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mesa.git
2011-06-07
Christian König
[g3dvl] move dummy quantification into xvmc state tracker
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2011-06-05
Christian König
[g3dvl] split quant matrix out of picture info
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2011-06-05
Christian König
[g3dvl] rename map/unmap to begin/end frame
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2011-06-05
Christian König
[g3dvl] remove unused and dublicate fields from picture...
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2011-06-05
Christian König
[g3dvl] use a vertex element instead of the instance id
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2011-06-04
Christian König
st/mesa: some more merge fixes
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2011-06-04
Christian König
r600g: some merge fixes
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2011-06-04
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-06-04
Christian König
[g3dvl] use a vertex element instead of the instance id
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2011-06-04
Christian König
Revert "Merge remote-tracking branch 'mareko/r300g...
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2011-06-03
Paul Berry
glsl: fixed printing of structure constants.
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2011-06-03
Paul Berry
AST dump: fixed printing of conditionals.
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2011-06-03
Christian König
Merge remote-tracking branch 'mareko/r300g-draw-instanc...
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2011-06-03
Dave Airlie
r600g: move spi update to only when states change.
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2011-06-03
Dave Airlie
cso: move cso hashes to a more table driven scheme
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2011-06-03
Dave Airlie
u_prim: convert u_trim_pipe_prim to table driven.
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2011-06-03
Dave Airlie
r600g: make conv pipe prim table driven.
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2011-06-03
Brian Paul
mesa: fix typo (s/GLGL/GLSL/)
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2011-06-03
Brian Paul
mesa: 80-column wrapping
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2011-06-03
Brian Paul
mesa: consolidate glGetUniform code
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2011-06-03
Brian Paul
mesa: refactor/consolidate uniform lookup code
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2011-06-03
Brian Paul
mesa: add some minor fixes for geometry shaders
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2011-06-03
Brian Paul
dri: add missing files from 873379a8818eed9ab16c24728b7...
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2011-06-02
Pierre-Eric...
mesa: add implementation of glDrawElementsInstancedBase...
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2011-06-02
Pierre-Eric...
glapi: regenerated files
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2011-06-02
Brian Paul
glapi: add glDrawElementsInstancedBaseVertex() function...
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2011-06-02
Johannes Obermayr
dri/nouveau: Fix build with --enable-shared-dricore.
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2011-06-02
Brian Paul
r300: remove MIN3 macro, already defined in macros.h
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2011-06-02
Dave Airlie
r600g: sampler and texture state doesn't need a range...
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2011-06-02
Adam Jackson
glx: Remove (unused, broken) fastImageUnpack fast path
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2011-06-02
Adam Jackson
glx: Fix another case of using req outside of the displ...
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2011-06-02
Marek Olšák
softpipe: add a better fake implementation of fences
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2011-06-02
Brian Paul
util: faster logbase2
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2011-06-02
Benjamin Bellec
mesa: faster logbase2
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2011-06-02
Brian Paul
st/mesa: add GL_R11F_G11F_B10F to format table
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2011-06-02
Christoph Bumiller
d3d1x/sm4: don't reset 1st index of multi-dimensional...
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2011-06-02
Christoph Bumiller
d3d1x/sm4: fix swizzle for 1 component operands
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2011-06-02
Chris Wilson
i965: Raise const.MaxTextureLevels to 14 (8192)
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2011-06-02
Dave Airlie
r600g: add spi state and move spi/vgt to modify register
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2011-06-02
Dave Airlie
r600g: decrease CPU time on set buffer resources
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2011-06-02
Dave Airlie
r600g: work out range/block etc at state build time.
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2011-06-02
Dave Airlie
r600g: deinline r600_pipe_state_add_reg.
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2011-06-02
Dave Airlie
r600g: prepare for passing ctx into _r600_pipe_state_ad...
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2011-06-02
Dave Airlie
r600g: migrate macros from r600_priv.h to r600.h
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2011-06-02
Dave Airlie
r600g: remote ctx arg to block/range macros.
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2011-06-02
Dave Airlie
r600g: avoid copying unnecessary pieces of a block.
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2011-06-02
Dave Airlie
r600g: optimise state setting in r600_draw_vbo.
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2011-06-02
Dave Airlie
r600g: force new evergreen blocks for large range.
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2011-06-01
Brian Paul
st/mesa: add format table entry for GL_RGB9_E5
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2011-06-01
Christian König
[g3dvl] respect maximum instruction for idct render...
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2011-06-01
Christian König
[g3dvl] dynamical adjust blocks per line
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2011-06-01
Nathan Kidd
glapi: Make xserver location error more helpful
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2011-06-01
Marek Olšák
mesa: queries of non-existent FBO attachments should...
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2011-06-01
Marek Olšák
mesa: UseShaderProgramEXT and Uniform* shouldn't be...
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2011-06-01
Marek Olšák
r300g: remove unused debug option DBG_UPLOAD
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2011-05-31
Alex Deucher
r600c: add support for llano
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2011-05-31
Alex Deucher
r600g: add llano support
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2011-05-31
Eric Anholt
i965/fs: Use the embedded compare in SEL on gen6+.
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2011-05-31
Benjamin Franzke
wayland-drm: Check visual for being NULL
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2011-05-31
Benjamin Franzke
Fiuxp make tarballs for wayland-egl/drm
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2011-05-31
Benjamin Franzke
st/egl: Fix udev linkage when egl_dri2 is not build
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2011-05-31
Benjamin Franzke
egl_dri2: Fix usage of bool values
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2011-05-31
Benjamin Franzke
wayland-egl: Remove left-over headers and struct
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2011-05-31
Eric Anholt
i965: Remove brw_surface_state struct that is now unused.
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2011-05-31
Eric Anholt
i965: Switch brw_state_dump to using bitshifting for...
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2011-05-31
Eric Anholt
i965: Replace struct with bit shifting for WM null...
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2011-05-31
Eric Anholt
i965: Replace struct with bit shifting for WM pull...
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2011-05-31
Eric Anholt
i965: Replace struct with bit shifting for WM render...
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2011-05-31
Eric Anholt
i965: Replace structs with bitfield shifting for WM...
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2011-05-31
Eric Anholt
i965: Add defines for surface state setup using bitfiel...
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2011-05-31
Eric Anholt
i965: Don't compute brw->wm.input_size_masks when it...
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2011-05-31
Eric Anholt
i965: Drop a gratuitous "if" that the compiler didn...
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2011-05-31
Eric Anholt
i965: Move prepare_wm_surfaces texobj declarations...
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2011-05-31
Ian Romanick
intel: Remove unused NO_TILE macro
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2011-05-31
Marek Olšák
r300g: set squared microtiling for the dummy zbuffer
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2011-05-31
Alex Deucher
r600g: cs init fixes
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2011-05-31
Marek Olšák
r300g: log when getting unsupported texture format
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2011-05-31
Dave Airlie
gallium: include limits.h in p_config.h
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2011-05-31
Dave Airlie
r600g: add context control to start of CS
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2011-05-31
Dave Airlie
r600g: don't emit color blend register on original...
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2011-05-30
Marek Olšák
mesa: forbid UseProgram to be called inside Begin/End
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2011-05-30
Marek Olšák
st/mesa: don't use resource_copy_region for CopyPixels...
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2011-05-30
Marek Olšák
st/mesa: conditional rendering should not kill texture...
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2011-05-30
Marek Olšák
st/mesa: CopyTex(Sub)Image should not be killed by...
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2011-05-30
Marek Olšák
st/mesa: BlitFramebuffer should not be killed by condit...
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2011-05-30
Marek Olšák
swrast: BlitFramebuffer should not be killed by conditi...
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2011-05-30
Marek Olšák
st/mesa: GenerateMipmap should not be killed by conditi...
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2011-05-30
Marek Olšák
st/mesa: fix typos and add some format fallbacks in...
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2011-05-30
Marek Olšák
st/mesa: consolidate listing of depth formats
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2011-05-30
Marek Olšák
st/mesa: add GL_DEPTH_COMPONENT32 fallback formats
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2011-05-30
Marek Olšák
st/mesa: fix changing internal format via RenderbufferS...
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2011-05-30
Marek Olšák
tgsi/ureg: bump the limit of immediates
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2011-05-29
Christian König
[g3dvl] move quantification into shaders
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2011-05-29
Christian König
[g3dvl] implement mismatch control inside idct shaders
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2011-05-29
Christian König
[g3dvl] fix resource type for idct
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2011-05-29
Marek Olšák
trace: implement texture_barrier
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2011-05-29
Marek Olšák
trace: implement render_condition
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2011-05-29
Marek Olšák
r300g: clear can be killed by render condition
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2011-05-29
Christian König
Initial r300g support
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2011-05-29
Tom Stellard
r300g: Fix non-dri builds
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