mesa.git
2016-11-23 Topi Pohjolainenintel/blorp: Fix rectangle size for level-not-zero...
2016-11-23 Topi Pohjolaineni965/miptree: Don't shrink textures when augmenting...
2016-11-23 Eduardo Lima... main/getteximage: Use the height argument to calculate...
2016-11-23 Iago Toral... nir/spirv: implement ordered / unordered floating point...
2016-11-23 Dave Airlieanv: fix segfault in anv_BindImageMemory
2016-11-23 Tim Rowleyswr: [rasterizer core] fix cast for stencil clear value
2016-11-23 Ilia Mirkinswr: color interpolation is also supposed to get perspe...
2016-11-23 Ilia Mirkinswr: add sprite coord enable mask to fs key
2016-11-23 Ilia Mirkinswr: rework vert <-> frag shader linkage logic
2016-11-23 Ilia Mirkinswr: flatshading makes color outputs flat, it doesn...
2016-11-23 Ilia Mirkinswr: only broadcast color0 value, not all color values
2016-11-23 Ilia Mirkinswr: report a reasonable max lod bias
2016-11-23 Ilia Mirkinswr: avoid using exceptions for expected condition...
2016-11-23 Ilia Mirkinswr: remove formats from mapping table that don't have...
2016-11-23 Ilia Mirkinswr: remove unnecessary -1 entries in format mapping...
2016-11-23 Ilia Mirkinswr: rework resource layout and surface setup
2016-11-23 Charmaine Leeutil: fix missing swizzle components in the SINT <...
2016-11-23 Eric Anholtvc4: Don't conditionalize the src1 mov of qir_SEL().
2016-11-23 Eric Anholtvc4: Re-add R4 to the "any" register class.
2016-11-23 Eric Anholtvc4: Disable MSAA rasterization when the job binning...
2016-11-23 Eric Anholtvc4: Make sure we don't overflow texture input/output...
2016-11-23 Dave Airlieradv: move pipeline barrier image transitions after...
2016-11-22 Jason Ekstrandanv: Enable fast clears on gen7-8
2016-11-22 Jason Ekstrandanv: Add support for fast clears on gen9
2016-11-22 Jason Ekstrandanv/blorp: Rework flushing around resolves
2016-11-22 Jason Ekstrandanv/cmd_buffer: Apply remaining flushes in EndCommandBuffer
2016-11-22 Jason Ekstrandanv/blorp: Use regular blorp clears for subpass clears
2016-11-22 Jason Ekstrandanv: Add a vk_to_isl_color helper
2016-11-22 Jason Ekstrandanv/cmd_buffer: Make setup_attachments take a RenderPas...
2016-11-22 Jason Ekstrandanv: Set up binding tables and surface states for input...
2016-11-22 Jason Ekstrandanv/pipeline: Handle depth/stencil self-dependencies
2016-11-22 Jason Ekstrandanv: Use pass attachment information to insert flushes
2016-11-22 Jason Ekstrandanv/cmd_buffer: Fix pipeline barriers for input attachments
2016-11-22 Jason Ekstrandanv/pipeline: Add a input_attachment_index to the bindings
2016-11-22 Jason Ekstrandanv/pass: Calculate the combined image usage of attachments
2016-11-22 Jason Ekstrandanv: Add an input attachment lowering pass
2016-11-22 Jason Ekstrandi965/fs: Implement load_layer_id for fragment shaders
2016-11-22 Jason Ekstrandnir: Add a layer_id system value intrinsic
2016-11-22 Jason Ekstrandspirv: Stop warning about input attachments
2016-11-22 Jason Ekstrandspirv: Handle the InputAttachmentIndex decoration
2016-11-22 Jason Ekstrandcompiler: Add the rest of the subpassInput types
2016-11-22 Jason Ekstrandanv/cmd_buffer: Emit CS push constants after binding...
2016-11-22 Marek Olšákgallium: fix more occurences of u_hash.h
2016-11-22 Marek Olšákmesa: use special checksums for unset checksums and...
2016-11-22 Marek Olšákglsl: add gl_linked_shader::SourceChecksum
2016-11-22 Marek Olšákmesa: use util_hash_crc32 instead of _mesa_str_checksum
2016-11-22 Marek Olšákutil: import CRC32 implementation from gallium
2016-11-22 Jason Ekstrandanv/cmd_buffer: Add an assert on emit_binding_table...
2016-11-22 Lucas Stachgbm: request correct version of the DRI2_FENCE extension
2016-11-22 Jason Ekstrandanv/cmd_buffer: Emit a CS stall before setting a CS...
2016-11-22 Jason Ekstrandanv/cmd_buffer: Re-emit MEDIA_CURBE_LOAD when CS push...
2016-11-22 Jason Ekstrandanv/cmd_buffer: Handle running out of binding tables...
2016-11-22 Jason Ekstrandi965/compiler: Disable trig workarounds on KBL+
2016-11-22 Jason Ekstrandintel/common: Add an is_kabylake field to gen_device_info
2016-11-22 Gwan-gyeong Munanv: Fix unintentional integer overflow in anv_CreateDm...
2016-11-22 Gwan-gyeong Munutil/disk_cache: close a previously opened handle in...
2016-11-22 Gwan-gyeong Mundocs: get rid of duplicated description from sourcetree...
2016-11-22 Emil Velikovdocs/submitting patches: mention get_reviewers.pl
2016-11-22 Timothy Arceridocs/submitting patches: add git tips
2016-11-22 Emil Velikovauxiliary/vl/dri: call get_xcb_screen() only once
2016-11-22 Emil Velikovegl/x11: store xcb_screen_t *screen instead of int...
2016-11-22 Emil Velikovegl/x11: factor out dri2_get_xcb_connection()
2016-11-22 Timothy Arcerimesa/glsl: remove unused uses_builtin_functions field
2016-11-22 Kenneth Graunkei965: Use NIR-based clip/cull lowering for OpenGL as...
2016-11-22 Kenneth Graunkeanv: Enable clip and cull distance support.
2016-11-22 Kenneth Graunkei965/vec4: Handle component qualifiers on non-generic...
2016-11-22 Kenneth Graunkei965/fs: Handle compact outputs.
2016-11-22 Kenneth Graunkespirv: Silence unsupported capability warnings for...
2016-11-22 Kenneth Graunkeanv: Set clip/cull distances fields in packets.
2016-11-22 Kenneth Graunkeanv: Combine ClipDistance and CullDistance arrays.
2016-11-22 Kenneth Graunkenir: add a pass to compact clip/cull distances.
2016-11-22 Kenneth Graunkenir: Add a "compact array" flag and IO lowering code.
2016-11-22 Dave Airlieradv: add support for shader stats dump
2016-11-22 Dave Airlieradv: fix sample id loading
2016-11-22 Dave Airlieradv/ac: add implementation of load_sample_pos intrinsic.
2016-11-22 Dave Airlieradv/ac: cleanup ddxy emission
2016-11-22 Dave Airlieradv/meta: cleanup resolve vertex state emission
2016-11-22 Bas Nieuwenhuizenradv: Incorporate GPU family into cache UUID.
2016-11-22 Bas Nieuwenhuizenradv: Use library mtime for cache UUID.
2016-11-22 Bas Nieuwenhuizenradv: Store UUID in physical device.
2016-11-22 Timothy Arceriglsl: fix NULL check
2016-11-22 Ilia Mirkinswr: calculate viewport width/height based on the scale
2016-11-22 Ilia Mirkinswr: don't claim to allow setting layer/viewport from VS
2016-11-22 Ilia Mirkinswr: allocate all scratch space in one go for vertex...
2016-11-22 Ilia Mirkinswr: call swr_update_derived unconditionally when drawi...
2016-11-22 Ilia Mirkinswr: [rasterizer memory] minify texture width before...
2016-11-22 Ilia Mirkinswr: [rasterizer memory] minify original sizes for...
2016-11-21 Marek Olšákradeonsi: remove all varyings for depth-only rendering...
2016-11-21 Marek Olšákradeonsi: eliminate VS outputs that aren't used by...
2016-11-21 Marek Olšákradeonsi: record information about all written and...
2016-11-21 Marek Olšákradeonsi: make si_shader_io_get_unique_index stricter
2016-11-21 Marek Olšákradeonsi: don't export ClipVertex and ClipDistance...
2016-11-21 Marek Olšákradeonsi: add infrastr. for compiling optimized shader...
2016-11-21 Marek Olšákradeonsi: don't set vs.epilog.export_prim_id if TES...
2016-11-21 Marek Olšákradeonsi: simplify checking for monolithic compilation
2016-11-21 Marek Olšákradeonsi: print all flags in si_dump_shader_key
2016-11-21 Marek Olšákradeonsi: split the shader key into 3 logical parts
2016-11-21 Marek Olšákradeonsi: fix culling if clip & cull distances are...
2016-11-21 Marek Olšákradeonsi: clean up si_emit_clip_regs
2016-11-21 Marek Olšákradeonsi: assume that a VS without POSITION is LS
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