Remove libGLU
[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
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8 <body>
9
10 <h1>Compiling and Installing</h1>
11
12 <ol>
13 <li><a href="#prereq-general">Prerequisites for building</a>
14 <ul>
15 <li><a href="#prereq-general">General prerequisites</a>
16 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
17 </ul>
18 <li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
19 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
20 <li><a href="#other">Building for other systems</a>
21 <li><a href="#libs">Library Information</a>
22 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
23 </ol>
24
25
26 <h1 id="prereq-general">1. Prerequisites for building</h1>
27
28 <h2>1.1 General</h2>
29 <ul>
30 <li>lex / yacc - for building the GLSL compiler.
31 On Linux systems, flex and bison are used.
32 Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
33 <br>
34 <br>
35 On Windows with MinGW, install flex and bison with:
36 <pre>mingw-get install msys-flex msys-bison</pre>
37 </li>
38 <li>python - Python is needed for building the Gallium components.
39 Version 2.6.4 or later should work.
40 <br>
41 <br>
42 To build OpenGL ES 1.1 and 2.0 you'll also need
43 <a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
44 </li>
45 </ul>
46
47
48 <h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
49
50 <p>
51 The following are required for DRI-based hardware acceleration with Mesa:
52 </p>
53
54 <ul>
55 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
56 target="_parent">dri2proto</a> version 2.6 or later
57 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
58 version 2.4.33 or later
59 <li>Xorg server version 1.5 or later
60 <li>Linux 2.6.28 or later
61 </ul>
62 <p>
63 If you're using a fedora distro the following command should install all
64 the needed dependencies:
65 </p>
66 <pre>
67 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
68 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
69 expat-devel llvm-devel
70 </pre>
71
72
73
74 <h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
75
76 <p>
77 The primary method to build Mesa on Unix systems is with autoconf.
78 </p>
79
80 <p>
81 The general approach is the standard:
82 </p>
83 <pre>
84 ./configure
85 make
86 sudo make install
87 </pre>
88 <p>
89 But please read the <a href="autoconf.html">detailed autoconf instructions</a>
90 for more details.
91 </p>
92
93
94
95 <h1 id="scons">3. Building with SCons (Windows/Linux)</h1>
96
97 <p>
98 To build Mesa with SCons on Linux or Windows do
99 </p>
100 <pre>
101 scons
102 </pre>
103 <p>
104 The build output will be placed in
105 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
106 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
107 by -debug for debug builds.
108 </p>
109
110 <p>
111 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
112 </p>
113 <pre>
114 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
115 </pre>
116 <p>
117 This will create:
118 </p>
119 <ul>
120 <li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
121 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
122 </ul>
123 <p>
124 Put them all in the same directory to test them.
125 </p>
126
127
128
129 <h1 id="other">4. Building for other systems</h1>
130
131 <p>
132 Documentation for other environments (some may be very out of date):
133 </p>
134
135 <ul>
136 <li><a href="README.VMS">README.VMS</a> - VMS
137 <li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
138 <li><a href="README.WIN32">README.WIN32</a> - Win32
139 </ul>
140
141
142
143 <h1 id="libs">5. Library Information</h1>
144
145 <p>
146 When compilation has finished, look in the top-level <code>lib/</code>
147 (or <code>lib64/</code>) directory.
148 You'll see a set of library files similar to this:
149 </p>
150 <pre>
151 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
152 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
153 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
154 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
155 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
156 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
157 </pre>
158
159 <p>
160 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
161 <br>
162 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
163 </p>
164
165 <p>
166 If you built the DRI hardware drivers, you'll also see the DRI drivers:
167 </p>
168 <pre>
169 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
170 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
171 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
172 -rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
173 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
174 </pre>
175
176 <p>
177 If you built with Gallium support, look in lib/gallium/ for Gallium-based
178 versions of libGL and device drivers.
179 </p>
180
181
182 <h1 id="pkg-config">6. Building OpenGL programs with pkg-config</h1>
183
184 <p>
185 Running <code>make install</code> will install package configuration files
186 for the pkg-config utility.
187 </p>
188
189 <p>
190 When compiling your OpenGL application you can use pkg-config to determine
191 the proper compiler and linker flags.
192 </p>
193
194 <p>
195 For example, compiling and linking a GLUT application can be done with:
196 </p>
197 <pre>
198 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
199 </pre>
200
201 <br>
202
203
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