Update notes on si-glu NURBS.
[mesa.git] / docs / README.WIN32
1 File: docs/README.WIN32
2
3 Last updated: Nov 29, 2001 - Karl Schultz - kschultz@users.sourceforge.net
4
5 Quick Start
6
7 If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
8 of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
9 an optimized build.
10
11 Details and Notes
12
13 - Building Mesa as noted above should visit and build the following:
14 src MesaGL.dll, MesaGL.lib, osmesa.dll, osmesa.lib
15 si-glu MesaGLU.dll, MesaGLU.lib
16 src-glut glut32.dll, glut32.lib
17 demos a handful of demo executables.
18
19 - After building, you can copy the above DLL files to a place in your PATH
20 or to the demos directory if you just want to give the demos a try.
21 The DLL and LIB files are copied to the ./lib directory. The makefile
22 creates this directory if it does not already exist.
23
24 - The make targets 'clean' and 'clobber' will remove objects and libraries.
25 But the files in ./lib are never cleaned.
26
27 - The make target 'install' will take its best shot at copying DLL files,
28 LIB files, and headers to the right places. I strongly suggest that
29 you examine the makefiles to make sure that 'install' doesn't do anything
30 that you can't live with.
31
32 - The makefiles are designed to work with Microsoft's NMAKE, and do,
33 unfortunately, have some Microsoft-specific things in them. If you
34 would like to use gcc or some other build tools like the Cygnus tools,
35 then you will have to hack the makefiles to make them work with your
36 tools. I'm sorry about this; I wasn't motivated to make this any
37 different, but if you end up modifying the makefiles for your tools,
38 you can send me the changes and I can apply the changes to the
39 source tree.
40
41 - There are no Microsoft Visual Studio project files. However, these
42 should be very easy to create. One can use the compiler and linker
43 options found in the makefiles to make quick progress in creating
44 projects.
45
46 - The DLL files are built so that the external entry points use the
47 stdcall calling convention.
48
49 - Static LIB files are not built. The LIB files that are built with
50 the current makefiles are the linker import files associated with
51 the DLL files. If static LIB's are desired, it should not be too
52 difficult to modify the makefiles to generate them.
53
54 - The si-glu sources are used to build the GLU libs. This was done
55 mainly to get the better tessellator code.
56
57 - The osmesa driver builds and should work on Windows as well as
58 any other platform.
59
60 - The Windows driver (in src/Windows) builds and runs at least at
61 a minimal level. I modified this driver to work with the new
62 Mesa 4.0 code and driver architecture, but I did not do a great
63 deal of optimization and testing. There are many opportunities
64 for optimization, many of which can be done by coding more specific
65 paths for the rasterizers. See src/osmesa/osmesa.c for some good
66 examples.
67
68 - There is DirectDraw support in the Windows driver, updated by
69 Daniel Slater. You'll need to uncomment the #define DDRAW line
70 in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries
71 in src/Makefile.win. On some systems, you will acheive significantly
72 higher framerates with DirectDraw.
73
74 - Some of the more specialized code like FX drivers, stereo, and
75 parallel support isn't compiled or tested. I left much of this
76 code alone, but it may need some work to get it 'turned on' again.
77
78 - No assembly code is compiled or assembled. Again, this may need
79 some work to turn it back on or use it again.
80
81 If you have a Windows-related build problem or question, it is
82 probably better to direct it to me (kschultz@users.sourceforge.net),
83 rather than directly to the other Mesa developers. I will help you
84 as much as I can. I also monitor the Mesa mailing lists and will
85 answer questions in this area there as well.
86
87
88 Karl Schultz