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1 <html>
2
3 <title>OpenGL ES</title>
4
5 <head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
6
7 <body>
8
9 <h1>OpenGL ES</h1>
10
11 <p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
12 OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
13 target="_parent"> http://www.khronos.org/opengles/</a>.</p>
14
15 <p>OpenGL ES depends on a working EGL implementation. Please refer to
16 <a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
17
18 <h2>Build the Libraries</h2>
19 <ol>
20 <li>Run <code>configure</code> with <code>--enable-gles-overlay</code> and enable the Gallium driver for your hardware.</li>
21 <li>Build and install Mesa as usual.</li>
22 </ol>
23
24 Alternatively, if XCB-DRI2 is installed on the system, one can use
25 <code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
26
27 <ol>
28 <li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
29 <li>Build and install Mesa as usual.</li>
30 </ol>
31
32 <p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
33 EGL drivers for your hardware.</p>
34
35 <h2>Run the Demos</h2>
36
37 <p>There are some demos in <code>progs/egl/</code>. You can use them to test
38 your build. For example,</p>
39
40 <pre>
41 $ cd progs/egl/eglut
42 $ make
43 $ cd ../opengles1
44 $ make
45 $ ./torus_x11
46 </pre>
47
48 <h2>Developers</h2>
49
50 <h3>Internal Libraries</h3>
51
52 <table border="1" style="text-align: center;">
53 <tr><td>Library Name</td><td>Used By</td><td>Enabled</td><td>OpenGL</td><td>OpenGL ES 1.x</td><td>OpenGL ES 2.x</td></tr>
54 <tr><td><code>libmesa.a</td><td>Classic DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
55 <tr><td><code>libmesagallium.a</td><td>Gallium EGL and DRI drivers</td><td>y</td><td>y</td><td>--enable-gles1</td><td>--enable-gles2</td></tr>
56 <tr><td><code>libes1gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>y</td><td>n</td></tr>
57 <tr><td><code>libes2gallium.a</td><td>Gallium EGL drivers</td><td>--enable-gles-overlay</td><td>n</td><td>n</td><td>y</td></tr>
58 </table>
59
60 <h3>Dispatch Table</h3>
61
62 <p>OpenGL ES has an additional indirection when dispatching fucntions</p>
63
64 <pre>
65 Mesa: glFoo() --&gt; _mesa_Foo()
66 OpenGL ES: glFoo() --&gt; _es_Foo() --&gt; _mesa_Foo()
67 </pre>
68
69 <p>The indirection serves several purposes</p>
70
71 <ul>
72 <li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
73 <li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
74 <li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
75 </ul>
76
77 <p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
78
79 </body>
80 </html>