x11/dri3: Don't open-code ARRAY_SIZE
[mesa.git] / docs / osmesa.html
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5 <title>Off-screen Rendering</title>
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8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Off-screen Rendering</h1>
18
19
20 <p>
21 Mesa's off-screen interface is used for rendering into user-allocated memory
22 without any sort of window system or operating system dependencies.
23 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
24 rather than a window on your display.
25 </p>
26
27 <p>
28 The OSMesa API provides three basic functions for making off-screen
29 renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
30 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
31 more information about the API functions.
32 </p>
33
34 <p>
35 The OSMesa interface may be used with any of three software renderers:
36 </p>
37 <ol>
38 <li>llvmpipe - this is the high-performance Gallium LLVM driver
39 <li>softpipe - this it the reference Gallium software driver
40 <li>swrast - this is the legacy Mesa software rasterizer
41 </ol>
42
43
44 <p>
45 There are several examples of OSMesa in the mesa/demos repository.
46 </p>
47
48 <h1>Building OSMesa</h1>
49
50 <p>
51 Configure and build Mesa with something like:
52
53 <pre>
54 configure --enable-osmesa --disable-driglx-direct --disable-dri --with-gallium-drivers=swrast
55 make
56 </pre>
57
58 <p>
59 Make sure you have LLVM installed first if you want to use the llvmpipe driver.
60 </p>
61
62 <p>
63 When the build is complete you should find:
64 </p>
65 <pre>
66 lib/libOSMesa.so (swrast-based OSMesa)
67 lib/gallium/libOSMsea.so (gallium-based OSMesa)
68 </pre>
69
70 <p>
71 Set your LD_LIBRARY_PATH to point to one directory or the other to select
72 the library you want to use.
73 </p>
74
75 <p>
76 When you link your application, link with -lOSMesa
77 </p>
78
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80 </body>
81 </html>