mesa.git
2016-06-07 Marek Olšákradeonsi: allow direct hw MSAA resolve for scanout...
2016-06-07 Marek Olšákradeonsi: don't allocate DCC for the temporary MSAA...
2016-06-07 Marek Olšákradeonsi: don't enable DCC in the sampler if first_leve...
2016-06-07 Marek Olšákwinsys/amdgpu: enable DCC for mipmapped textures
2016-06-07 Marek Olšákgallium/radeon: don't disable DCC because of SDMA
2016-06-07 Marek Olšákradeonsi: don't flag renderbuffer feedback loop if...
2016-06-07 Marek Olšákradeonsi: add per-level dcc_enabled flags
2016-06-07 Marek Olšákradeonsi: compute DCC register parameters in si_emit_fr...
2016-06-07 Marek Olšákgallium/radeon: add an assertion checking the validity...
2016-06-07 Marek Olšákgallium/radeon: don't allocate DCC for non-renderable...
2016-06-07 Nicolai Hähnleradeonsi: enable WQM in PS prolog when needed
2016-06-07 Nicolai Hähnletgsi/scan: add uses_derivatives (v2)
2016-06-07 Nanley Cherydocs/devinfo: Expound on helpful extension tips
2016-06-07 Nanley Cherydocs/devinfo: Update bullet in stale extension guide
2016-06-07 Nanley Cherydocs/devinfo: Add closing paragraph tag
2016-06-07 Tim Rowleyswr: fix provoking vertex
2016-06-07 Ilia Mirkinst/mesa: revalidate image atoms when a texture is updated
2016-06-07 Ilia Mirkingk104/ir: fix conditions for adding a texbar
2016-06-07 Nicolai Hähnleradeonsi: keep track of dirty descriptor sets
2016-06-07 Nicolai Hähnleradeonsi: move si_descriptors into a per-context array
2016-06-07 Nicolai Hähnleradeonsi: pass shader stage to si_disable_shader_image
2016-06-07 Nicolai Hähnleradeonsi: access descriptor sets via local variables
2016-06-07 Nicolai Hähnleradeonsi: add si_set_rw_buffer to be used for internal...
2016-06-07 Nicolai Hähnleradeonsi: pass shader stage to si_set_shader_image
2016-06-07 Nicolai Hähnleradeonsi: pass shader stage to si_set_sampler_view
2016-06-07 Nicolai Hähnleradeonsi: move descriptor set begin_new_cs handling...
2016-06-07 Nicolai Hähnleradeonsi: move enabled_mask out of si_descriptors
2016-06-07 Jason Ekstrandanv/entrypoints: Stop using the C preprocessor
2016-06-07 Jason Ekstrandanv/entrypoints: Emit #if guards for all platforms
2016-06-07 Haixia Shiplatform_android: prevent deadlock in droid_swap_buffers
2016-06-07 Emil Velikovmesa: automake: distclean git_sha1.h when building OOT
2016-06-07 Emil Velikovmesa: automake: ensure that git_sha1.h.tmp has the...
2016-06-07 Emil Velikovmesa: automake: add directory prefix for git_sha1.h
2016-06-07 Emil Velikovegl: android: don't add the image loader extension...
2016-06-07 Marek Olšákgallium/radeon: add support for sharing textures with...
2016-06-07 Marek Olšákgallium/radeon: don't discard DCC if an external user...
2016-06-07 Dave Airliei915: fix typo CAP.
2016-06-07 Jakob Sinclairglsl: initialise pointer to NULL
2016-06-07 Dave Airliei965/gen8: fix cull distance emission for tessellation...
2016-06-07 Ilia Mirkinnvc0: add support for VOTE tgsi opcodes
2016-06-07 Ilia Mirkinst/mesa: expose GL_ARB_shader_group_vote when supported...
2016-06-07 Ilia Mirkingallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops...
2016-06-07 Ilia Mirkingallium: add VOTE_* opcodes to implement GL_ARB_shader_...
2016-06-07 Ilia Mirkinmesa: hook up core bits of GL_ARB_shader_group_vote
2016-06-06 Kenneth Graunkeglsl: Make opt_copy_propagation_elements actually propa...
2016-06-06 Kenneth Graunkeglsl: Make opt_copy_propagation actually propagate...
2016-06-06 Samuel Pitoisetnv50/ir: use round toward 0 when converting doubles...
2016-06-06 Marek Olšákgallium/radeon: don't re-set BO metadata after CMASK...
2016-06-06 Marek Olšákst/mesa: change SQRT lowering to fix the game Risen
2016-06-06 Marek Olšákradeonsi: add a performance tweak for 4 SE parts
2016-06-06 Marek Olšákradeonsi: simplify PRIMGROUP_SIZE computation for tesse...
2016-06-06 Marek Olšákr600g: use hw MSAA resolve for non-trivial resolves
2016-06-06 Marek Olšákradeonsi: use hw MSAA resolve for non-trivial resolves
2016-06-06 Dave Airliemesa/program_resource: return -1 for index if no location.
2016-06-06 Nicolai Hähnleradeonsi: set descriptor dirty mask on shader buffer...
2016-06-06 Nicolai Hähnlest/mesa: fix resource leak in try_pbo_readpixels
2016-06-06 Charmaine Leetgsi: fix mixed data type comparison in tgsi_point_sprite.c
2016-06-06 Charmaine Leesvga: print shader linkage info when tgsi debug bit...
2016-06-06 Ilia Mirkinst/mesa: check shader image format support before using...
2016-06-06 Lars Hamretgsi: use truncf in micro_trunc
2016-06-06 Samuel Iglesias... i965/gs/scalar: Fix load input for doubles
2016-06-06 Samuel Iglesias... i965/fs: fix offset when loading double vector input...
2016-06-06 Samuel Iglesias... i965/fs: fix FS_OPCODE_CINTERP for unpacked double...
2016-06-06 Dave Airlieglsl: geom shader max_vertices layout must match.
2016-06-06 Jason Ekstrandanv/pipeline: Add support for caching the push constant map
2016-06-06 Dave Airlieglsl: use enum glsl_interface_packing in more places...
2016-06-06 Dave Airliei965: don't use NumLayers for 3D textures.
2016-06-06 Dave Airlieglsl: for anonymous struct matching use without_array...
2016-06-06 Dave Airlieglsl/ast: don't crash when func_name is NULL
2016-06-06 Dave Airlieglsl: handle ast_aggregate in has_sequence_subexpressio...
2016-06-05 Kenneth Graunkemesa: Try to unbreak the MSVC build.
2016-06-05 Kenneth Graunkemesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_...
2016-06-05 Ilia Mirkinnv50,nvc0: fix BGR10_A2UI vertex format
2016-06-05 Samuel Pitoisetnvc0: do not clear surfaces bins in the validate function
2016-06-05 Samuel Pitoisetnvc0: re-validate images after launching a grid on...
2016-06-05 Marek Olšákradeonsi: fix images with level > 0
2016-06-05 Ilia Mirkinnvc0: reduce overhead from always marking images dirty
2016-06-05 Ilia Mirkinnvc0: reduce overhead from always marking buffers dirty
2016-06-05 Ilia Mirkinnvc0: fix memory barrier flag handling
2016-06-05 Ilia Mirkinnvc0: mark bound buffer range valid
2016-06-04 Dave Airlieanv/entrypoints: don't go using wayland/xcb unless...
2016-06-04 Marek Olšákgallium/radeon: don't use the DMA ring for pipelined...
2016-06-04 Marek Olšákr600g: don't flush caches when binding shader resources
2016-06-04 Marek Olšákr600g: only do necessary cache flushes in cp_dma_copy_b...
2016-06-04 Marek Olšákr600g: only do necessary cache flushes in cp_dma_clear_...
2016-06-04 Marek Olšákr600g: remove a CP DMA workaround that's not needed...
2016-06-04 Marek Olšákr600g: fix CP DMA hazard with index buffer fetches...
2016-06-04 Marek Olšákr600g: properly sync CP with CP DMA on R6xx
2016-06-04 Marek Olšákr600g: write WAIT_UNTIL in the correct place
2016-06-04 Marek Olšákgallium/radeon: rename allocator_so_filled_size ->...
2016-06-04 Marek Olšákgallium/u_suballoc: allow different alignment for each...
2016-06-04 Jason Ekstrandanv/blit: Use CLAMP_TO_EDGE for scaled blits
2016-06-04 Jason Ekstrandanv/copy: Account for the anv_surface.offset when creat...
2016-06-04 Jason Ekstrandnir/spirv: Make a decoration switch complete
2016-06-04 Jason Ekstrandnir/spirv: Make unhandled decorations and capabilities...
2016-06-04 Jason Ekstrandnir/spirv: Add a way to print non-fatal warnings
2016-06-04 Jason Ekstrandnir/spirv: Add string lookup tables for a couple of...
2016-06-04 Jason Ekstrandnir/spirv: Complete the list of capabilities
2016-06-04 Jason Ekstrandanv/pipeline: Add support for early depth stencil
2016-06-04 Jason Ekstrandmesa: Get rid of _mesa_active_fragment_shader_has_side_...
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