glsl/lower_instructions: Use float16 constants when appropriate
[mesa.git] / .gitlab-ci / deqp-lima-skips.txt
1 # Note: skips lists for CI are just a list of lines that, when
2 # non-zero-length and not starting with '#', will regex match to
3 # delete lines from the test list. Be careful.
4
5 # Skip the perf/stress tests to keep runtime manageable
6 dEQP-GLES[0-9]*.performance
7 dEQP-GLES[0-9]*.stress
8
9 # These are really slow on tiling architectures (including llvmpipe).
10 dEQP-GLES[0-9]*.functional.flush_finish
11
12 # Crashes
13 dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
14 dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
15 dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
16
17 # Flaky
18 dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
19 dEQP-GLES2.functional.default_vertex_attrib.*
20 dEQP-GLES2.functional.fbo.completeness.size.distinct
21 dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
22 dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
23 dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
24 dEQP-GLES2.functional.shaders.random.exponential.fragment.94
25 dEQP-GLES2.functional.shaders.random.all_features.fragment.55
26 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
27 dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
28
29 # Driver bugs causing GPU errors
30 dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex
31 dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex
32 dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex
33 dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex
34
35 # Hangs / OOM
36 dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
37 dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
38 dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
39 dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
40 dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex
41
42 dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
43 dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
44 dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
45 dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
46
47 dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
48 dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
49 dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
50 dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex