docs/features: mark GL_ARB_texture_multisample as done for zink
[mesa.git] / docs / install.html
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5 <title>Compiling and Installing</title>
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9
10 <div class="header">
11 The Mesa 3D Graphics Library
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Compiling and Installing</h1>
18
19 <ol>
20 <li><a href="#prereq-general">Prerequisites for building</a>
21 <ul>
22 <li><a href="#prereq-general">General prerequisites</a>
23 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
24 </ul>
25 <li><a href="#meson">Building with meson</a>
26 <li><a href="#scons">Building with SCons (Windows/Linux)</a>
27 <li><a href="#android">Building with AOSP (Android)</a>
28 <li><a href="#libs">Library Information</a>
29 <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
30 </ol>
31
32
33 <h2 id="prereq-general">1. Prerequisites for building</h2>
34
35 <h3>1.1 General</h3>
36
37 <h4>Build system</h4>
38
39 <ul>
40 <li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms and is supported on windows.
41 <li><a href="http://www.scons.org/">SCons</a> is an alternative for building on
42 Windows and Linux.
43 </li>
44 <li>Android Build system when building as native Android component. Meson
45 is used when when building ARC.
46 </li>
47 </ul>
48
49 <h4>Compiler</h4>
50 <p>
51 The following compilers are known to work, if you know of others or you're
52 willing to maintain support for other compiler get in touch.
53 </p>
54
55 <ul>
56 <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
57 <li>clang - exact minimum requirement is currently unknown.
58 <li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
59 </ul>
60
61
62 <h4>Third party/extra tools.</h4>
63
64 <ul>
65 <li><a href="https://www.python.org/">Python</a> - Python is required.
66 When building with scons 2.7 is required.
67 When building with meson 3.5 or newer is required.
68 </li>
69 <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
70 Python Mako module is required. Version 0.8.0 or later should work.
71 </li>
72 <li>lex / yacc - for building the Mesa IR and GLSL compiler.
73 <p>
74 On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
75 (or later) should work.
76 On Windows with MinGW, install flex and bison with:
77 </p>
78 <pre>mingw-get install msys-flex msys-bison</pre>
79 <p>
80 For MSVC on Windows, install
81 <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
82 </p>
83 </ul>
84 <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
85
86
87 <h3 id="prereq-dri">1.2 Requirements</h3>
88
89 <p>
90 The requirements depends on the features selected at configure stage.
91 Check/install the respective -devel package as prompted by the configure error
92 message.
93 </p>
94
95 <p>
96 Here are some common ways to retrieve most/all of the dependencies based on
97 the packaging tool used by your distro.
98 </p>
99
100 <pre>
101 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
102 yum-builddep mesa # yum Fedora, OpenSuse(?)
103 dnf builddep mesa # dnf Fedora
104 apt-get build-dep mesa # Debian and derivatives
105 ... # others
106 </pre>
107
108 <h2 id="meson">2. Building with meson</h2>
109
110 <p><strong>Meson &gt;= 0.46.0 is required</strong></p>
111
112
113 <p>
114 Meson is the latest build system in mesa, it is currently able to build for
115 *nix systems like Linux and BSD, macOS, Haiku, and Windows.
116 </p>
117
118 <p>
119 The general approach is:
120 </p>
121 <pre>
122 meson builddir/
123 ninja -C builddir/
124 sudo ninja -C builddir/ install
125 </pre>
126
127 <p>On windows you can also use the visual studio backend</p>
128 <pre>
129 meson builddir --backend=vs
130 cd builddir
131 msbuild mesa.sln /m
132 </pre>
133
134 <p>
135 Please read the <a href="meson.html">detailed meson instructions</a>
136 for more information
137 </p>
138
139
140
141 <h2 id="scons">3. Building with SCons (Windows/Linux)</h2>
142
143 <p>
144 To build Mesa with SCons on Linux or Windows do
145 </p>
146 <pre>
147 scons
148 </pre>
149 <p>
150 The build output will be placed in
151 build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
152 example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
153 by -debug for debug builds.
154 </p>
155
156 <p>
157 To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
158 </p>
159 <pre>
160 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
161 </pre>
162 <p>
163 This will create:
164 </p>
165 <ul>
166 <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
167 </ul>
168 <p>
169 Put them all in the same directory to test them.
170
171 Additional information is available in <a href="README.WIN32">README.WIN32</a>.
172
173 </p>
174
175
176
177 <h2 id="android">4. Building with AOSP (Android)</h2>
178
179 <p>
180 Currently one can build Mesa for Android as part of the AOSP project, yet
181 your experience might vary.
182 </p>
183
184 <p>
185 In order to achieve that one should update their local manifest to point to the
186 upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
187 libGLES_mesa library.
188 </p>
189
190 <p>
191 FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
192 Android-x86 and/or other resources.
193 </p>
194
195
196 <h2 id="libs">5. Library Information</h2>
197
198 <p>
199 When compilation has finished, look in the top-level <code>lib/</code>
200 (or <code>lib64/</code>) directory.
201 You'll see a set of library files similar to this:
202 </p>
203 <pre>
204 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -&gt; libGL.so.1*
205 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -&gt; libGL.so.1.5.060100*
206 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
207 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -&gt; libOSMesa.so.6*
208 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -&gt; libOSMesa.so.6.1.060100*
209 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
210 </pre>
211
212 <p>
213 <b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
214 is the OSMesa (Off-Screen) interface library.
215 </p>
216
217 <p>
218 If you built the DRI hardware drivers, you'll also see the DRI drivers:
219 </p>
220 <pre>
221 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
222 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
223 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
224 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
225 </pre>
226
227 <p>
228 If you built with Gallium support, look in lib/gallium/ for Gallium-based
229 versions of libGL and device drivers.
230 </p>
231
232
233 <h2 id="pkg-config">6. Building OpenGL programs with pkg-config</h2>
234
235 <p>
236 Running <code>ninja install</code> will install package configuration files
237 for the pkg-config utility.
238 </p>
239
240 <p>
241 When compiling your OpenGL application you can use pkg-config to determine
242 the proper compiler and linker flags.
243 </p>
244
245 <p>
246 For example, compiling and linking a GLUT application can be done with:
247 </p>
248 <pre>
249 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
250 </pre>
251
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