autotools: Add tegra to AM_DISTCHECK_CONFIGURE_FLAGS
[mesa.git] / docs / relnotes / 10.5.7.html
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5 <title>Mesa Release Notes</title>
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
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15 <div class="content">
16
17 <h1>Mesa 10.5.7 Release Notes / June 07, 2015</h1>
18
19 <p>
20 Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release.
21 </p>
22 <p>
23 Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
27 3.3 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz
35 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42 <h2>Bug fixes</h2>
43
44 <p>This list is likely incomplete.</p>
45
46 <ul>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li>
49
50 </ul>
51
52
53 <h2>Changes</h2>
54
55 <p>Ben Widawsky (1):</p>
56 <ul>
57 <li>i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)</li>
58 </ul>
59
60 <p>Emil Velikov (4):</p>
61 <ul>
62 <li>docs: Add sha256sums for the 10.5.6 release</li>
63 <li>get-pick-list.sh: Require explicit "10.5" for nominating stable patches</li>
64 <li>cherry-ignore: add clover build fix not applicable for 10.5</li>
65 <li>Update version to 10.5.7</li>
66 </ul>
67
68 <p>Ilia Mirkin (18):</p>
69 <ul>
70 <li>nvc0/ir: set ftz when sources are floats, not just destinations</li>
71 <li>nv50/ir: guess that the constant offset is the starting slot of array</li>
72 <li>nvc0/ir: LOAD's can't be used for shader inputs</li>
73 <li>nvc0: a geometry shader can have up to 1024 vertices output</li>
74 <li>nv50/ir: avoid messing up arg1 of PFETCH</li>
75 <li>nv30: don't leak fragprog consts</li>
76 <li>nv30: avoid leaking render state and draw shaders</li>
77 <li>nv30: fix clip plane uploads and enable changes</li>
78 <li>nv30/draw: avoid leaving stale pointers in draw state</li>
79 <li>nv30/draw: draw expects constbuf size in bytes, not vec4 units</li>
80 <li>st/mesa: don't leak glsl_to_tgsi object on link failure</li>
81 <li>glsl: avoid leaking linked gl_shader when there's a late linker error</li>
82 <li>nv30/draw: fix indexed draws with swtnl path and a resource index buffer</li>
83 <li>nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM</li>
84 <li>nv30/draw: allocate vertex buffers in gart</li>
85 <li>nv30/draw: switch varying hookup logic to know about texcoords</li>
86 <li>nv30: falling back to draw path for edgeflag does no good</li>
87 <li>nv30: avoid doing extra work on clear and hitting unexpected states</li>
88 </ul>
89
90 <p>Jason Ekstrand (1):</p>
91 <ul>
92 <li>i965/fs: Fix implied_mrf_writes for scratch writes</li>
93 </ul>
94
95 <p>Marek Olšák (1):</p>
96 <ul>
97 <li>st/dri: fix postprocessing crash when there's no depth buffer</li>
98 </ul>
99
100
101 </div>
102 </body>
103 </html>