Rename R300_NO_TCL envvar to RADEON_NO_TCL
[mesa.git] / docs / envvars.html
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3 <TITLE>Environment Variables</TITLE>
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9 <H1>Environment Variables</H1>
10
11 <p>
12 Normally, no environment variables need to be set. Most of the environment
13 variables used by Mesa/Gallium are for debugging purposes, but they can
14 sometimes be useful for debugging end-user issues.
15 </p>
16
17
18 <H2>LibGL environment variables</H2>
19
20 <ul>
21 <li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
22 If set to 'verbose' additional information will be printed.
23 <li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
24 <li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
25 <li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
26 <li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
27 </ul>
28
29
30
31 <H2>Core Mesa environment variables</H2>
32
33 <ul>
34 <li>MESA_NO_ASM - if set, disables all assembly language optimizations
35 <li>MESA_NO_MMX - if set, disables Intel MMX optimizations
36 <li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
37 <li>MESA_NO_SSE - if set, disables Intel SSE optimizations
38 <li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
39 if the application generates a GL_INVALID_ENUM error, a corresponding error
40 message indicating where the error occured, and possibly why, will be
41 printed to stderr.<br>
42 If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
43 generate exceptions.
44 <li>MESA_TEX_PROG - if set, implement conventional texture env modes with
45 fragment programs (intended for developers only)
46 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation
47 operations with vertex programs (intended for developers only).
48 Setting this variable automatically sets the MESA_TEX_PROG variable as well.
49 <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
50 A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
51 and disable the GL_EXT_bar extension.
52 <li>MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
53 by extension year.
54 If this variable is set to year X, only extensions defined on or before year
55 X will be reported.
56 This is to work-around a bug in some games where the extension string is
57 copied into a fixed-size buffer without truncating.
58 If the extension string is too long, the buffer overrun can cause the game
59 to crash.
60 This is a work-around for that.
61 <li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
62 glGetString(GL_VERSION). Valid values are point-separated version numbers,
63 such as "3.0". Mesa will not really implement all the features of the given
64 version if it's higher than what's normally reported.
65 <li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
66 glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
67 "130". Mesa will not really implement all the features of the given language version
68 if it's higher than what's normally reported. (for developers only)
69 <li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
70 </ul>
71
72
73 <H2>Mesa Xlib driver environment variables</H2>
74
75 <p>
76 The following are only applicable to the Mesa Xlib software driver.
77 See the <A HREF="xlibdriver.html">Xlib software driver page</A> for details.
78 </p>
79 <ul>
80 <li>MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
81 <li>MESA_CI_VISUAL - specifies the X visual and depth for CI mode
82 <li>MESA_BACK_BUFFER - specifies how to implement the back color buffer,
83 either "pixmap" or "ximage"
84 <li>MESA_GAMMA - gamma correction coefficients for red, green, blue channels
85 <li>MESA_XSYNC - enable synchronous X behavior (for debugging only)
86 <li>MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
87 <li>MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
88 <li>MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
89 <li>MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
90 </ul>
91
92
93 <h2>i945/i965 driver environment variables (non-Gallium)</h2>
94
95 <ul>
96 <li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
97 OpenGL conformance. If set to 2, always use software rendering.
98 <li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
99 glCopyPixels, glDrawPixels.
100 </ul>
101
102
103 <h2>Radeon driver environment variables (radeon, r200, and r300g)</h2>
104
105 <ul>
106 <li>RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
107 </ul>
108
109
110 <h2>EGL environment variables</h2>
111
112 <p>
113 Mesa EGL supports different sets of environment variables. See the
114 <a href="egl.html">Mesa EGL</a> page for the details.
115 </p>
116
117
118 <h2>Gallium environment variables</h2>
119
120 <ul>
121 <li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
122 variables which are used, and their current values.
123 <li>GALLIUM_NOSSE - if non-zero, do not use SSE runtime code generation for
124 shader execution
125 <li>GALLIUM_NOPPC - if non-zero, do not use PPC runtime code generation for
126 shader execution
127 <li>GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
128 <li>TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
129 print any errors to stderr.
130 <LI>DRAW_FSE - ???
131 <LI>DRAW_NO_FSE - ???
132 <li>DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
133 shaders, vertex fetch, etc.
134 </ul>
135
136 <h3>Softpipe driver environment variables</h3>
137 <ul>
138 <li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
139 to stderr
140 <li>SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
141 to stderr
142 <li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
143 <li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
144 vertex shading procesing.
145 </ul>
146
147
148 <h3>LLVMpipe driver environment variables</h3>
149 <ul>
150 <li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
151 <li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
152 source code for details.
153 <li>LP_PERF - a comma-separated list of options to selectively no-op various
154 parts of the driver. See the source code for details.
155 <li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
156 Zero turns of threading completely. The default value is the number of CPU
157 cores present.
158 </ul>
159
160
161 <p>
162 Other Gallium drivers have their own environment variables. These may change
163 frequently so the source code should be consulted for details.
164 </p>
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