docs: convert last traces of progs to mesa/demos repository
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3 <head>
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5 <title>Off-screen Rendering</title>
6 <link rel="stylesheet" type="text/css" href="mesa.css">
7 </head>
8 <body>
9
10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
12 </div>
13
14 <iframe src="contents.html"></iframe>
15 <div class="content">
16
17 <h1>Off-screen Rendering</h1>
18
19
20 <p>
21 Mesa's off-screen rendering interface is used for rendering into
22 user-allocated blocks of memory.
23 That is, the GL_FRONT colorbuffer is actually a buffer in main memory,
24 rather than a window on your display.
25 There are no window system or operating system dependencies.
26 One potential application is to use Mesa as an off-line, batch-style renderer.
27 </p>
28
29 <p>
30 The <b>OSMesa</b> API provides three basic functions for making off-screen
31 renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
32 OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for
33 more information about the API functions.
34 </p>
35
36 <p>
37 There are several examples of OSMesa in the mesa/demos repository.
38 </p>
39
40
41 <h2>Deep color channels</h2>
42
43 <p>
44 For some applications 8-bit color channels don't have sufficient
45 precision.
46 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
47 When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
48 8 bytes.
49 When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
50 16 bytes.
51 </p>
52
53 <p>
54 Before version 6.5.1, Mesa had to be recompiled to support exactly
55 one of 8, 16 or 32-bit channels.
56 With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
57 and render into any of the smaller size channels.
58 For example, if Mesa's compiled for 32-bit channels, you can also render
59 16 and 8-bit channel images.
60 </p>
61
62 <p>
63 To build Mesa/OSMesa for 16 and 8-bit color channel support:
64 <pre>
65 make realclean
66 make linux-osmesa16
67 </pre>
68
69 <p>
70 To build Mesa/OSMesa for 32, 16 and 8-bit color channel support:
71 <pre>
72 make realclean
73 make linux-osmesa32
74 </pre>
75
76 <p>
77 You'll wind up with a library named libOSMesa16.so or libOSMesa32.so.
78 Otherwise, most Mesa configurations build an 8-bit/channel libOSMesa.so library
79 by default.
80 </p>
81
82 <p>
83 If performance is important, compile Mesa for the channel size you're
84 most interested in.
85 </p>
86
87 <p>
88 If you need to compile on a non-Linux platform, copy Mesa/configs/linux-osmesa16
89 to a new config file and edit it as needed. Then, add the new config name to
90 the top-level Makefile. Send a patch to the Mesa developers too, if you're
91 inclined.
92 </p>
93
94 </div>
95 </body>
96 </html>