mesa.git
2013-01-25 Eric Anholtmesa: Print more informative debug for _mesa_do_init_re...
2013-01-25 Ian Romanickglsl: Remove ir_variable::uniform_block
2013-01-25 Ian Romanickglsl: Allow dereferencing fields of an interface instance
2013-01-25 Ian Romanickglsl: Allow elimination of uniform block members
2013-01-25 Ian Romanickglsl: Calculate UBO data at link-time
2013-01-25 Ian Romanickglsl: Add link_uniform_blocks to calculate all UBO...
2013-01-25 Ian Romanickglsl: Add a visitor to determine whether a uniform...
2013-01-25 Ian Romanickglsl: Lower UBO references using link-time data instead...
2013-01-25 Ian Romanickglsl: Add gl_uniform_buffer_variable::IndexName field
2013-01-25 Ian Romanickglsl: Make the align function available elsewhere in...
2013-01-25 Ian Romanickglsl: Calculate link-time uniform block data without...
2013-01-25 Ian Romanickglsl: Assert that interfaces, like structures, are...
2013-01-25 Ian Romanickglsl: Add new uniform_field_visitor::process variant
2013-01-25 Ian Romanickglsl: Recurse into uniform blocks just like uniform...
2013-01-25 Ian Romanickglsl: Handle instance array declarations
2013-01-25 Ian Romanickglsl: Track blocks in the symbol table using the glsl_t...
2013-01-25 Ian Romanickglsl: Add new uniform_field_visitor::visit_field variant
2013-01-25 Ian Romanickglsl: Modify uniform_field_visitor::visit_field to...
2013-01-25 Ian Romanickglsl: Modify uniform_field_visitor::recursion to take...
2013-01-25 Ian Romanickglsl: Add a predicate to determine whether a variable...
2013-01-25 Ian Romanickglsl: Require that indices into uniform block arrays...
2013-01-25 Ian Romanickglsl: Add ir_variable::interface_type field
2013-01-25 Ian Romanickglsl: Add ir_variable::is_in_uniform_block predicate
2013-01-25 Ian Romanickglsl: Generate an interface type for uniform blocks
2013-01-25 Ian Romanickglsl: Add GLSL_TYPE_INTERFACE
2013-01-25 Ian Romanickglsl: Add row_major field to glsl_struct_field
2013-01-25 Ian Romanickglsl: Refactor out processing of structure fields
2013-01-25 Ian Romanickglsl: Parse interface array size
2013-01-25 Kenneth Graunkeglsl: Parse non-array uniform block instance names...
2013-01-25 Kenneth Graunkeglsl: Refactor uniform block parser rules.
2013-01-25 Ian Romanicklinker: Refactor intra-stage block compatabililty testing
2013-01-25 Ian Romanickmesa: Track the packing mode of a UBO in gl_uniform_buffer
2013-01-25 Ian Romanickglsl: Replace most default cases in switches on GLSL...
2013-01-25 Eric Anholti965: Correct gen6+ guardband calculation.
2013-01-25 Kenneth Graunkei965: Use GL_RED for DEPTH_TEXTURE_MODE in ES 3.0 for...
2013-01-25 Chad Versacei965: Bump maximum supported ES2 context version to 3.0
2013-01-25 Paul Berryi965/Gen6+: Enable ARB_ES3_compatibility extension
2013-01-25 Ian Romanickmesa/es3: Enable ES 3.0 API and shading language version
2013-01-25 Vinson Leescons: Add imports.c to builtin_compiler build.
2013-01-25 Chad Versacei965/fs/gen7: Fix fatal typo in unpackHalf2x16
2013-01-25 Chad Versacei965/fs/gen7: Emit code for GLSL 3.00 pack/unpack opera...
2013-01-25 Chad Versacei965/vs/gen7: Emit code for GLSL ES 3.00 pack/unpack...
2013-01-25 Chad Versacei965: Quote the PRM on a HorzStride subtlety
2013-01-25 Chad Versacei965: Add opcodes for F32TO16 and F16TO32
2013-01-25 Chad Versacei965: Lower the GLSL ES 3.00 pack/unpack operations...
2013-01-25 Chad Versaceglsl: Add lowering pass for GLSL ES 3.00 pack/unpack...
2013-01-25 Chad Versaceglsl: Fix type-deduction for and/or/xor expressions
2013-01-25 Chad Versaceglsl: Reformat and/or/xor cases in ir_expression ctor
2013-01-25 Chad Versaceglsl/ir_builder: Add helpers for making if-statements
2013-01-25 Chad Versaceglsl/ir_builder: Add `enum writemask`
2013-01-25 Chad Versaceglsl/ir_factory: Add helper method for making an ir_con...
2013-01-25 Chad Versaceglsl/ir_builder: Add more helpers for constructing...
2013-01-25 Chad Versaceglsl/ir_factory: Initialize members to NULL in constructor
2013-01-25 Chad Versaceglsl: Evaluate constant GLSL ES 3.00 pack/unpack expres...
2013-01-25 Chad Versacemesa: Remove rounding bias in _mesa_float_to_half()
2013-01-25 Chad Versacemesa,glsl: Move round_to_even() from glsl to mesa/main...
2013-01-25 Chad Versaceglsl/standalone_scaffolding: Add stub for _mesa_warning()
2013-01-25 Chad Versaceglsl: Extend ir_expression_operation for GLSL 3.00...
2013-01-25 Chad Versaceglsl: Add IR lisp for GLSL ES 3.00 pack/unpack functions
2013-01-25 Chad Versaceglsl: Fix typo in comment
2013-01-25 Chad Versacei965/disasm: Fix horizontal stride of dest registers
2013-01-25 Paul Berryintel: Fix glCopyTexSubImage on buffers whose width...
2013-01-25 Paul Berryglsl: Allow varying structs in GLSL ES 3.00 and GLSL...
2013-01-25 Paul Berryglsl: Disable transform feedback of varying structs.
2013-01-25 Paul Berryglsl: Update lower_packed_varyings to handle varying...
2013-01-25 Paul Berryglsl: Generalize compute_packing_order for varying...
2013-01-25 Paul Berryglsl: Disable structure splitting for shader ins/outs.
2013-01-25 Paul Berryglsl: Eliminate ambiguity between function ins/outs...
2013-01-25 Paul Berryglsl: Clean up case statement in builtin_variables...
2013-01-24 Kenneth Graunkei965/vs: Do headerless texturing for texelFetchOffset().
2013-01-24 Matt Turnerlibgl-xlib/build: Link with C++ when LLVM is used
2013-01-24 Paul Berryintel: Fix ReadPixels on buffers whose width >= 32kbytes
2013-01-24 Ian Romanickintel: callocing a 32 byte temp is silly, so don't
2013-01-24 Marek Olšákst/mesa: implement ARB_internalformat_query v2
2013-01-24 Marek Olšákst/mesa: advertise OES_depth_texture_cube_map if GLSL...
2013-01-24 Marek Olšákst/dri: disallow recursion in dri_flush
2013-01-24 Marek Olšákst/dri: add null-pointer check, remove duplicated local...
2013-01-24 Tom StellardRevert "Revert "targets/opencl: Link against libgallium...
2013-01-24 Tom Stellardconfigure.ac: Force use of LLVM shared libs with -...
2013-01-24 Tom Stellardconfigure.ac: Compute the required llvm static librarie...
2013-01-24 Michel Dänzerradeonsi: Fall back to dummy pixel shader instead of...
2013-01-24 Marek Olšákradeonsi: make sure copying of all texture formats...
2013-01-24 Michel Dänzerradeonsi: Handle PIPE_FORMAT_L32A32_S/UINT for rendering.
2013-01-24 Michel Dänzerradeonsi: Make sure to use float number format for...
2013-01-24 Ian Romanickintel: Enable S3TC extensions always
2013-01-24 Ian Romanickmesa: Like EXT_texture_compression_dxt1, advertise...
2013-01-24 Ian Romanickmesa: Simplify _mesa_choose_tex_format handling of...
2013-01-24 Ian Romanickmesa: Use a single flag for the S3TC extensions that...
2013-01-24 Carl Worthi965: Use swizzles to force R, G, and B to 0.0 for...
2013-01-24 Carl Worthi965: Use swizzles to force alpha to 1.0 for RED, RG...
2013-01-24 Carl WorthReadPixels: Force ALPHA to 1 while rebasing RGBA values...
2013-01-24 Carl Worthi965: Examine _BaseFormat when deciding to perform...
2013-01-23 José Fonsecascons: Fix source lists parsing on Windows.
2013-01-23 Matt TurnerGL3.txt: i965 supports ARB_base_instance
2013-01-22 Brian Paulwmesa: include api_exec.h to fix compilation
2013-01-22 Brian Pauldraw: fix MSVC divide-by-zero compilation error
2013-01-22 Kenneth Graunkei965: Implement the GL_ARB_base_instance extension.
2013-01-22 Matt Turnerglsl/build: Build libglcpp and libglslcore in builtin_c...
2013-01-22 Matt Turnerglsl/Makefile.sources: Correct BUILTIN_COMPILER_CXX_FILES
2013-01-22 Matt Turnerbuild: Use AX_PROG_FLEX
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