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mesa.git
2017-01-12
Samuel Pitoiset
nv50/ir: improve instruction pipelining on gm107
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2017-01-12
Samuel Pitoiset
nv50/ir: do not insert texture barriers on gm107
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2017-01-12
Juan A. Suarez...
i965/gen7: expose OpenGL 4.2 on Haswell when supported
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2017-01-12
Samuel Iglesias...
i965: enable ARB_shader_precision to HSW+
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2017-01-12
Samuel Iglesias...
i965: unify the code to enable of ARB_gpu_shader_fp64...
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2017-01-12
Alejandro Piñeiro
i965: Enable ARB_vertex_attrib_64bit for Haswell
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2017-01-12
Juan A. Suarez...
i965: check for dual slot attributes on any gen
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2017-01-12
Juan A. Suarez...
i965/vec4: emit correctly load_inputs for 64bit data
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2017-01-12
Alejandro Piñeiro
i965/vec4: take into account doubles when creating...
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2017-01-12
Alejandro Piñeiro
i965/vec4/nir: vec4 also needs to remap vs attributes
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2017-01-12
Alejandro Piñeiro
i965/vec4: use attribute slots for first non payload GRF
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2017-01-12
Alejandro Piñeiro
i965: downsize *64*PASSTHRU formats to equivalent ...
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2017-01-12
Alejandro Piñeiro
i965: return PASSTHRU surface types also on gen7
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2017-01-12
Alejandro Piñeiro
main/buffers: take into account FRONT_AND_BACK on ReadB...
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2017-01-12
Alejandro Piñeiro
main/buffers: update error handling on DrawBuffers...
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2017-01-12
Nicolai Hähnle
radeonsi: num_records is in units of stride for swizzle...
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2017-01-12
Juan A. Suarez...
docs: document INTEL_PRECISE_TRIG envvar
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2017-01-12
Iago Toral...
spirv: fix typo in warning message
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2017-01-12
Rafael Antognolli
i965: Enable predicate support on gen >= 8.
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2017-01-12
Timothy Arceri
util: fix list_is_singular()
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2017-01-12
Nanley Chery
anv/image: Disable HiZ for depth buffer arrays
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2017-01-12
Nanley Chery
anv/cmd_buffer: Fix programmed HiZ qpitch
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2017-01-12
Nanley Chery
anv/cmd_buffer: Fix arrayed depth/stencil attachments
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2017-01-12
Pierre Moreau
clover: Check for executables before enqueueing a kernel
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2017-01-11
Kenneth Graunke
spirv: Shut up unhandled enumeration value warnings.
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2017-01-11
Timothy Arceri
nir: don't turn ieq/ine into inot if used by an if
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2017-01-11
Timothy Arceri
nir: add late opt to turn inot/b2f combos back to bcsel
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2017-01-11
Timothy Arceri
nir: add imprecise flrp optimisation
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2017-01-11
Kenneth Graunke
i965: Use the nir_move_comparisons pass.
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2017-01-11
Kenneth Graunke
i965: Move nir_lower_locals_to_regs a bit later.
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2017-01-11
Kenneth Graunke
nir: Introduce a nir_opt_move_comparisons() pass.
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2017-01-11
Timothy Arceri
nir/algebraic: add support for conditional helper funct...
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2017-01-11
Jason Ekstrand
anv/TODO: Check off a bunch of stuff
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2017-01-11
Jason Ekstrand
nir/search: Only allow matching SSA values
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2017-01-11
Derek Foreman
egl/dri2: add image_loader_extension back into loader...
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2017-01-11
Li Qiang
gallium/tgsi: fix overflow in parse property
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2017-01-11
Mauro Rossi
st/dri: remove trailing whitespace
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2017-01-11
Mauro Rossi
android: st/mesa: fix building error in libmesa_st_mesa
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2017-01-11
Dave Airlie
radv: fix multi-viewport emission
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2017-01-11
Tapani Pälli
nir: change asserts to unreachable in nir_type_conversi...
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2017-01-11
Iago Toral...
spirv: gl_PrimitiveID in the fragment shader is handled...
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2017-01-11
Rob Clark
freedreno: add "nogrow" debug param
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2017-01-11
Rob Clark
freedreno/a5xx: remove hack for glamor
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2017-01-11
Rob Clark
freedreno/a5xx: fixed instanced
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2017-01-11
Rob Clark
freedreno/a5xx: use the non-_ZERO_BASE for vertexid
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2017-01-11
Rob Clark
freedreno/a5xx: add texture MIPLVLS
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2017-01-11
Rob Clark
freedreno/a5xx: fix fragcoord related hangs
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2017-01-11
Rob Clark
freedreno: update generated headers
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2017-01-10
Kenneth Graunke
anv: Enable tessellation shaders.
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2017-01-10
Kenneth Graunke
anv: Initialize physical device limits for tessellation
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2017-01-10
Kenneth Graunke
anv: Clamp depth buffer dimensions to be at least 1.
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2017-01-10
Kenneth Graunke
anv: Compile TCS/TES shaders.
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2017-01-10
Kenneth Graunke
anv: Emit 3DSTATE_HS/TE/DS packets.
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2017-01-10
Kenneth Graunke
anv: Handle patch primitives.
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2017-01-10
Kenneth Graunke
nir: Add a pass to lower TES patch_vertices intrinsics...
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2017-01-10
Kenneth Graunke
spirv: Silence unsupported tessellation capability...
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2017-01-10
Kenneth Graunke
spirv: Tidy some repeated if checks by using a switch...
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2017-01-10
Kenneth Graunke
spirv: Add tessellation varying and built-in support.
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2017-01-10
Kenneth Graunke
spirv: Handle tessellation execution modes.
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2017-01-10
Kenneth Graunke
compiler: Merge shader_info's tcs and tes structs.
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2017-01-10
Kenneth Graunke
genxml: Rename 3DSTATE_HS::Enable to "Function Enable".
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2017-01-10
Lionel Landwerlin
anv: set input_slots_valid on brw_wm_prog_key
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2017-01-10
Lionel Landwerlin
anv: add helper to get vue map for fragment shader
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2017-01-10
Lionel Landwerlin
anv: add get_.*_prog_data for tesselation stages
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2017-01-10
Lionel Landwerlin
anv: make get_.*_prog_data take a const pipeline
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2017-01-10
Vinson Lee
nir: Fix anonymous union initialization with older...
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2017-01-10
Samuel Iglesias...
docs: add Vulkan Float64 capability support for anv...
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2017-01-10
Dave Airlie
radv/ac: add support for multi sample image coords
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2017-01-10
Boyan Ding
glsl: Do not allow scalar types in vector relational...
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2017-01-10
Thomas Hindoe...
nir: remove duplicated foreach loop
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2017-01-10
Kenneth Graunke
i965: Fix number of slots in SSO mode when there are...
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2017-01-10
Kenneth Graunke
spirv: Move cursor before calling vtn_ssa_value() in...
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2017-01-10
Marek Olšák
mesa: set GLSL 1.20 for the fixed-function fragment...
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2017-01-09
Bas Nieuwenhuizen
radv: Create single RADV_DEBUG env var.
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2017-01-09
Bas Nieuwenhuizen
ac/debug: Dump indirect buffers.
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2017-01-09
Bas Nieuwenhuizen
radv: Dump command buffer on hang.
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2017-01-09
Bas Nieuwenhuizen
ac/debug: Move IB decode to common code.
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2017-01-09
Bas Nieuwenhuizen
ac/debug: Move sid_tables.h generation to common code.
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2017-01-09
Jason Ekstrand
relnotes: Claim OpenGL 4.5 rather than 4.4
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2017-01-09
Jason Ekstrand
mesa: Bump the version to 17.0
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2017-01-09
Marek Olšák
radeonsi: fix the Witcher 2 black transitions
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2017-01-09
Marek Olšák
radeonsi: set si_shader_context::input_decls for ranged...
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2017-01-09
Marek Olšák
radeonsi: cleanly communicate whether si_shader_dump...
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2017-01-09
Iago Toral...
isl: render target cube maps should be handled as 2D...
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2017-01-09
Iago Toral...
anv: don't skip the VUE header if we are reading gl_Lay...
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2017-01-09
Samuel Iglesias...
anv: enable shaderFloat64 feature
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2017-01-09
Samuel Iglesias...
anv: enable float64 feature on supported platforms
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2017-01-09
Samuel Iglesias...
spirv: enable SpvCapabilityFloat64 only to supported...
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2017-01-09
Juan A. Suarez...
nir/i965: use two slots from inputs_read for dvec3...
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2017-01-09
Samuel Iglesias...
isl: fix VA64 support for double and dvecN vertex attri...
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2017-01-09
Juan A. Suarez...
anv/pipeline: get map for double input attributes
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2017-01-09
Samuel Iglesias...
spirv: add support for doubles to OpSpecConstant
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2017-01-09
Samuel Iglesias...
spirv/nir: add (un)packDouble2x32() translation
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2017-01-09
Samuel Iglesias...
spirv/nir: implement DF conversions
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2017-01-09
Samuel Iglesias...
nir: add nir_type_conversion_op()
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2017-01-09
Samuel Iglesias...
nir: add nir_get_nir_type_for_glsl_type()
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2017-01-09
Samuel Iglesias...
spirv: add support for doubles on OpComposite{Insert...
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2017-01-09
Samuel Iglesias...
spirv: Enable double floating points when copying varia...
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2017-01-09
Samuel Iglesias...
spirv: add double support to _vtn_block_load_store()
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2017-01-09
Samuel Iglesias...
spirv: add double support to _vtn_variable_load_store
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