docs: mark KHR_blend_equation_advanced done on a6xx
[mesa.git] / docs / relnotes / 17.2.8.html
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5 <title>Mesa Release Notes</title>
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1>
18
19 <p>
20 Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release.
21 </p>
22 <p>
23 Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation
28 because compatibility contexts are not supported.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz
35 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40 <p>None</p>
41
42
43 <h2>Bug fixes</h2>
44
45 <ul>
46
47 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
50
51 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
52
53 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
54
55 </ul>
56
57
58 <h2>Changes</h2>
59
60 <p>Andres Gomez (6):</p>
61 <ul>
62 <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
63 <li>cherry-ignore: added 17.3 nominations.</li>
64 <li>cherry-ignore: radv: port merge tess info from anv</li>
65 <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
66 <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li>
67 <li>Update version to 17.2.8</li>
68 </ul>
69
70 <p>Bas Nieuwenhuizen (2):</p>
71 <ul>
72 <li>spirv: Fix loading an entire block at once.</li>
73 <li>radv: Fix multi-layer blits.</li>
74 </ul>
75
76 <p>Brian Paul (2):</p>
77 <ul>
78 <li>xlib: call _mesa_warning() instead of fprintf()</li>
79 <li>gallium/aux: include nr_samples in util_resource_size() computation</li>
80 </ul>
81
82 <p>Emil Velikov (1):</p>
83 <ul>
84 <li>docs: add sha256 checksums for 17.2.7</li>
85 </ul>
86
87 <p>Iago Toral Quiroga (1):</p>
88 <ul>
89 <li>i965/vec4: use a temp register to compute offsets for pull loads</li>
90 </ul>
91
92 <p>Leo Liu (1):</p>
93 <ul>
94 <li>radeon/vce: move destroy command before feedback command</li>
95 </ul>
96
97 <p>Matt Turner (2):</p>
98 <ul>
99 <li>util: Assume little endian in the absence of platform-specific handling</li>
100 <li>util: Add a SHA1 unit test program</li>
101 </ul>
102
103 <p>Roland Scheidegger (2):</p>
104 <ul>
105 <li>r600: use min_dx10/max_dx10 instead of min/max</li>
106 <li>r600: use DX10_CLAMP bit in shader setup</li>
107 </ul>
108
109
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