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11 <h1>The Mesa
3D Graphics Library
</h1>
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17 <h1>Mesa
17.2.8 Release Notes / December
22,
2017</h1>
20 Mesa
17.2.8 is a bug fix release which fixes bugs found since the
17.2.7 release.
23 Mesa
17.2.8 implements the OpenGL
4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL
4.5. OpenGL
27 4.5 is
<strong>only
</strong> available if requested at context creation
28 because compatibility contexts are not supported.
32 <h2>SHA256 checksums
</h2>
34 c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-
17.2.8.tar.gz
35 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-
17.2.8.tar.xz
47 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug
102710</a> - vkCmdBlitImage with arrayLayers
> 1 fails
</li>
49 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug
103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
</li>
51 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug
103544</a> - Graphical glitches r600 in game this war of mine linux native
</li>
53 <li><a href=
"https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug
103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR
</li>
60 <p>Andres Gomez (
6):
</p>
62 <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.
</li>
63 <li>cherry-ignore: added
17.3 nominations.
</li>
64 <li>cherry-ignore: radv: port merge tess info from anv
</li>
65 <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called
</li>
66 <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too
</li>
67 <li>Update version to
17.2.8</li>
70 <p>Bas Nieuwenhuizen (
2):
</p>
72 <li>spirv: Fix loading an entire block at once.
</li>
73 <li>radv: Fix multi-layer blits.
</li>
76 <p>Brian Paul (
2):
</p>
78 <li>xlib: call _mesa_warning() instead of fprintf()
</li>
79 <li>gallium/aux: include nr_samples in util_resource_size() computation
</li>
82 <p>Emil Velikov (
1):
</p>
84 <li>docs: add sha256 checksums for
17.2.7</li>
87 <p>Iago Toral Quiroga (
1):
</p>
89 <li>i965/vec4: use a temp register to compute offsets for pull loads
</li>
94 <li>radeon/vce: move destroy command before feedback command
</li>
97 <p>Matt Turner (
2):
</p>
99 <li>util: Assume little endian in the absence of platform-specific handling
</li>
100 <li>util: Add a SHA1 unit test program
</li>
103 <p>Roland Scheidegger (
2):
</p>
105 <li>r600: use min_dx10/max_dx10 instead of min/max
</li>
106 <li>r600: use DX10_CLAMP bit in shader setup
</li>