1 Compiling and Installing
2 ========================
4 #. `Prerequisites for building <#prereq-general>`__
6 - `General prerequisites <#prereq-general>`__
7 - `For DRI and hardware acceleration <#prereq-dri>`__
9 #. `Building with meson <#meson>`__
10 #. `Building with SCons (Windows/Linux) <#scons>`__
11 #. `Building with AOSP (Android) <#android>`__
12 #. `Library Information <#libs>`__
13 #. `Building OpenGL programs with pkg-config <#pkg-config>`__
17 1. Prerequisites for building
18 -----------------------------
26 - `meson <https://mesonbuild.com>`__ is required when building on \*nix
27 platforms and is supported on windows.
28 - `SCons <http://www.scons.org/>`__ is an alternative for building on
30 - Android Build system when building as native Android component. Meson
31 is used when when building ARC.
36 The following compilers are known to work, if you know of others or
37 you're willing to maintain support for other compiler get in touch.
39 - GCC 4.2.0 or later (some parts of Mesa may require later versions)
40 - clang - exact minimum requirement is currently unknown.
41 - Microsoft Visual Studio 2015 or later is required, for building on
44 Third party/extra tools.
45 ^^^^^^^^^^^^^^^^^^^^^^^^
47 - `Python <https://www.python.org/>`__ - Python is required. When
48 building with scons 2.7 is required. When building with meson 3.5 or
50 - `Python Mako module <http://www.makotemplates.org/>`__ - Python Mako
51 module is required. Version 0.8.0 or later should work.
52 - lex / yacc - for building the Mesa IR and GLSL compiler.
54 On Linux systems, flex and bison versions 2.5.35 and 2.4.1,
55 respectively, (or later) should work. On Windows with MinGW, install
60 mingw-get install msys-flex msys-bison
62 For MSVC on Windows, install `Win
63 flex-bison <http://winflexbison.sourceforge.net/>`__.
65 **Note**: Some versions can be buggy (eg. flex 2.6.2) so do try others
73 The requirements depends on the features selected at configure stage.
74 Check/install the respective -devel package as prompted by the configure
77 Here are some common ways to retrieve most/all of the dependencies based
78 on the packaging tool used by your distro.
82 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
83 yum-builddep mesa # yum Fedora, OpenSuse(?)
84 dnf builddep mesa # dnf Fedora
85 apt-get build-dep mesa # Debian and derivatives
90 2. Building with meson
91 ----------------------
93 **Meson >= 0.46.0 is required**
95 Meson is the latest build system in mesa, it is currently able to build
96 for \*nix systems like Linux and BSD, macOS, Haiku, and Windows.
98 The general approach is:
104 sudo ninja -C builddir/ install
106 On windows you can also use the visual studio backend
110 meson builddir --backend=vs
114 Please read the `detailed meson instructions <meson.html>`__ for more
119 3. Building with SCons (Windows/Linux)
120 --------------------------------------
122 To build Mesa with SCons on Linux or Windows do
128 The build output will be placed in
129 build/\ *platform*-*machine*-*debug*/..., where *platform* is for
130 example linux or windows, *machine* is x86 or x86_64, optionally
131 followed by -debug for debug builds.
133 To build Mesa with SCons for Windows on Linux using the MinGW
134 crosscompiler toolchain do
138 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
142 - build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa
143 + Gallium + softpipe (or llvmpipe), binary compatible with Windows's
146 Put them all in the same directory to test them. Additional information
147 is available in `README.WIN32 <README.WIN32>`__.
151 4. Building with AOSP (Android)
152 -------------------------------
154 Currently one can build Mesa for Android as part of the AOSP project,
155 yet your experience might vary.
157 In order to achieve that one should update their local manifest to point
158 to the upstream repo, set the appropriate BOARD_GPU_DRIVERS and build
159 the libGLES_mesa library.
161 FINISHME: Improve on the instructions add references to Rob H
162 repos/Jenkins, Android-x86 and/or other resources.
166 5. Library Information
167 ----------------------
169 When compilation has finished, look in the top-level ``lib/`` (or
170 ``lib64/``) directory. You'll see a set of library files similar to
175 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
176 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
177 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
178 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
179 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
180 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
182 **libGL** is the main OpenGL library (i.e. Mesa), while **libOSMesa** is
183 the OSMesa (Off-Screen) interface library.
185 If you built the DRI hardware drivers, you'll also see the DRI drivers:
189 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
190 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
191 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
192 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
194 If you built with Gallium support, look in lib/gallium/ for
195 Gallium-based versions of libGL and device drivers.
199 6. Building OpenGL programs with pkg-config
200 -------------------------------------------
202 Running ``ninja install`` will install package configuration files for
203 the pkg-config utility.
205 When compiling your OpenGL application you can use pkg-config to
206 determine the proper compiler and linker flags.
208 For example, compiling and linking a GLUT application can be done with:
212 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo