docs: reorder heading and notice
[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#meson">Building with meson</a>
26 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
27 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
28 <li><a href="#android">Building with AOSP (Android)</a>
29 <li><a href="#libs">Library Information</a>
30 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
31 </ol>
32
33
34 <h1 id="prereq-general">1. Prerequisites for building</h1>
35
36 <h2>1.1 General</h2>
37
38 <p>
39 Build system.
40 </p>
41
42 <ul>
43 <li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms.
44 <li>Autoconf was removed in 19.1.0, use meson instead
45 <li><a href="http://www.scons.org/">SCons</a> is required for building on
46 Windows and optional for Linux (it's an alternative to meson.)
47 </li>
48 <li>Android Build system when building as native Android component. Autoconf
49 is used when when building ARC.
50 </li>
51 </ul>
52
53
54 <p>
55 The following compilers are known to work, if you know of others or you're
56 willing to maintain support for other compiler get in touch.
57 </p>
58
59 <ul>
60 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
61 <li>clang - exact minimum requirement is currently unknown.
62 <li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
63 </ul>
64
65
66 <p>
67 Third party/extra tools.
68 <br>
69 <strong>Note</strong>: These should not be required, when building from a release tarball. If
70 you think you've spotted a bug let developers know by filing a
71 <a href="bugs.html">bug report</a>.
72 </p>
73
74
75 <ul>
76 <li><a href="https://www.python.org/">Python</a> - Python is required.
77 When building with scons 2.7 is required.
78 When building with meson 3.5 or newer is required.
79 </li>
80 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
81 Python Mako module is required. Version 0.8.0 or later should work.
82 </li>
83 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
84 <div>
85 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
86 (or later) should work.
87 On Windows with MinGW, install flex and bison with:
88 <pre>mingw-get install msys-flex msys-bison</pre>
89 For MSVC on Windows, install
90 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
91 </div>
92 </ul>
93 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
94
95
96 <h3 id="prereq-dri">1.2 Requirements</h3>
97
98 <p>
99 The requirements depends on the features selected at configure stage.
100 Check/install the respective -devel package as prompted by the configure error
101 message.
102 </p>
103
104 <p>
105 Here are some common ways to retrieve most/all of the dependencies based on
106 the packaging tool used by your distro.
107 </p>
108
109 <pre>
110 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
111 yum-builddep mesa # yum Fedora, OpenSuse(?)
112 dnf builddep mesa # dnf Fedora
113 apt-get build-dep mesa # Debian and derivatives
114 ... # others
115 </pre>
116
117 <h1 id="meson">2. Building with meson</h1>
118
119 <p>
120 Meson is the latest build system in mesa, it is currently able to build for
121 *nix systems like Linux and BSD, and will be able to build for windows as well.
122 </p>
123
124 <p>
125 The general approach is:
126 </p>
127 <pre>
128 meson builddir/
129 ninja -C builddir/
130 sudo ninja -C builddir/ install
131 </pre>
132 <p>
133 Please read the <a href="meson.html">detailed meson instructions</a>
134 for more information
135 </p>
136
137 <h1 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h1>
138
139 <p>
140 Autoconf support was removed in Mesa 19.1.0. Please use meson instead.
141 </p>
142
143
144
145 <h1 id="scons">4. Building with SCons (Windows/Linux)</h1>
146
147 <p>
148 To build Mesa with SCons on Linux or Windows do
149 </p>
150 <pre>
151 scons
152 </pre>
153 <p>
154 The build output will be placed in
155 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
156 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
157 by -debug for debug builds.
158 </p>
159
160 <p>
161 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
162 </p>
163 <pre>
164 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
165 </pre>
166 <p>
167 This will create:
168 </p>
169 <ul>
170 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
171 </ul>
172 <p>
173 Put them all in the same directory to test them.
174
175 Additional information is available in <a href="README.WIN32">README.WIN32</a>.
176
177 </p>
178
179
180
181 <h1 id="android">5. Building with AOSP (Android)</h1>
182
183 <p>
184 Currently one can build Mesa for Android as part of the AOSP project, yet
185 your experience might vary.
186 </p>
187
188 <p>
189 In order to achieve that one should update their local manifest to point to the
190 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
191 libGLES_mesa library.
192 </p>
193
194 <p>
195 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
196 Android-x86 and/or other resources.
197 </p>
198
199
200 <h1 id="libs">6. Library Information</h1>
201
202 <p>
203 When compilation has finished, look in the top-level <code>lib/</code>
204 (or <code>lib64/</code>) directory.
205 You'll see a set of library files similar to this:
206 </p>
207 <pre>
208 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -&gt; libGL.so.1*
209 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -&gt; libGL.so.1.5.060100*
210 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
211 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -&gt; libOSMesa.so.6*
212 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -&gt; libOSMesa.so.6.1.060100*
213 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
214 </pre>
215
216 <p>
217 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
218 <br>
219 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
220 </p>
221
222 <p>
223 If you built the DRI hardware drivers, you'll also see the DRI drivers:
224 </p>
225 <pre>
226 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
227 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
228 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
229 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
230 </pre>
231
232 <p>
233 If you built with Gallium support, look in lib/gallium/ for Gallium-based
234 versions of libGL and device drivers.
235 </p>
236
237
238 <h1 id="pkg-config">7. Building OpenGL programs with pkg-config</h1>
239
240 <p>
241 Running <code>ninja install</code> will install package configuration files
242 for the pkg-config utility.
243 </p>
244
245 <p>
246 When compiling your OpenGL application you can use pkg-config to determine
247 the proper compiler and linker flags.
248 </p>
249
250 <p>
251 For example, compiling and linking a GLUT application can be done with:
252 </p>
253 <pre>
254 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
255 </pre>
256
257 <br>
258
259 </div>
260 </body>
261 </html>