etnaviv: switch magic single buffer state to "3"
[mesa.git] / docs / application-issues.html
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5 <title>Application Issues</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Application Issues</h1>
18
19 <p>
20 This page documents known issues with some OpenGL applications.
21 </p>
22
23
24 <h2>Topogun</h2>
25
26 <p>
27 <a href="http://www.topogun.com/">Topogun</a> for Linux (version 2, at least)
28 creates a GLX visual without requesting a depth buffer.
29 This causes bad rendering if the OpenGL driver happens to choose a visual
30 without a depth buffer.
31 </p>
32
33 <p>
34 Mesa 9.1.2 and later (will) support a DRI configuration option to work around
35 this issue.
36 Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
37 set the "Create all visuals with a depth buffer" option before running Topogun.
38 Then, all GLX visuals will be created with a depth buffer.
39 </p>
40
41
42 <h2>Old OpenGL games</h2>
43
44 <p>
45 Some old OpenGL games (approx. ten years or older) may crash during
46 start-up because of an extension string buffer-overflow problem.
47 </p>
48
49 <p>
50 The problem is a modern OpenGL driver will return a very long string
51 for the glGetString(GL_EXTENSIONS) query and if the application
52 naively copies the string into a fixed-size buffer it can overflow the
53 buffer and crash the application.
54 </p>
55
56 <p>
57 The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
58 to the approximate release year of the game.
59 This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
60 older than the given year.
61 </p>
62
63 <p>
64 For example, if the game was released in 2001, do
65 <pre>
66 export MESA_EXTENSION_MAX_YEAR=2001
67 </pre>
68 before running the game.
69 </p>
70
71
72
73 <h2>Viewperf</h2>
74
75 <p>
76 See the <a href="viewperf.html">Viewperf issues</a> page for a detailed list
77 of Viewperf issues.
78 </p>
79
80
81 </div>
82 </body>
83 </html>