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5 <title>Gallium Post-processing</title>
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10 <h1>Gallium Post-processing</h1>
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12 <p>
13 The Gallium drivers support user-defined image post-processing.
14 At the end of drawing a frame a post-processing filter can be applied to
15 the rendered image.
16 Example filters include morphological antialiasing and cell shading.
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19 <p>
20 The filters can be toggled per-app via driconf, or per-session via the
21 corresponding environment variables.
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24 <p>
25 Multiple filters can be used together.
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29 <h2>PP environment variables</h2>
30
31 <ul>
32 <li>PP_DEBUG - If defined debug information will be printed to stderr.
33 </ul>
34
35 <h2>Current filters</h2>
36
37 <ul>
38 <li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
39 These are basic filters for easy testing of the PP queue.
40 <li>pp_jimenezmlaa, pp_jimenezmlaa_color -
41 <a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
42 is a morphological antialiasing filter.
43 The two versions use depth and color data, respectively.
44 Which works better depends on the app - depth will not blur text, but it will
45 miss transparent textures for example.
46 Set to a number from 2 to 32, roughly corresponding to quality.
47 Numbers higher than 8 see minimizing gains.
48 <li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
49 </ul>
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