drisw: use getImageShm() if available
[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
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8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
26 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
27 <li><a href="#android">Building with AOSP (Android)</a>
28 <li><a href="#libs">Library Information</a>
29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
30 </ol>
31
32
33 <h1 id="prereq-general">1. Prerequisites for building</h1>
34
35 <h2>1.1 General</h2>
36
37 <p>
38 Build system.
39 </p>
40
41 <ul>
42 <li>Autoconf is required when building on *nix platforms.
43 <li><a href="http://www.scons.org/">SCons</a> is required for building on
44 Windows and optional for Linux (it's an alternative to autoconf/automake.)
45 </li>
46 <li>Android Build system when building as native Android component. Autoconf
47 is used when when building ARC.
48 </li>
49 </ul>
50
51
52 <p>
53 The following compilers are known to work, if you know of others or you're
54 willing to maintain support for other compiler get in touch.
55 </p>
56
57 <ul>
58 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
59 <li>clang - exact minimum requirement is currently unknown.
60 <li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
61 </ul>
62
63
64 <p>
65 Third party/extra tools.
66 <br>
67 <strong>Note</strong>: These should not be required, when building from a release tarball. If
68 you think you've spotted a bug let developers know by filing a
69 <a href="bugs.html">bug report</a>.
70 </p>
71
72
73 <ul>
74 <li><a href="https://www.python.org/">Python</a> - Python is required.
75 Version 2.6.4 or later should work.
76 </li>
77 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
78 Python Mako module is required. Version 0.3.4 or later should work.
79 </li>
80 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
81 <div>
82 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
83 (or later) should work.
84 On Windows with MinGW, install flex and bison with:
85 <pre>mingw-get install msys-flex msys-bison</pre>
86 For MSVC on Windows, install
87 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
88 </div>
89 </ul>
90 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
91
92
93 <h3 id="prereq-dri">1.2 Requirements</h3>
94
95 <p>
96 The requirements depends on the features selected at configure stage.
97 Check/install the respective -devel package as prompted by the configure error
98 message.
99 </p>
100
101 <p>
102 Here are some common ways to retrieve most/all of the dependencies based on
103 the packaging tool used by your distro.
104 </p>
105
106 <pre>
107 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
108 yum-builddep mesa # yum Fedora, OpenSuse(?)
109 dnf builddep mesa # dnf Fedora
110 apt-get build-dep mesa # Debian and derivatives
111 ... # others
112 </pre>
113
114
115 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
116
117 <p>
118 The primary method to build Mesa on Unix systems is with autoconf.
119 </p>
120
121 <p>
122 The general approach is the standard:
123 </p>
124 <pre>
125 ./configure
126 make
127 sudo make install
128 </pre>
129 <p>
130 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
131 for more details.
132 </p>
133
134
135
136 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
137
138 <p>
139 To build Mesa with SCons on Linux or Windows do
140 </p>
141 <pre>
142 scons
143 </pre>
144 <p>
145 The build output will be placed in
146 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
147 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
148 by -debug for debug builds.
149 </p>
150
151 <p>
152 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
153 </p>
154 <pre>
155 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
156 </pre>
157 <p>
158 This will create:
159 </p>
160 <ul>
161 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
162 </ul>
163 <p>
164 Put them all in the same directory to test them.
165
166 Additional information is available in <a href="README.WIN32">README.WIN32</a>.
167
168 </p>
169
170
171
172 <h1 id="android">4. Building with AOSP (Android)</h1>
173
174 <p>
175 Currently one can build Mesa for Android as part of the AOSP project, yet
176 your experience might vary.
177 </p>
178
179 <p>
180 In order to achieve that one should update their local manifest to point to the
181 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
182 libGLES_mesa library.
183 </p>
184
185 <p>
186 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
187 Android-x86 and/or other resources.
188 </p>
189
190
191 <h1 id="libs">5. Library Information</h1>
192
193 <p>
194 When compilation has finished, look in the top-level <code>lib/</code>
195 (or <code>lib64/</code>) directory.
196 You'll see a set of library files similar to this:
197 </p>
198 <pre>
199 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
200 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
201 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
202 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
203 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
204 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
205 </pre>
206
207 <p>
208 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
209 <br>
210 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
211 </p>
212
213 <p>
214 If you built the DRI hardware drivers, you'll also see the DRI drivers:
215 </p>
216 <pre>
217 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
218 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
219 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
220 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
221 </pre>
222
223 <p>
224 If you built with Gallium support, look in lib/gallium/ for Gallium-based
225 versions of libGL and device drivers.
226 </p>
227
228
229 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
230
231 <p>
232 Running <code>make install</code> will install package configuration files
233 for the pkg-config utility.
234 </p>
235
236 <p>
237 When compiling your OpenGL application you can use pkg-config to determine
238 the proper compiler and linker flags.
239 </p>
240
241 <p>
242 For example, compiling and linking a GLUT application can be done with:
243 </p>
244 <pre>
245 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
246 </pre>
247
248 <br>
249
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