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1 <HTML>
2
3 <TITLE>Compiling and Installing</TITLE>
4
5 <link rel="stylesheet" type="text/css" href="mesa.css"></head>
6
7 <BODY>
8
9
10 <H1>Compiling and Installing</H1>
11
12 <ol>
13 <li><a href="#unix-x11">Unix / X11</a>
14 <ul>
15 <li><a href="#prereq">Prerequisites for DRI and hardware acceleration</a>
16 <li><a href="#autoconf">Building with autoconf</a>
17 <li><a href="#traditional">Building with traditional Makefiles</a>
18 <li><a href="#libs">The Libraries</a>
19 <li><a href="#demos">Running the demos
20 <li><a href="#install">Installing the header and library files
21 <li><a href="#pkg-config">Building OpenGL programs with pkg-config
22 </ul>
23 <li><a href="#windows">Windows</a>
24 <li><a href="#other">Other</a>
25 </ol>
26 <br>
27
28
29 <a name="unix-x11">
30 <H2>1. Unix/X11 Compilation and Installation</H1>
31
32
33 <a name="prereq">
34 <h3>1.1 Prerequisites for DRI and hardware acceleration</h3>
35
36 <p>
37 The following are required for DRI-based hardware acceleration with Mesa 7.3:
38 </p>
39
40 <ul>
41 <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">driproto2</a> version 1.99.3 or later
42 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">DRM</a>
43 version 2.4.3 or later
44 <li>Xorg server version 1.4 or 1.5.
45 </ul>
46 </p>
47
48
49 <a name="autoconf">
50 <h3>1.2 Building with Autoconf</h3>
51
52 <p>
53 Mesa may be <a href="autoconf.html">built using autoconf</a>.
54 This should work well on most GNU-based systems.
55 If that fails the traditional Mesa build system is available.
56
57
58
59 <a name="traditional">
60 <h3>1.3 Building with traditional Makefiles</h3>
61
62 <p>
63 The traditional Mesa build system is based on a collection of pre-defined
64 system configurations.
65 </p>
66 <p>
67 To see the list of configurations, just type <code>make</code>.
68 Then choose a configuration from the list and type <code>make</code>
69 <em>configname</em>.
70 </p>
71
72 <p>
73 Mesa may be built in several different ways using the predefined configurations:
74 </p>
75 <ul>
76 <li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
77 a software renderer using Xlib to do all rendering.
78 The libGL.so library will be a self-contained rendering library that will
79 allow you to run OpenGL/GLX applications on any X server (regardless of
80 whether it supports the GLX X server extension).
81 You will <em>not</em> be able to use hardware 3D acceleration.
82 <p>
83 To compile stand-alone Mesa type <code>make</code> in the top-level directory.
84 You'll see a list of supported system configurations.
85 Choose one from the list (such as linux-x86), and type:
86 </p>
87 <pre>
88 make linux-x86
89 </pre>
90 <p>This will produce libGL.so and several other libraries</p>
91 </li>
92
93 <li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
94 accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
95 The libGL.so library will support the GLX extension and will load/use
96 the DRI hardware drivers.
97
98
99 <p>
100 Build Mesa and the DRI hardware drivers by running
101 </p>
102 <pre>
103 make linux-dri
104 </pre>
105 <p>
106 There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
107 and <code>linux-ppc</code> configurations which are optimized for those
108 architectures.
109 </p>
110 <p>
111 Make sure you have the prerequisite versions of DRM and Xserver mentioned
112 above.
113 </p>
114
115 </li>
116
117 </ul>
118
119
120 <p>
121 Later, if you want to rebuild for a different configuration run
122 <code>make realclean</code> before rebuilding.
123 </p>
124
125
126 <a name="libs">
127 <h3>1.4 The libraries</h3>
128
129 <p>
130 When compilation has finished, look in the top-level <code>lib/</code>
131 (or <code>lib64/</code>) directory.
132 You'll see a set of library files similar to this:
133 </p>
134 <pre>
135 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
136 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
137 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
138 lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
139 lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
140 -rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
141 lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
142 lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
143 -rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
144 lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1*
145 lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0*
146 -rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0*
147 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
148 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
149 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
150 </pre>
151
152 <p>
153 <b>libGL</b> is the main OpenGL library (i.e. Mesa).
154 <br>
155 <b>libGLU</b> is the OpenGL Utility library.
156 <br>
157 <b>libglut</b> is the GLUT library.
158 <br>
159 <b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library.
160 <br>
161 <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
162 </p>
163
164 <p>
165 If you built the DRI hardware drivers, you'll also see the DRI drivers:
166 </p>
167 <pre>
168 -rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so
169 -rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so
170 -rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so
171 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
172 -rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
173 -rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
174 -rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
175 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
176 -rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
177 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
178 -rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
179 -rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
180 -rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so
181 -rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so
182 -rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so
183 -rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so
184 </pre>
185
186
187 <a name="demos">
188 <h3>1.5 Running the demos</h3>
189
190 <p>
191 If you downloaded/unpacked the MesaDemos-x.y.z.tar.gz archive or
192 obtained Mesa from CVS, the <b>progs/</b> directory will contain a
193 bunch of demonstration programs.
194 </p>
195
196 <p>
197 Before running a demo, you'll probably have to set two environment variables
198 to indicate where the libraries are located. For example:
199 <p>
200 <blockquote>
201 <b>cd lib/</b>
202 <br>
203 <b>export LD_LIBRARY_PATH=${PWD}</b>
204 <br>
205 <b>export LIBGL_DRIVERS_PATH=${PWD}</b> (if using DRI drivers)
206 </blockquote>
207
208 <p>
209 Next, change to the Mesa/demos/ directory:
210 </p>
211 <blockquote>
212 <b>cd ../progs/demos</b>
213 </blockquote>
214
215 <p>
216 Run a demo such as gears:
217 </p>
218 <blockquote>
219 <b>./gears</b>
220 </blockquote>
221
222 <p>
223 If this doesn't work, try the <b>Mesa/progs/xdemos/glxinfo</b> program
224 and see that it prints the expected Mesa version number.
225 </p>
226
227 <p>
228 If you're using Linux or a similar OS, verify that the demo program is
229 being linked with the proper library files:
230 </p>
231 <blockquote>
232 <b>ldd gears</b>
233 </blockquote>
234
235 <p>
236 You should see something like this:
237 </p>
238 <pre>
239 libglut.so.3 => /home/brian/Mesa/lib/libglut.so.3 (0x40013000)
240 libGLU.so.1 => /home/brian/Mesa/lib/libGLU.so.1 (0x40051000)
241 libGL.so.1 => /home/brian/Mesa/lib/libGL.so.1 (0x400e0000)
242 libc.so.6 => /lib/i686/libc.so.6 (0x42000000)
243 libm.so.6 => /lib/i686/libm.so.6 (0x403da000)
244 libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x403fc000)
245 libXmu.so.6 => /usr/X11R6/lib/libXmu.so.6 (0x404da000)
246 libXt.so.6 => /usr/X11R6/lib/libXt.so.6 (0x404f1000)
247 libXi.so.6 => /usr/X11R6/lib/libXi.so.6 (0x40543000)
248 libstdc++.so.5 => /usr/lib/libstdc++.so.5 (0x4054b000)
249 libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x405fd000)
250 libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x40605000)
251 libpthread.so.0 => /lib/i686/libpthread.so.0 (0x40613000)
252 /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)
253 libdl.so.2 => /lib/libdl.so.2 (0x40644000)
254 libSM.so.6 => /usr/X11R6/lib/libSM.so.6 (0x40647000)
255 libICE.so.6 => /usr/X11R6/lib/libICE.so.6 (0x40650000)
256 </pre>
257
258 <p>
259 Retrace your steps if this doesn't look right.
260 </p>
261
262
263 <a name="install">
264 <H3>1.6 Installing the header and library files</H3>
265
266 <p>
267 The standard location for the OpenGL header files on Unix-type systems is
268 in <code>/usr/include/GL/</code>.
269 The standard location for the libraries is <code>/usr/lib/</code>.
270 For more information see, the
271 <a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent">
272 Linux/OpenGL ABI specification</a>.
273 </p>
274
275 <p>
276 If you'd like Mesa to co-exist with another implementation of OpenGL that's
277 already installed, you'll have to choose different directories, like
278 <code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>.
279 </p>
280
281 <p>
282 To install Mesa's headers and libraries, run <code>make install</code>.
283 But first, check the Mesa/configs/default file and examine the values
284 of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
285 Change them if needed, then run <code>make install</code>.
286 </p>
287
288 <p>
289 The variable
290 <b>DESTDIR</b> may also be used to install the contents to a temporary
291 staging directory.
292 This can be useful for package management.
293 For example: <code>make install DESTDIR=/somepath/</code>
294 </p>
295
296 <p>
297 Note: at runtime you can use the LD_LIBRARY_PATH environment variable
298 (on Linux at least) to switch
299 between the Mesa libraries and other vendor's libraries whenever you want.
300 This is a handy way to compare multiple OpenGL implementations.
301 </p>
302
303
304 <a name="pkg-config">
305 <H3>1.7 Building OpenGL programs with pkg-config</H3>
306
307 <p>
308 Running <code>make install</code> will install package configuration files
309 for the pkg-config utility.
310 </p>
311
312 <p>
313 When compiling your OpenGL application you can use pkg-config to determine
314 the proper compiler and linker flags.
315 </p>
316
317 <p>
318 For example, compiling and linking a GLUT application can be done with:
319 </p>
320 <pre>
321 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
322 </pre>
323
324 <br>
325
326 <a name="windows">
327 <H2>2. Windows Compilation and Installation</H1>
328
329 <p>
330 Please see the <a href="README.WIN32">README.WIN32</a> file.
331 </p>
332
333
334
335 <a name="other">
336 <H2>3. Other systems</H1>
337
338 <p>
339 Documentation for other environments (some may be very out of date):
340 </p>
341
342 <UL>
343 <li><A HREF="README.VMS">README.VMS</A> - VMS
344 <LI><A HREF="README.GGI">README.GGI</A> - GGI
345 <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
346 <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
347 <LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
348 <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
349 <LI><A HREF="README.DJ">README.DJ</A> - DJGPP
350 <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
351 <LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
352 <LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
353 <LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
354 <LI><A HREF="README.OS2">README.OS2</A> - OS/2
355 <LI><A HREF="README.WINDML">README.WINDML</A> - WindML
356 </UL>
357
358
359
360
361 </body>
362 </html>