docs: fixup typo
[mesa.git] / docs / install.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2 <html lang="en">
3 <head>
4 <meta http-equiv="content-type" content="text/html; charset=utf-8">
5 <title>Compiling and Installing</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 The Mesa 3D Graphics Library
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#meson">Building with meson</a>
26 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
27 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
28 <li><a href="#android">Building with AOSP (Android)</a>
29 <li><a href="#libs">Library Information</a>
30 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
31 </ol>
32
33
34 <h2 id="prereq-general">1. Prerequisites for building</h2>
35
36 <h3>1.1 General</h3>
37
38 <h4>Build system</h4>
39
40 <ul>
41 <li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms.
42 <li>Autoconf was removed in 19.1.0, use meson instead
43 <li><a href="http://www.scons.org/">SCons</a> is required for building on
44 Windows and optional for Linux (it's an alternative to meson.)
45 </li>
46 <li>Android Build system when building as native Android component. Autoconf
47 is used when when building ARC.
48 </li>
49 </ul>
50
51
52 <h4>Compiler</h4>
53 <p>
54 The following compilers are known to work, if you know of others or you're
55 willing to maintain support for other compiler get in touch.
56 </p>
57
58 <ul>
59 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
60 <li>clang - exact minimum requirement is currently unknown.
61 <li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
62 </ul>
63
64
65 <h4>Third party/extra tools.</h4>
66 <p>
67 <strong>Note</strong>: These should not be required, when building from a release tarball. If
68 you think you've spotted a bug let developers know by filing a
69 <a href="bugs.html">bug report</a>.
70 </p>
71
72
73 <ul>
74 <li><a href="https://www.python.org/">Python</a> - Python is required.
75 When building with scons 2.7 is required.
76 When building with meson 3.5 or newer is required.
77 </li>
78 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
79 Python Mako module is required. Version 0.8.0 or later should work.
80 </li>
81 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
82 <p>
83 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
84 (or later) should work.
85 On Windows with MinGW, install flex and bison with:
86 <pre>mingw-get install msys-flex msys-bison</pre>
87 For MSVC on Windows, install
88 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
89 </p>
90 </ul>
91 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
92
93
94 <h3 id="prereq-dri">1.2 Requirements</h3>
95
96 <p>
97 The requirements depends on the features selected at configure stage.
98 Check/install the respective -devel package as prompted by the configure error
99 message.
100 </p>
101
102 <p>
103 Here are some common ways to retrieve most/all of the dependencies based on
104 the packaging tool used by your distro.
105 </p>
106
107 <pre>
108 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
109 yum-builddep mesa # yum Fedora, OpenSuse(?)
110 dnf builddep mesa # dnf Fedora
111 apt-get build-dep mesa # Debian and derivatives
112 ... # others
113 </pre>
114
115 <h2 id="meson">2. Building with meson</h2>
116
117 <p>
118 Meson is the latest build system in mesa, it is currently able to build for
119 *nix systems like Linux and BSD, and will be able to build for windows as well.
120 </p>
121
122 <p>
123 The general approach is:
124 </p>
125 <pre>
126 meson builddir/
127 ninja -C builddir/
128 sudo ninja -C builddir/ install
129 </pre>
130 <p>
131 Please read the <a href="meson.html">detailed meson instructions</a>
132 for more information
133 </p>
134
135 <h2 id="autoconf">3. Building with autoconf (Linux/Unix/X11)</h2>
136
137 <p>
138 Autoconf support was removed in Mesa 19.1.0. Please use meson instead.
139 </p>
140
141
142
143 <h2 id="scons">4. Building with SCons (Windows/Linux)</h2>
144
145 <p>
146 To build Mesa with SCons on Linux or Windows do
147 </p>
148 <pre>
149 scons
150 </pre>
151 <p>
152 The build output will be placed in
153 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
154 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
155 by -debug for debug builds.
156 </p>
157
158 <p>
159 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
160 </p>
161 <pre>
162 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
163 </pre>
164 <p>
165 This will create:
166 </p>
167 <ul>
168 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
169 </ul>
170 <p>
171 Put them all in the same directory to test them.
172
173 Additional information is available in <a href="README.WIN32">README.WIN32</a>.
174
175 </p>
176
177
178
179 <h2 id="android">5. Building with AOSP (Android)</h2>
180
181 <p>
182 Currently one can build Mesa for Android as part of the AOSP project, yet
183 your experience might vary.
184 </p>
185
186 <p>
187 In order to achieve that one should update their local manifest to point to the
188 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
189 libGLES_mesa library.
190 </p>
191
192 <p>
193 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
194 Android-x86 and/or other resources.
195 </p>
196
197
198 <h2 id="libs">6. Library Information</h2>
199
200 <p>
201 When compilation has finished, look in the top-level <code>lib/</code>
202 (or <code>lib64/</code>) directory.
203 You'll see a set of library files similar to this:
204 </p>
205 <pre>
206 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -&gt; libGL.so.1*
207 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -&gt; libGL.so.1.5.060100*
208 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
209 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -&gt; libOSMesa.so.6*
210 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -&gt; libOSMesa.so.6.1.060100*
211 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
212 </pre>
213
214 <p>
215 <b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
216 is the OSMesa (Off-Screen) interface library.
217 </p>
218
219 <p>
220 If you built the DRI hardware drivers, you'll also see the DRI drivers:
221 </p>
222 <pre>
223 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
224 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
225 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
226 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
227 </pre>
228
229 <p>
230 If you built with Gallium support, look in lib/gallium/ for Gallium-based
231 versions of libGL and device drivers.
232 </p>
233
234
235 <h2 id="pkg-config">7. Building OpenGL programs with pkg-config</h2>
236
237 <p>
238 Running <code>ninja install</code> will install package configuration files
239 for the pkg-config utility.
240 </p>
241
242 <p>
243 When compiling your OpenGL application you can use pkg-config to determine
244 the proper compiler and linker flags.
245 </p>
246
247 <p>
248 For example, compiling and linking a GLUT application can be done with:
249 </p>
250 <pre>
251 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
252 </pre>
253
254 </div>
255 </body>
256 </html>