docs/features: add shader buffer and atomic support for llvmpipe
[mesa.git] / docs / relnotes / 11.0.4.html
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11 The Mesa 3D Graphics Library
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17 <h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1>
18
19 <p>
20 Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release.
21 </p>
22 <p>
23 Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.1. OpenGL
27 4.1 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz
35 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42 <h2>Bug fixes</h2>
43
44 <p>This list is likely incomplete.</p>
45
46 <ul>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
53
54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
55
56 </ul>
57
58
59 <h2>Changes</h2>
60
61 <p>Alejandro Piñeiro (2):</p>
62 <ul>
63 <li>i965/vec4: check writemask when bailing out at register coalesce</li>
64 <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
65 </ul>
66
67 <p>Brian Paul (2):</p>
68 <ul>
69 <li>vbo: fix incorrect switch statement in init_mat_currval()</li>
70 <li>mesa: fix incorrect opcode in save_BlendFunci()</li>
71 </ul>
72
73 <p>Chih-Wei Huang (3):</p>
74 <ul>
75 <li>mesa: android: Fix the incorrect path of sse_minmax.c</li>
76 <li>nv50/ir: use C++11 standard std::unordered_map if possible</li>
77 <li>nv30: include the header of ffs prototype</li>
78 </ul>
79
80 <p>Chris Wilson (1):</p>
81 <ul>
82 <li>i965: Remove early release of DRI2 miptree</li>
83 </ul>
84
85 <p>Dave Airlie (1):</p>
86 <ul>
87 <li>mesa/uniforms: fix get_uniform for doubles (v2)</li>
88 </ul>
89
90 <p>Emil Velikov (1):</p>
91 <ul>
92 <li>docs: add sha256 checksums for 11.0.3</li>
93 </ul>
94
95 <p>Francisco Jerez (5):</p>
96 <ul>
97 <li>i965: Don't tell the hardware about our UAV access.</li>
98 <li>mesa: Expose function to calculate whether a shader image unit is valid.</li>
99 <li>mesa: Skip redundant texture completeness checking during image validation.</li>
100 <li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li>
101 <li>mesa: Get rid of texture-dependent image unit derived state.</li>
102 </ul>
103
104 <p>Ian Romanick (8):</p>
105 <ul>
106 <li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li>
107 <li>ff_fragment_shader: Use binding to set the sampler unit</li>
108 <li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li>
109 <li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li>
110 <li>glsl: Only set ir_variable::constant_value for const-decorated variables</li>
111 <li>glsl: Restrict initializers for global variables to constant expression in ES</li>
112 <li>glsl: Add method to determine whether an expression contains the sequence operator</li>
113 <li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li>
114 </ul>
115
116 <p>Ilia Mirkin (1):</p>
117 <ul>
118 <li>nouveau: make sure there's always room to emit a fence</li>
119 </ul>
120
121 <p>Indrajit Das (1):</p>
122 <ul>
123 <li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li>
124 </ul>
125
126 <p>Jonathan Gray (1):</p>
127 <ul>
128 <li>configure.ac: ensure RM is set</li>
129 </ul>
130
131 <p>Krzysztof Sobiecki (1):</p>
132 <ul>
133 <li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li>
134 </ul>
135
136 <p>Leo Liu (1):</p>
137 <ul>
138 <li>st/omx/dec/h264: fix field picture type 0 poc disorder</li>
139 </ul>
140
141 <p>Marek Olšák (3):</p>
142 <ul>
143 <li>st/mesa: fix clip state dependencies</li>
144 <li>radeonsi: fix a GS copy shader leak</li>
145 <li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li>
146 </ul>
147
148 <p>Nicolai Hähnle (1):</p>
149 <ul>
150 <li>u_vbuf: fix vb slot assignment for translated buffers</li>
151 </ul>
152
153 <p>Rob Clark (1):</p>
154 <ul>
155 <li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li>
156 </ul>
157
158 <p>Tapani Pälli (3):</p>
159 <ul>
160 <li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li>
161 <li>mesa: Set api prefix to version string when overriding version</li>
162 <li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li>
163 </ul>
164
165
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