2010-12-02
Brian Paul
swrast: avoid large stack allocations in tex combine...
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2010-12-02
Brian Paul
swrast: avoid large stack allocations in blend code
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2010-12-02
Brian Paul
mesa: replace large/MAX_WIDTH stack allocations with...
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2010-12-02
Brian Paul
mesa: replace large/MAX_WIDTH stack allocations with...
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2010-12-02
Alex Deucher
r600g: bump texture/cb limits appropriately for evergreen
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2010-12-02
Alex Deucher
r600c: bump texture limits to hw limits
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2010-12-02
Zack Rusin
gallium/util: add states relevant to geometry shaders
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2010-12-02
José Fonseca
mesa: Temporary hack to prevent stack overflow on windows
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2010-12-02
José Fonseca
wgl: Fix visual's buffer_mask configuration.
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2010-12-02
José Fonseca
mapi: Hack to avoid vgCreateFont being generated as...
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2010-12-02
Eric Anholt
mesa: Add getters for ARB_copy_buffer's attachment...
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2010-12-02
Eric Anholt
mesa: Add getters for the rest of the supported draw...
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2010-12-02
Eric Anholt
glsl: Fix flipped return of has_value() for array const...
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2010-12-02
José Fonseca
WIN32_THREADS -> WIN32
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2010-12-02
Brian Paul
softpipe: increase max texture size to 16K
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2010-12-02
Brian Paul
mesa: raise max texture sizes to 16K
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2010-12-02
Marek Olšák
r300/compiler: disable the swizzle lowering pass in...
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2010-12-02
José Fonseca
wgl: Unreference the current framebuffer after the...
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2010-12-02
José Fonseca
util: Don't try to use imagehlp on mingw.
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2010-12-02
José Fonseca
util: __builtin_frame_address() doesn't work on mingw.
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2010-12-02
José Fonseca
util: Plug leaks in util_destroy_gen_mipmap.
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2010-12-02
José Fonseca
wgl: Fix double free. Remove dead code.
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2010-12-02
Marek Olšák
r300g: fix up cubemap texture offset computation
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2010-12-02
José Fonseca
util: C++ safe.
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2010-12-02
José Fonseca
retrace: Some fixes.
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2010-12-02
Chia-I Wu
st/vega: polygon_array requires a deep free.
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2010-12-02
Chia-I Wu
st/vega: Destroy the pipe context with vg_context.
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2010-12-02
Chad Versace
glsl: Fix linker bug in cross_validate_globals()
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2010-12-02
Roland Scheidegger
gallium: support for array textures and related changes
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2010-12-02
Xiang, Haihao
i965: add support for polygon mode on Sandybridge.
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2010-12-02
Jakob Bornecrantz
i915g: Make sure that new vbo gets updated
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2010-12-02
Jakob Bornecrantz
i915g: Improve debug printing for textures
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2010-12-02
Chris Wilson
i915g: Fix closure of full batch buffers
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2010-12-02
Daniel Vetter
i915g: track TODO items
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2010-12-02
Daniel Vetter
i915g: assert(depth_surface->offset == 0)
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2010-12-02
Daniel Vetter
i915g: enable x-tiling for render targets
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2010-12-02
Daniel Vetter
i915g: switch rendering to mipmapped textures to (x...
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2010-12-02
Daniel Vetter
i915g: enable X-tiling for textures
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2010-12-02
Daniel Vetter
i915g: don't pot-align stride for tiled buffers
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2010-12-02
Daniel Vetter
i915g: postpone mipmap/face offset calculation
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2010-12-02
Daniel Vetter
i915g: implement unfenced relocs for textures using...
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2010-12-02
Daniel Vetter
i915g: implement unfenced color&depth buffer using...
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2010-12-02
Daniel Vetter
i915g: return tiling in iws->buffer_from_handle
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2010-12-02
Daniel Vetter
i915g: prepare winsys/batchbuffer for execbuf2
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2010-12-02
Daniel Vetter
i915g: switch to tiled allocations, kill set_fence
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2010-12-02
Daniel Vetter
i915g: add winsys function to create tiled buffers
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2010-12-02
Daniel Vetter
i915g: drop alignment parameter from iws->buffer_create
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2010-12-02
Eric Anholt
glsl: Mark the array access for whole-array comparisons.
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2010-12-02
Eric Anholt
i965: Add support for loops in the VS.
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2010-12-02
Eric Anholt
i965: Enable IF statements in the VS.
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2010-12-02
Eric Anholt
i965: Add support for gen6 CONTINUE instruction emit.
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2010-12-02
Eric Anholt
i965: Add support for gen6 BREAK ISA emit.
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2010-12-02
Eric Anholt
i965: Add support for gen6 DO/WHILE ISA emit.
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2010-12-01
Eric Anholt
i965: Dump the WHILE jump distance on gen6.
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2010-12-01
Marek Olšák
r300g: disable ARB_texture_swizzle if S3TC is enabled...
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2010-12-01
Marek Olšák
r300g: fix texture swizzling with compressed textures...
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2010-12-01
Ian Romanick
i915: Correctly generate unconditional KIL instructions
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2010-12-01
Ian Romanick
i915: Request that POW instructions be lowered
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2010-12-01
Ian Romanick
glsl: Lower ir_binop_pow to a sequence of EXP2 and...
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2010-12-01
Ian Romanick
glsl: Use M_LOG2E constant instead of calling log2
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2010-12-01
Kenneth Graunke
glsl: Add comments to lower_jumps (from the commit...
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2010-12-01
Kenneth Graunke
glsl: Remove "discard" support from lower_jumps.
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2010-12-01
Kenneth Graunke
glsl: Add a lowering pass to move discards out of if...
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2010-12-01
Kenneth Graunke
glsl: Add an optimization pass to simplify discards.
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2010-12-01
Marek Olšák
ir_to_mesa: Add support for conditional discards.
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2010-12-01
Alex Deucher
r600c: fix some opcodes on evergreen
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2010-12-01
Marek Olšák
r300/compiler: implement and lower OPCODE_CLAMP
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2010-12-01
José Fonseca
vega: Remove extraneous ;
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2010-12-01
José Fonseca
scons: Move MSVS_VERSION option to common module.
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2010-12-01
José Fonseca
svga: Silence debug printf.
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2010-12-01
Chia-I Wu
st/vega: Avoid unnecessary constant bufer upload.
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2010-12-01
Chia-I Wu
st/vega: Initialize pipe states with renderer.
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2010-12-01
Chia-I Wu
st/vega: Create drawing surface mask as needed.
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2010-12-01
Chia-I Wu
st/vega: Delay blend texture creation until needed.
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