mesa.git
2010-09-23 Dave Airlier600g: use floats instead of hex for blit vbo
2010-09-22 Eric Anholti965: Warning fix for vector result any_nequal/all_equa...
2010-09-22 Eric Anholti965: Update expression splitting for the vector-result...
2010-09-22 Eric Anholti965: When splitting vector variable assignment, ignore...
2010-09-22 Kristian Høgsbergglx: Invalidate buffers after binding a drawable
2010-09-22 Eric Anholti965: Fix the vector/expression splitting for the write...
2010-09-22 Jakob Bornecrantztgsi: Fix missing test before check
2010-09-22 Eric Anholtir_to_mesa: Only compare vector_elements present for...
2010-09-22 Eric Anholtglsl: Fix copy'n'wasted ir_noop_swizzle conditions.
2010-09-22 Eric Anholtglsl: Rework assignments with write_masks to have LHS...
2010-09-22 Luca Barbierid3d1x: add Wine dlls (tri, tex working, but no other...
2010-09-22 Luca Barbierid3d1x: define GUIDs in the normal way
2010-09-22 Luca Barbierid3d1x: fix API name
2010-09-22 Luca Barbierid3d1x: redesign the HWND resolver interface
2010-09-22 Luca Barbierid3d1x: fix GUID declarations
2010-09-22 Luca Barbierid3d1x: destroy native_display on adapter destruction
2010-09-22 Kristian Høgsbergdri2: Make createImageFromName() take a __DRIscreen...
2010-09-22 Jerome Glisser600g: fix multiple occlusion query on same id
2010-09-22 Jerome Glisser600g: disable shader rebuild optimization & account...
2010-09-22 Brian Paulllvmpipe: fix sprite texcoord setup for non-projective...
2010-09-22 Brian Paulconfigs: remove egl-swrast target from linux-dri config
2010-09-22 Kristian Høgsbergintel: Fix GL_ARB_shading_language_120 commit
2010-09-22 Jerome Glisser600g: flush color buffer after draw command
2010-09-22 José Fonsecallvmpipe: Make rgb/alpha bland func/factors match,...
2010-09-22 José Fonsecallvmpipe: Special case complementary and identify blend...
2010-09-22 José Fonsecagallivm: Add unorm support to lp_build_lerp()
2010-09-22 José Fonsecautil: Flush stdout on util_format.
2010-09-22 Luca Barbierid3d1x: fix segfault when hashing
2010-09-22 Luca Barbierid3d1x: fix warning
2010-09-22 Luca Barbierid3d1x: fix cf analysis
2010-09-22 Luca Barbierid3d1x: link with CXXFLAGS
2010-09-22 Luca Barbierid3d1x: add missing memory barrier
2010-09-22 Luca Barbierid3d1x: don't build progs automatically
2010-09-22 Luca Barbieriwinsys: automatically build sw winsys needed by EGL...
2010-09-22 Luca Barbieriglx: decouple dri2.c and GLX, fixing Gallium EGL and...
2010-09-22 Luca Barbierinvfx: remove gl_PointCoord hack
2010-09-22 Luca Barbierid3d1x: attempt to fix/workaround bug #30322
2010-09-22 Dave Airlier600g: disable dirty handling on texture from depth...
2010-09-22 Dave Airlier600g: make stencil readback work
2010-09-22 Dave Airlier600g: cleanup some of the DB blit code
2010-09-22 Dave Airlier600g: fix typo in struct member name
2010-09-22 Jerome Glisser600g: occlusion query for new design
2010-09-22 Brian Paulmesa: don't advertise bogus GL_ARB_shading_language_120...
2010-09-21 Vinson Leeglut: Define eventParser for non-Windows only.
2010-09-21 Vinson Leeglut: Define markWindowHidden for non-Windows only.
2010-09-21 Brian Paulsoftpipe: add missing calls to set draw vertex samplers...
2010-09-21 Brian Paulgallivm: fix lp_build_sample_compare()
2010-09-21 Luca Barbierid3d1x: ignore errors while building docs
2010-09-21 Jerome Glisser600g: fix multi buffer rendering
2010-09-21 Brian Paulglsl2: fix typo in error msg
2010-09-21 Luca Barbierid3d1x: fix GCC 4.1/4.2 build
2010-09-21 Luca Barbierid3d1x: add template parameters to base class ctor calls...
2010-09-21 Luca Barbierid3d1x: fix build with compilers other than GCC 4.5
2010-09-21 Tilman Sauerbeckgallium/docs: The RET opcode may appear anywhere in...
2010-09-21 Eric Anholti965: Track the windowizer's dispatch for kill pixel...
2010-09-21 Eric Anholti965: Also enable CC statistics when doing OQs.
2010-09-21 Eric Anholti965: Share the KIL_NV implementation between glsl...
2010-09-21 Jerome Glisser600g: directly allocate bo for user buffer
2010-09-21 Eric Anholtglsl: Add definition of gl_TextureMatrix inverse/transp...
2010-09-21 José Fonsecallvmpipe: When failing free fs shader too.
2010-09-21 José Fonsecallvmpipe: Describe how to profile llvmpipe.
2010-09-21 Brian Pauldraw: new draw_fs.[ch] files
2010-09-21 Brian PaulMerge branch 'sprite-coord'
2010-09-21 Kristian Høgsbergglx: Hold on to drawables if we're just switching to...
2010-09-21 Luca Barbierid3d1x: actually enable and fix blob apis
2010-09-21 Luca Barbierid3d1x: add missing file
2010-09-21 Luca Barbierid3d1x: fix compilation with recent Wine versions installed
2010-09-21 Luca Barbierid3d1x: add blob and signature extraction APIs
2010-09-21 Keith Whitwellllvmpipe: fix flatshading in new line code
2010-09-21 Luca Barbierid3d1x: add new Direct3D 10/11 COM state tracker for...
2010-09-21 Tilman Sauerbeckr600g: Removed debug code.
2010-09-21 Dave Airlier600g: fix eg texture borders.
2010-09-21 Dave Airlier600g: fixup evergreen miptree setup.
2010-09-21 Tom Stellardr300/compiler: Refactor the pair instruction data struc...
2010-09-21 Dave Airlier600g: set back to correct codepaths.
2010-09-21 Dave Airlier600g: deal with overflow of VTX/TEX CF clauses.
2010-09-21 Vinson Leetgsi: Remove duplicate case value.
2010-09-21 Francisco Jerezdri/nouveau: Fix software mipmap generation on 1x1...
2010-09-21 Francisco Jerezdri/nv10-nv20: Fix texturing in some cases after a...
2010-09-21 Francisco Jerezdri/nouveau: Cleanup more references to old FBOs and...
2010-09-21 Francisco Jerezdri/nouveau: Remove unnecessary assertion.
2010-09-21 Francisco Jerezdri/nv04: Use nvgl_wrap_mode().
2010-09-21 Jakob Bornecrantztgsi: Actually care what check_soa_dependencies says
2010-09-21 José Fonsecatgsi: Don't ignore indirect registers in tgsi_check_soa...
2010-09-20 Timo WirenFix typos in comments and debug output strings.
2010-09-20 Brian Pauldraw: check bitshift against PIPE_MAX_SHADER_OUTPUS
2010-09-20 Brian Paulllvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
2010-09-20 Jerome Glisser600g: add back reference check when mapping buffer
2010-09-20 Brian Pauldraw: fix test for using the wide-point stage
2010-09-20 Jerome Glisser600g: use pipe context for flushing inside map
2010-09-20 Brian Paulllvmpipe: implement sprite coord origin modes
2010-09-20 Tilman Sauerbeckpython/tests: Fixed tri.py for API and TGSI syntax...
2010-09-20 Brian Paulllvmpipe: rename sprite field, add sprite_coord_origin
2010-09-20 Tilman Sauerbeckr600g: Implemented the Z and W component write for...
2010-09-20 Brian Paulllvmpipe: clean-up, comments in setup_point_coefficient()
2010-09-20 Tilman Sauerbeckr600g: Honour destination operand's writemask in the...
2010-09-20 Brian Paulllvmpipe: reformatting, remove trailing whitespace...
2010-09-20 Brian Paulllvmpipe: indentation fix
2010-09-20 Brian Paulllvmpipe: maintain fragment shader state for draw module
2010-09-20 Luca Barbierisoftpipe: fix whitespace
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