docs: skeleton for 7.10 release notes
[mesa.git] / docs / MESA_shader_debug.spec
1 Name
2
3 MESA_shader_debug
4
5 Name Strings
6
7 GL_MESA_shader_debug
8
9 Contact
10
11 Brian Paul (brian.paul 'at' tungstengraphics.com)
12 Michal Krol (mjkrol 'at' gmail.com)
13
14 Status
15
16 Obsolete.
17
18 Version
19
20 Last Modified Date: July 30, 2006
21 Author Revision: 0.2
22
23 Number
24
25 TBD
26
27 Dependencies
28
29 OpenGL 1.0 is required.
30
31 The ARB_shader_objects extension is required.
32
33 The ARB_shading_language_100 extension is required.
34
35 The extension is written against the OpenGL 1.5 specification.
36
37 The extension is written against the OpenGL Shading Language 1.10
38 Specification.
39
40 Overview
41
42 This extension introduces a debug object that can be attached to
43 a program object to enable debugging. Vertex and/or fragment shader,
44 during execution, issue diagnostic function calls that are logged
45 to the debug object's log. A separate debug log for each shader type
46 is maintained. A debug object can be attached, detached and queried
47 at any time outside the Begin/End pair. Multiple debug objects can
48 be attached to a single program object.
49
50 IP Status
51
52 None
53
54 Issues
55
56 None
57
58 New Procedures and Functions
59
60 handleARB CreateDebugObjectMESA(void)
61 void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType)
62 void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType,
63 sizei maxLength, sizei *length,
64 charARB *debugLog)
65 sizei GetDebugLogLengthMESA(handleARB obj, enum logType,
66 enum shaderType)
67
68 New Types
69
70 None
71
72 New Tokens
73
74 Returned by the <params> parameter of GetObjectParameter{fi}vARB:
75
76 DEBUG_OBJECT_MESA 0x8759
77
78 Accepted by the <logType> argument of ClearDebugLogMESA,
79 GetDebugLogLengthMESA and GetDebugLogMESA:
80
81 DEBUG_PRINT_MESA 0x875A
82 DEBUG_ASSERT_MESA 0x875B
83
84 Additions to Chapter 2 of the OpenGL 1.5 Specification
85 (OpenGL Operation)
86
87 None
88
89 Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
90
91 None
92
93 Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
94 Operations and the Frame Buffer)
95
96 None
97
98 Additions to Chapter 5 of the OpenGL 1.5 Specification
99 (Special Functions)
100
101 None
102
103 Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
104 Requests)
105
106 None
107
108 Additions to Appendix A of the OpenGL 1.5 Specification (Invariance)
109
110 None
111
112 Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
113 (Introduction)
114
115 None
116
117 Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
118 (Overview of OpenGL Shading)
119
120 None
121
122 Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
123 (Basics)
124
125 None
126
127 Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
128 (Variables and Types)
129
130 None
131
132 Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
133 (Operators and Expressions)
134
135 None
136
137 Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
138 (Statements and Structure)
139
140 None
141
142 Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
143 (Built-in Variables)
144
145 None
146
147 Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification
148 (Built-in Functions)
149
150 Add a new section 8.10 "Debug Functions":
151
152 Debug functions are available to both fragment and vertex shaders.
153 They are used to track the execution of a shader by logging
154 passed-in arguments to the debug object's log. Those values can be
155 retrieved by the application for inspection after shader execution
156 is complete.
157
158 The text, if any, produced by any of these functions is appended
159 to each debug object that is attached to the program object.
160 There are different debug log types
161
162 Add a new section 8.10.1 "Print Function":
163
164 The following printMESA prototypes are available.
165
166 void printMESA(const float value)
167 void printMESA(const int value)
168 void printMESA(const bool value)
169 void printMESA(const vec2 value)
170 void printMESA(const vec3 value)
171 void printMESA(const vec4 value)
172 void printMESA(const ivec2 value)
173 void printMESA(const ivec3 value)
174 void printMESA(const ivec4 value)
175 void printMESA(const bvec2 value)
176 void printMESA(const bvec3 value)
177 void printMESA(const bvec4 value)
178 void printMESA(const mat2 value)
179 void printMESA(const mat3 value)
180 void printMESA(const mat4 value)
181 void printMESA(const sampler1D value)
182 void printMESA(const sampler2D value)
183 void printMESA(const sampler3D value)
184 void printMESA(const samplerCube value)
185 void printMESA(const sampler1DShadow value)
186 void printMESA(const sampler2DShadow value)
187
188 The printMESA function writes the argument <value> to the "debug
189 print log" (XXX DEBUG_PRINT_MESA?). Each component is written in
190 text format (XXX format!) and is delimited by a white space (XXX 1
191 or more?).
192
193 Add a new section 8.10.2 "Assert Function":
194
195 The following assertMESA prototypes are available.
196
197 void assertMESA(const bool condition)
198 void assertMESA(const bool condition, const int cookie)
199 void assertMESA(const bool condition, const int cookie,
200 const int file, const int line)
201
202 The assertMESA function checks if the argument <condition> is
203 true or false. If it is true, nothing happens. If it is false,
204 a diagnostic message is written to the "debug assert log".
205 The message contains the argument <file>, <line>, <cookie> and
206 implementation dependent double-quoted string, each of this
207 delimited by a white space. If the argument <cookie> is not present,
208 it is meant as if it was of value 0. If the arguments <file> and
209 <line> are not present, they are meant as if they were of values
210 __FILE__ and __LINE__, respectively. The following three calls
211 produce the same output, assuming they were issued from the same
212 file and line.
213
214 assertMESA (false);
215 assertMESA (false, 0);
216 assertMESA (false, 0, __FILE__, __LINE__);
217
218 The diagnostic message examples follow.
219
220 1 89 0 ""
221 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
222 1 66 1 "assertion failed in file 1, line 66, cookie 1"
223
224 Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification
225 (Shading Language Grammar)
226
227 None
228
229 Additions to Chapter 10 of the OpenGL Shading Language 1.10
230 Specification (Issues)
231
232 None
233
234 Additions to the AGL/EGL/GLX/WGL Specifications
235
236 None
237
238 GLX Protocol
239
240 None
241
242 Errors
243
244 TBD
245
246 New State
247
248 TBD
249
250 New Implementation Dependent State
251
252 TBD
253
254 Sample Code
255
256 TBD
257
258 Revision History
259
260 29 May 2006
261 Initial draft. (Michal Krol)
262 30 July 2006
263 Add Overview, New Procedures and Functions, New Tokens sections.
264 Add sections 8.10.1, 8.10.2 to GLSL spec.