Merge remote branch 'nouveau/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / docs / README.WIN32
1 File: docs/README.WIN32
2
3 Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net
4
5 Quick Start
6 ----- -----
7
8 Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same
9 directory. The libs and demos build separately, so if you do not care
10 about the demos or GLUT, you only need to unzip MesaLib. If you unzip
11 more than one ZIP file, they all need to be unzipped into the same
12 directory. Don't worry, you will not overwrite anything.
13
14 The Windows build system uses Microsoft Visual Studio. Project files
15 for a specific version of Visual Studio are in their own directory in
16 the top-level "windows" directory. For example, Visual Studio 8 files
17 are in windows/VC8.
18
19 Support has been dropped for versions of Visual Studio prior to 8. The
20 main reason is because Microsoft now provides a free compiler and
21 developer environment. Visual Studio Express can be found at
22
23 http://msdn.microsoft.com/vstudio/express/visualc/default.aspx
24
25 You'll also need the Platform SDK. Instructions for obtaining and
26 using the SDK with Visual Studio Express can be found at
27
28 http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/
29
30 If you are stuck using VC6 or VC7, you may start with these project
31 files, but you may need to modify them to reflect changes in the
32 Mesa source code tree. If you sucessfully update the project files,
33 please submit them to the author of this document so that they may
34 be included in the next distribution.
35
36 The project files to build the core Mesa library, Windows Mesa
37 drivers, OSMesa, and GLU are in the mesa directory. The project files
38 to build GLUT and some demo programs are in the progs directory.
39
40 Makefiles are no longer shipped or supported, but can be generated
41 from the projects using Visual Studio.
42
43
44 Windows Drivers
45 ------- -------
46
47 At this time, only the GDI driver is known to work. Most of the demos
48 in progs/demos should work with this driver.
49
50 Source code also exists in the tree for other drivers in
51 src/mesa/drivers/windows, but the status of this code is unknown.
52
53 The GDI driver operates basically by writing pixel spans into a DIB
54 section and then blitting the DIB to the window. The driver was
55 recently cleaned up and rewitten and so may have bugs or may be
56 missing some functionality. The older versions of the CVS source may
57 be useful in figuring out any problems, or report them to me.
58
59 To build Mesa with the GDI driver, build the mesa, gdi, and glu
60 projects in the Visual Studio workspace found at
61
62 windows/VC8/mesa/mesa.sln
63
64 The osmesa DLL can also be built with the osmesa project.
65
66 The build system creates a lib top-level directory and copies
67 resulting LIB and DLL files to this lib directory. The files are:
68
69 OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB
70 OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL
71
72 If the MesaDemos ZIP file was extracted, the DLL files are also copied
73 to the demos directory. This facilitates running the demos as described
74 below.
75
76
77 GLUT and Demos
78 ---- --- -----
79
80 A Visual Studio workspace can be found at
81
82 windows/VC8/progs/progs.sln
83
84 It can be used to build GLUT and a few demos. The GLUT lib and DLL
85 are copied to the top-level lib directory, along with the Mesa libs.
86
87 The demo build system expects to find the LIB files in the top level
88 lib directory, so you must build the Mesa libs first. The demo
89 executables are placed in the demos directory, because some of them
90 rely on data files found there. Also, the Mesa lib DLL's were copied
91 there by the Mesa lib build process. Therefore, you should be able to
92 simply run the demo executables from the demo directory.
93
94 If you want to run the demos from the Visual Studio, you may have to
95 change the startup directory and explicitly state where the executables are.
96
97 You may also build all the demo programs by using a makefile. Go to
98 the progs/demos directory and make sure you have executed VCVARS32.BAT
99 or whatever setup script is appropriate for your compiler. Then,
100
101 nmake -f Makefile.win
102
103 should build all the demos.
104
105
106 Build System Notes
107 ----- ------ -----
108
109 VC6 (not actively supported)
110 ---
111
112 Visual Studio 6 does not recognize files with the .cc extension as C++
113 language files, without a lot of unnatural tweaking. So, the VC6
114 build process uses custom build steps to compile these files in the
115 GLU library.
116
117 Two additional configurations are provided, Debug x86 and Release x86
118 that activate the shader code compilation by defining SLANG_86. It is
119 unknown if and how this works.
120
121 VC7 (not actively supported)
122 ---
123
124 The above-mentioned .cc problem does not exist in this version.
125
126 VC8
127 ---
128
129 No notes.
130
131
132 General
133 -------
134
135 After building, you can copy the above DLL files to a place in your
136 PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
137 in a system directory, place them in the same directory as the
138 executable(s). Be careful about accidentially overwriting files of
139 the same name in the SYSTEM32 directory.
140
141 The DLL files are built so that the external entry points use the
142 stdcall calling convention.
143
144 Static LIB files are not built. The LIB files that are built with are
145 the linker import files associated with the DLL files.
146
147 The si-glu sources are used to build the GLU libs. This was done
148 mainly to get the better tessellator code.
149
150 To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
151 to the project settings. You will also need to edit src/mesa.def to
152 change all the gl* symbols to mgl*. Because this is easy to do with a
153 global replace operation in a text editor, no additional mangled
154 version of mesa.def is maintained or shipped.
155
156 If you have a Windows-related build problem or question, it is
157 probably better to direct it to me (kschultz@users.sourceforge.net),
158 rather than directly to the other Mesa developers. I will help you as
159 much as I can. I also monitor the Mesa mailing lists and will answer
160 questions in this area there as well.
161
162
163 Karl Schultz