docs/features: add shader buffer and atomic support for llvmpipe
[mesa.git] / docs / relnotes / 11.0.1.html
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11 The Mesa 3D Graphics Library
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17 <h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1>
18
19 <p>
20 Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.
21 </p>
22 <p>
23 Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.1. OpenGL
27 4.1 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz
35 43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42 <h2>Bug fixes</h2>
43
44 <p>This list is likely incomplete.</p>
45
46 <ul>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
53
54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
55
56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
57
58 </ul>
59
60
61 <h2>Changes</h2>
62
63 <p>Antia Puentes (2):</p>
64 <ul>
65 <li>i965/vec4: Fix saturation errors when coalescing registers</li>
66 <li>i965/vec4_nir: Load constants as integers</li>
67 </ul>
68
69 <p>Anuj Phogat (1):</p>
70 <ul>
71 <li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li>
72 </ul>
73
74 <p>Emil Velikov (2):</p>
75 <ul>
76 <li>docs: add sha256 checksums for 11.0.0</li>
77 <li>Update version to 11.0.1</li>
78 </ul>
79
80 <p>Iago Toral Quiroga (1):</p>
81 <ul>
82 <li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
83 </ul>
84
85 <p>Ian Romanick (5):</p>
86 <ul>
87 <li>t_dd_dmatmp: Make "count" actually be the count</li>
88 <li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
89 <li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
90 <li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
91 <li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
92 </ul>
93
94 <p>Ilia Mirkin (6):</p>
95 <ul>
96 <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
97 <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
98 <li>freedreno/a3xx: fix blending of L8 format</li>
99 <li>nv50,nvc0: detect underlying resource changes and update tic</li>
100 <li>nv50,nvc0: flush texture cache in presence of coherent bufs</li>
101 <li>radeonsi: load fmask ptr relative to the resources array</li>
102 </ul>
103
104 <p>Jason Ekstrand (2):</p>
105 <ul>
106 <li>nir: Fix a bunch of ralloc parenting errors</li>
107 <li>i965/vec4: Don't reswizzle hardware registers</li>
108 </ul>
109
110 <p>Jeremy Huddleston (1):</p>
111 <ul>
112 <li>configure.ac: Add support to enable read-only text segment on x86.</li>
113 </ul>
114
115 <p>Ray Strode (1):</p>
116 <ul>
117 <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
118 </ul>
119
120 <p>Tapani Pälli (2):</p>
121 <ul>
122 <li>mesa: fix errors when reading depth with glReadPixels</li>
123 <li>i965: fix textureGrad for cubemaps</li>
124 </ul>
125
126 <p>Ulrich Weigand (1):</p>
127 <ul>
128 <li>mesa: Fix texture compression on big-endian systems</li>
129 </ul>
130
131
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