docs/features: add shader buffer and atomic support for llvmpipe
[mesa.git] / docs / relnotes / 10.6.5.html
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11 The Mesa 3D Graphics Library
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16
17 <h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1>
18
19 <p>
20 Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release.
21 </p>
22 <p>
23 Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.3. OpenGL
27 3.3 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 afe290fc7af75a25df5ee52396a9f09e5dba85fb3e159304bdda265b8564b0d4 mesa-10.6.5.tar.gz
35 fb6fac3c85bcfa9d06b8dd439169f23f0c0924a88e44362e738b99b1feff762f mesa-10.6.5.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42 <h2>Bug fixes</h2>
43
44 <p>This list is likely incomplete.</p>
45
46 <ul>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li>
53
54 </ul>
55
56
57 <h2>Changes</h2>
58
59 <p>Adam Jackson (1):</p>
60 <ul>
61 <li>glx: Fix __glXWireToEvent for BufferSwapComplete</li>
62 </ul>
63
64 <p>Alex Deucher (2):</p>
65 <ul>
66 <li>radeonsi: add new OLAND pci id</li>
67 <li>radeonsi: properly set the raster_config for KV</li>
68 </ul>
69
70 <p>Emil Velikov (4):</p>
71 <ul>
72 <li>docs: add sha256 checksums for 10.6.4</li>
73 <li>vc4: add missing nir include, to fix the build</li>
74 <li>Revert "radeonsi: properly set the raster_config for KV"</li>
75 <li>Update version to 10.6.5</li>
76 </ul>
77
78 <p>Frank Binns (1):</p>
79 <ul>
80 <li>egl/x11: don't abort when creating a DRI2 drawable fails</li>
81 </ul>
82
83 <p>Ilia Mirkin (3):</p>
84 <ul>
85 <li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li>
86 <li>gm107/ir: indirect handle goes first on maxwell also</li>
87 <li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li>
88 </ul>
89
90 <p>Jason Ekstrand (4):</p>
91 <ul>
92 <li>meta/copy_image: Stash off the scissor</li>
93 <li>mesa/formats: Only do byteswapping for packed formats</li>
94 <li>mesa/formats: Fix swizzle flipping for big-endian targets</li>
95 <li>mesa/formats: Don't flip channels of null array formats</li>
96 </ul>
97
98 <p>Marek Olšák (3):</p>
99 <ul>
100 <li>radeonsi: fix polygon offset scale</li>
101 <li>r600g: fix polygon offset scale</li>
102 <li>r600g: allow setting geometry shader sampler states</li>
103 </ul>
104
105 <p>Neil Roberts (1):</p>
106 <ul>
107 <li>i965/bdw: Fix setting the instancing state for the SGVS element</li>
108 </ul>
109
110 <p>Oded Gabbay (2):</p>
111 <ul>
112 <li>mesa: clear existing swizzle info before bitwise-OR</li>
113 <li>mesa/formats: don't byteswap when building array formats</li>
114 </ul>
115
116 <p>Renaud Gaubert (1):</p>
117 <ul>
118 <li>glsl: avoid compiler's segfault when processing operators with void arguments</li>
119 </ul>
120
121
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