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1 <HTML>
2
3 <TITLE>Compiling and Installing</TITLE>
4
5 <link rel="stylesheet" type="text/css" href="mesa.css"></head>
6
7 <BODY>
8
9
10 <H1>Compiling and Installing</H1>
11
12 <ol>
13 <li><a href="#unix-x11">Unix / X11</a>
14 <ul>
15 <li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
16 <li><a href="#autoconf">Building with autoconf</a>
17 <li><a href="#traditional">Building with traditional Makefiles</a>
18 <li><a href="#libs">The Libraries</a>
19 <li><a href="#demos">Running the demos
20 <li><a href="#install">Installing the header and library files
21 <li><a href="#pkg-config">Building OpenGL programs with pkg-config
22 </ul>
23 <li><a href="#windows">Windows</a>
24 <li><a href="#other">Other</a>
25 </ol>
26 <br>
27
28
29 <a name="unix-x11">
30 <H2>1. Unix/X11 Compilation and Installation</H1>
31
32
33 <a name="prereq">
34 <h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
35
36 <p>
37 The following are required for DRI-based hardware acceleration with Mesa 7.3:
38 </p>
39
40 <ul>
41 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
42 <li>Linux 2.6.28
43 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
44 version 2.4.3 or later
45 <li>Xorg server version 1.5 or later
46 </ul>
47 </p>
48
49
50 <a name="autoconf">
51 <h3>1.2 Building with Autoconf</h3>
52
53 <p>
54 Mesa may be <a href="autoconf.html">built using autoconf</a>.
55 This should work well on most GNU-based systems.
56 If that fails the traditional Mesa build system is available.
57
58
59
60 <a name="traditional">
61 <h3>1.3 Building with traditional Makefiles</h3>
62
63 <p>
64 The traditional Mesa build system is based on a collection of pre-defined
65 system configurations.
66 </p>
67 <p>
68 To see the list of configurations, just type <code>make</code>.
69 Then choose a configuration from the list and type <code>make</code>
70 <em>configname</em>.
71 </p>
72
73 <p>
74 Mesa may be built in several different ways using the predefined configurations:
75 </p>
76 <ul>
77 <li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
78 a software renderer using Xlib to do all rendering.
79 The libGL.so library will be a self-contained rendering library that will
80 allow you to run OpenGL/GLX applications on any X server (regardless of
81 whether it supports the GLX X server extension).
82 You will <em>not</em> be able to use hardware 3D acceleration.
83 <p>
84 To compile stand-alone Mesa type <code>make</code> in the top-level directory.
85 You'll see a list of supported system configurations.
86 Choose one from the list (such as linux-x86), and type:
87 </p>
88 <pre>
89 make linux-x86
90 </pre>
91 <p>This will produce libGL.so and several other libraries</p>
92 </li>
93
94 <li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
95 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
96 The libGL.so library will support the GLX extension and will load/use
97 the DRI hardware drivers.
98
99
100 <p>
101 Build Mesa and the DRI hardware drivers by running
102 </p>
103 <pre>
104 make linux-dri
105 </pre>
106 <p>
107 There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
108 and <code>linux-ppc</code> configurations which are optimized for those
109 architectures.
110 </p>
111 <p>
112 Make sure you have the prerequisite versions of DRM and Xserver mentioned
113 above.
114 </p>
115
116 </li>
117
118 </ul>
119
120
121 <p>
122 Later, if you want to rebuild for a different configuration run
123 <code>make realclean</code> before rebuilding.
124 </p>
125
126
127 <a name="libs">
128 <h3>1.4 The libraries</h3>
129
130 <p>
131 When compilation has finished, look in the top-level <code>lib/</code>
132 (or <code>lib64/</code>) directory.
133 You'll see a set of library files similar to this:
134 </p>
135 <pre>
136 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
137 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
138 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
139 lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
140 lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
141 -rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
142 lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
143 lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
144 -rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
145 lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
146 lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
147 -rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0*
148 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
149 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
150 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
151 </pre>
152
153 <p>
154 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
155 <br>
156 <b>libGLU</b> is the OpenGL Utility library.
157 <br>
158 <b>libglut</b> is the GLUT library.
159 <br>
160 <b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
161 <br>
162 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
163 </p>
164
165 <p>
166 If you built the DRI hardware drivers, you'll also see the DRI drivers:
167 </p>
168 <pre>
169 -rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
170 -rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
171 -rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
172 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
173 -rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
174 -rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
175 -rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
176 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
177 -rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
178 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
179 -rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
180 -rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
181 -rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so
182 -rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
183 -rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so
184 -rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
185 </pre>
186
187
188 <a name="demos">
189 <h3>1.5 Running the demos</h3>
190
191 <p>
192 If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
193 obtained Mesa from CVS, the <b>progs/</b> directory will contain a
194 bunch of demonstration programs.
195 </p>
196
197 <p>
198 Before running a demo, you'll probably have to set two environment variables
199 to indicate where the libraries are located. For example:
200 <p>
201 <blockquote>
202 <b>cd lib/</b>
203 <br>
204 <b>export LD_LIBRARY_PATH=${PWD}</b>
205 <br>
206 <b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
207 </blockquote>
208
209 <p>
210 Next, change to the Mesa/demos/ directory:
211 </p>
212 <blockquote>
213 <b>cd ../progs/demos</b>
214 </blockquote>
215
216 <p>
217 Run a demo such as gears:
218 </p>
219 <blockquote>
220 <b>./gears</b>
221 </blockquote>
222
223 <p>
224 If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
225 and see that it prints the expected Mesa version number.
226 </p>
227
228 <p>
229 If you're using Linux or a similar OS, verify that the demo program is
230 being linked with the proper library files:
231 </p>
232 <blockquote>
233 <b>ldd gears</b>
234 </blockquote>
235
236 <p>
237 You should see something like this:
238 </p>
239 <pre>
240 libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
241 libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
242 libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
243 libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
244 libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
245 libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
246 libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
247 libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
248 libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
249 libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
250 libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
251 libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
252 libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
253 /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
254 libdl.so.2 => /lib/libdl.so.2 (0x40644000)
255 libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
256 libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
257 </pre>
258
259 <p>
260 Retrace your steps if this doesn't look right.
261 </p>
262
263
264 <a name="install">
265 <H3>1.6 Installing the header and library files</H3>
266
267 <p>
268 The standard location for the OpenGL header files on Unix-type systems is
269 in <code>/usr/include/GL/</code>.
270 The standard location for the libraries is <code>/usr/lib/</code>.
271 For more information see, the
272 <a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
273 Linux/OpenGL ABI specification</a>.
274 </p>
275
276 <p>
277 If you'd like Mesa to co-exist with another implementation of OpenGL that's
278 already installed, you'll have to choose different directories, like
279 <code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
280 </p>
281
282 <p>
283 To install Mesa's headers and libraries, run <code>make install</code>.
284 But first, check the Mesa/configs/default file and examine the values
285 of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
286 Change them if needed, then run <code>make install</code>.
287 </p>
288
289 <p>
290 The variable
291 <b>DESTDIR</b> may also be used to install the contents to a temporary
292 staging directory.
293 This can be useful for package management.
294 For example: <code>make install DESTDIR=/somepath/</code>
295 </p>
296
297 <p>
298 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
299 (on Linux at least) to switch
300 between the Mesa libraries and other vendor's libraries whenever you want.
301 This is a handy way to compare multiple OpenGL implementations.
302 </p>
303
304
305 <a name="pkg-config">
306 <H3>1.7 Building OpenGL programs with pkg-config</H3>
307
308 <p>
309 Running <code>make install</code> will install package configuration files
310 for the pkg-config utility.
311 </p>
312
313 <p>
314 When compiling your OpenGL application you can use pkg-config to determine
315 the proper compiler and linker flags.
316 </p>
317
318 <p>
319 For example, compiling and linking a GLUT application can be done with:
320 </p>
321 <pre>
322 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
323 </pre>
324
325 <br>
326
327 <a name="windows">
328 <H2>2. Windows Compilation and Installation</H1>
329
330 <p>
331 Please see the <a href="README.WIN32">README.WIN32</a> file.
332 </p>
333
334
335
336 <a name="other">
337 <H2>3. Other systems</H1>
338
339 <p>
340 Documentation for other environments (some may be very out of date):
341 </p>
342
343 <UL>
344 <li><A HREF="README.VMS">README.VMS</A> - VMS
345 <LI><A HREF="README.GGI">README.GGI</A> - GGI
346 <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
347 <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
348 <LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
349 <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
350 <LI><A HREF="README.DJ">README.DJ</A> - DJGPP
351 <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
352 <LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
353 <LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
354 <LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
355 <LI><A HREF="README.OS2">README.OS2</A> - OS/2
356 <LI><A HREF="README.WINDML">README.WINDML</A> - WindML
357 </UL>
358
359
360
361
362 </body>
363 </html>