mesa.git
2010-07-10 Zack Rusindraw: fix decomposition to work with adjacency primitives
2010-07-10 Zack Rusinmesa: get the translation from mesa 2d regs to tgsi...
2010-07-10 Zack Rusinmesa: initial support for emitting 2D registers from...
2010-07-10 Zack Rusinmesa: temporarily enable printing of Mesa's GPU instruc...
2010-07-10 Zack Rusinmesa: add basic support for 2D register arrays to mesa
2010-07-10 Vinson Leer600: Fix include recursion.
2010-07-10 Vinson Leeglslcompiler: Fix GCC warn_unused_result warning.
2010-07-09 Vinson Leeglslcompiler: Fix memory leaks on error paths.
2010-07-09 Vinson Leeglslcompiler: Remove unnecessary headers.
2010-07-09 Vinson Leemesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports...
2010-07-09 Marek Olšákr300g: allow the GTT domain for samplers
2010-07-09 Tom Stellardr300/compiler: Add a register rename pass.
2010-07-09 Tom Stellardr300/compiler: Fix scheduling of TEX instructions.
2010-07-09 Marek Olšákr300g/swtcl: fix out-of-bounds write
2010-07-09 Vinson Leedraw: Fix off-by-one error in assert.
2010-07-09 Brian Paulglsl: fix indirect addressing of gl_TextureMatrix[...
2010-07-09 Kristian Høgsbergegl_dri2: Support _EGL_PLATFORM_DRM
2010-07-08 Vinson Leeglslcompiler: Fix build.
2010-07-08 Vinson LeeMerge branches 'master' and 'master' of ssh://git.freed...
2010-07-08 Marek Olšákr300g: fix texturing with negative lod bias
2010-07-08 Marek Olšákr300g: store/return the stride for winsys_handle in...
2010-07-08 Eric Anholti965: Add disasm for SEND mlen/rlen on Sandybridge.
2010-07-08 Zhenyu Wangi965: Add 'wait' instruction support
2010-07-08 Eric Anholti965: Fix disasm of a SEND's mlen and rlen on Ironlake.
2010-07-08 Zhenyu Wangi965: Add decode for Sandybridge DP write messages.
2010-07-08 Zhenyu Wangi965: Add definitions for Sandybridge DP write/read...
2010-07-08 Marek Olšákr300g: fix transfering compressed textures
2010-07-08 Eric Anholtintel: Update intel_decode.c from intel-gpu-tools.
2010-07-08 Brian Paulgallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32
2010-07-08 Marek Olšákr300g: add a function for marking framebuffer atoms...
2010-07-08 Marek Olšákr300g: minor fixups
2010-07-08 Brian Paulglsl: fix 'if ((x=foo()) > 1.0)' bug
2010-07-08 Brian Paulst/mesa: additional assertions in st_translate_mesa_pro...
2010-07-08 Zack Rusinslang: fix typos
2010-07-08 Zack Rusinslang: add some comments related to geometry shaders
2010-07-08 Zack Rusings: inject const int gl_VerticesIn at link time
2010-07-08 Brian Paulmesa: initial support for new GL 3.0 texture formats
2010-07-07 Brian Paulgallivm: restore const qualifier
2010-07-07 Brian Paulgallivm: fix cube map LOD computation
2010-07-07 Brian Paulst/mesa: fix sampler max_lod computation
2010-07-07 Andre Maasikasr600: workaround 3 comp GL_SHORT vertex attribute forma...
2010-07-07 Brian Paulglsl: use Elements() in arrays instead of sentinal...
2010-07-07 Vinson Leellvmpipe: Don't build lp_test_round when using MSVC.
2010-07-06 Vinson Leellvmpipe: Add lp_test_round to SCons build.
2010-07-06 Vinson Leeegl: Remove unnecessary headers.
2010-07-06 Vinson Leedraw: Remove unnecessary header.
2010-07-06 Vinson Leegallivm: Remove unnecessary header.
2010-07-06 Marek Olšákutil: print help for debug options on non-debug builds
2010-07-06 Brian Paulgallivm: use trunc, not round in lp_build_nearest_mip_l...
2010-07-06 Brian Paulllvmpipe: add test program for round(), trunc(), floor...
2010-07-06 Brian Paulgallivm: finish implementation of lp_build_iceil()
2010-07-06 Zack Rusinllvmpipe: disconnect vertex texture sampling from the...
2010-07-06 Zack Rusindraw: make sure softpipe doesn't crash with vertex...
2010-07-06 Zack Rusindraw: implement vertex texture sampling using llvm
2010-07-06 Tom Stellardr300/compiler: Implement KILP opcode.
2010-07-06 José Fonsecagallivm: Use SSE4.1's BLENDV instructions for lp_build_...
2010-07-06 José Fonsecagallivm: Fix 8bit comparisons.
2010-07-06 Alan Hourihanellvmpipe: ensure all bins are reset avoids memory corru...
2010-07-06 Chia-I Wumesa: Always initialize transform feedback state.
2010-07-06 Chia-I Wuegl: Rework driver loading.
2010-07-06 Chia-I Wust/egl: Add support for !GLX_DIRECT_RENDERING.
2010-07-06 Brian Paulmesa: initial support for unnormalized integer texture...
2010-07-05 Corbin Simpsonauxiliary/util: Add SM3 meta-cap list.
2010-07-05 Roland Scheideggerllvmpipe: wait for queries being finished when asked...
2010-07-04 Vinson Leei915g: Remove unnecessary header.
2010-07-04 Jakob Bornecrantzi915g: Add flag to not send commands to hw
2010-07-04 Jakob Bornecrantzi915g: If the kernel reject the batchbuffer print it...
2010-07-04 Jakob Bornecrantzi915g: Minor cleanups
2010-07-04 Jakob Bornecrantzi915g: Make batchbuffer flush function not be inline
2010-07-04 Jakob Bornecrantzi915g: Rename texture state to map state
2010-07-04 Jakob Bornecrantzi915g: Move fragment state to its own file
2010-07-04 Jakob Bornecrantzi915g: Move static state to its own file
2010-07-04 Jakob Bornecrantzi915g: Don't dirty dynamic state if it hasn't changed
2010-07-04 Jakob Bornecrantzi915g: Don't flush after blit
2010-07-04 Jakob Bornecrantzi915g: Don't flush empty batchbuffers
2010-07-04 Jakob Bornecrantzgallium: Make trivial examples use target helpers
2010-07-04 Jakob Bornecrantzgallium: Fix compilation of trivial quad-tex
2010-07-04 Vinson Leest/egl: Remove unnecessary headers.
2010-07-03 Chia-I Wudocs: Update EGL doc.
2010-07-03 Chia-I Wumesa: Fix OpenGL ES-only builds.
2010-07-03 nobledegl: Always use EGLAPIENTRY in api function prototypes
2010-07-03 Vinson Leegallivm: Remove unnecessary headers.
2010-07-03 Marek Olšákr300g: fix warnings
2010-07-03 Tom Stellardr300/compiler: Fix loop unrolling
2010-07-03 Tom Stellardr300/compiler: Use hardware flow control instructions...
2010-07-03 Tom Stellardr300g: Fix typo in r300_reg.h
2010-07-03 Tom Stellardr300/compiler: Don't continue copy propagation inside...
2010-07-03 Tom Stellardr300/compiler: Print debug info for flow control instru...
2010-07-03 Tom Stellardr300/compiler: Enable hardware IF statements for r500...
2010-07-03 Tom Stellardr300/compiler: In the peephole optimizer, ELSE should...
2010-07-03 Tom Stellardr300/compiler: Correctly calculate the max number of...
2010-07-03 Tom Stellardr300/compiler: Handle loops in deadcode analysis.
2010-07-03 Brian Paulosmesa: remove old renderbuffer before adding new
2010-07-03 Brian Paulmesa: updated instruction comments
2010-07-02 Brian Paulmesa: add geometry shader fields to gl_shader_program
2010-07-02 José Fonsecagallivm: Do 4ubyte AoS texture filtering for any format...
2010-07-02 José Fonsecagallivm: Use util_format_description::fetch_rgba_8unorm...
2010-07-02 José Fonsecautil: Add a fetch_rgba_8unorm.
2010-07-02 José Fonsecagallivm: Support multiple pixels in lp_build_fetch_rgba...
2010-07-02 José Fonsecagallivm: Move lp_build_rgba8_to_f32_soa() to lp_bld_for...
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