docs/features: add shader buffer and atomic support for llvmpipe
[mesa.git] / docs / relnotes / 11.1.2.html
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11 The Mesa 3D Graphics Library
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16
17 <h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
18
19 <p>
20 Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
21 </p>
22 <p>
23 Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.1. OpenGL
27 4.1 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
35 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42 <h2>Bug fixes</h2>
43
44 <p>This list is likely incomplete.</p>
45
46 <ul>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
53
54 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
55
56 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
57
58 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
59
60 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
61
62 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
63
64 </ul>
65
66
67 <h2>Changes</h2>
68
69 <p>Ben Widawsky (1):</p>
70 <ul>
71 <li>i965/bxt: Fix conservative wm thread counts.</li>
72 </ul>
73
74 <p>Dave Airlie (1):</p>
75 <ul>
76 <li>glsl: fix subroutine lowering reusing actual parmaters</li>
77 </ul>
78
79 <p>Emil Velikov (6):</p>
80 <ul>
81 <li>docs: add sha256 checksums for 11.1.1</li>
82 <li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
83 <li>i915: correctly parse/set the context flags</li>
84 <li>targets/dri: android: use WHOLE static libraries</li>
85 <li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
86 <li>Update version to 11.1.2</li>
87 </ul>
88
89 <p>Eric Anholt (2):</p>
90 <ul>
91 <li>vc4: Don't record the seqno of a failed job submit.</li>
92 <li>vc4: Throttle outstanding rendering after submission.</li>
93 </ul>
94
95 <p>François Tigeot (1):</p>
96 <ul>
97 <li>gallium: Add DragonFly support</li>
98 </ul>
99
100 <p>Grazvydas Ignotas (1):</p>
101 <ul>
102 <li>r600g: don't leak driver const buffers</li>
103 </ul>
104
105 <p>Ian Romanick (2):</p>
106 <ul>
107 <li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
108 <li>meta: Use internal functions to set texture parameters</li>
109 </ul>
110
111 <p>Ilia Mirkin (6):</p>
112 <ul>
113 <li>st/mesa: use surface format to generate mipmaps when available</li>
114 <li>glsl: always compute proper varying type, irrespective of varying packing</li>
115 <li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
116 <li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
117 <li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
118 <li>st/mesa: treat a write as a read for range purposes</li>
119 </ul>
120
121 <p>Jason Ekstrand (3):</p>
122 <ul>
123 <li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
124 <li>i965/fs/generator: Take an actual shader stage rather than a string</li>
125 <li>i965/fs: Always set channel 2 of texture headers in some stages</li>
126 </ul>
127
128 <p>Jose Fonseca (2):</p>
129 <ul>
130 <li>scons: Conditionally use DRM module on pipe-loader.</li>
131 <li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
132 </ul>
133
134 <p>Karol Herbst (1):</p>
135 <ul>
136 <li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
137 </ul>
138
139 <p>Kenneth Graunke (2):</p>
140 <ul>
141 <li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
142 <li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
143 </ul>
144
145 <p>Leo Liu (2):</p>
146 <ul>
147 <li>vl: add zig zag scan for list 4x4</li>
148 <li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
149 </ul>
150
151 <p>Marek Olšák (1):</p>
152 <ul>
153 <li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
154 </ul>
155
156 <p>Nicolai Hähnle (11):</p>
157 <ul>
158 <li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
159 <li>st/mesa: use _mesa_delete_buffer_object</li>
160 <li>radeon: use _mesa_delete_buffer_object</li>
161 <li>i915: use _mesa_delete_buffer_object</li>
162 <li>i965: use _mesa_delete_buffer_object</li>
163 <li>util/u_pstipple.c: copy immediates during transformation</li>
164 <li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
165 <li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
166 <li>radeonsi: add DCC buffer for sampler views on new CS</li>
167 <li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
168 <li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
169 </ul>
170
171 <p>Timothy Arceri (4):</p>
172 <ul>
173 <li>glsl: fix segfault linking subroutine uniform with explicit location</li>
174 <li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
175 <li>glsl: fix interface block error message</li>
176 <li>glsl: create helper to remove outer vertex index array used by some stages</li>
177 </ul>
178
179
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