docs/features: add shader buffer and atomic support for llvmpipe
[mesa.git] / docs / relnotes / 19.0.6.html
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5 <title>Mesa Release Notes</title>
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10 <div class="header">
11 <h1>The Mesa 3D Graphics Library</h1>
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16
17 <h1>Mesa 19.0.6 Release Notes / May 21, 2019</h1>
18
19 <p>
20 Mesa 19.0.6 is a bug fix release which fixes bugs found since the 19.0.5 release.
21 </p>
22 <p>
23 Mesa 19.0.6 implements the OpenGL 4.5 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 4.5. OpenGL
27 4.5 is <strong>only</strong> available if requested at context creation.
28 Compatibility contexts may report a lower version depending on each driver.
29 </p>
30
31
32 <h2>SHA256 checksums</h2>
33 <pre>
34 SHA256: ac8e9ea388ec5c69f5a690190edf8ede602afdbaeea62d49e108057737430ac7 mesa-19.0.6.tar.gz
35 SHA256: 2db2f2fcaa4048b16e066fad76b8a93944f7d06d329972b0f5fd5ce692ce3d24 mesa-19.0.6.tar.xz
36 </pre>
37
38
39 <h2>New features</h2>
40
41 <p>N/A</p>
42
43 <h2>Bug fixes</h2>
44
45
46 <ul>
47
48 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110721">Bug 110721</a> - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris</li>
49
50 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110761">Bug 110761</a> - Huge problems between Mesa and Electron engine apps</li>
51
52 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110784">Bug 110784</a> - [regression][bisected] Reverting 'expose 0 shader binary formats for compat profiles for Qt' causes get_program_binary failures on Iris</li>
53
54 </ul>
55
56 <h2>Changes</h2>
57
58
59 <p>Alok Hota (2):</p>
60 <ul>
61 <li>gallium/swr: Param defaults for unhandled PIPE_CAPs</li>
62 <li>gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen</li>
63 </ul>
64
65 <p>Bas Nieuwenhuizen (1):</p>
66 <ul>
67 <li>nir: Actually propagate progress in nir_opt_move_load_ubo.</li>
68 </ul>
69
70 <p>Chenglei Ren (1):</p>
71 <ul>
72 <li>anv/android: fix missing dependencies issue during parallel build</li>
73 </ul>
74
75 <p>Christian Gmeiner (1):</p>
76 <ul>
77 <li>etnaviv: use the correct uniform dirty bits</li>
78 </ul>
79
80 <p>Dave Airlie (1):</p>
81 <ul>
82 <li>Revert "mesa: unreference current winsys buffers when unbinding winsys buffers"</li>
83 </ul>
84
85 <p>Deepak Rawat (1):</p>
86 <ul>
87 <li>winsys/drm: Fix out of scope variable usage</li>
88 </ul>
89
90 <p>Dylan Baker (6):</p>
91 <ul>
92 <li>docs: Add Sha256 sums for 19.0.5</li>
93 <li>cherry-ignore: Add a commit that was manually backported</li>
94 <li>cherry-ignore: add another 19.1 only patch</li>
95 <li>cherry-ignore: add another 19.1 only patch</li>
96 <li>gallium: wrap u_screen in extern "C" for c++</li>
97 <li>VERSION: bump to 19.0.6</li>
98 </ul>
99
100 <p>Emil Velikov (1):</p>
101 <ul>
102 <li>egl/dri: flesh out and use dri2_create_drawable()</li>
103 </ul>
104
105 <p>Jan Zielinski (1):</p>
106 <ul>
107 <li>swr/rast: fix 32-bit compilation on Linux</li>
108 </ul>
109
110 <p>Lionel Landwerlin (1):</p>
111 <ul>
112 <li>vulkan: fix build dependency issue with generated files</li>
113 </ul>
114
115 <p>Marek Olšák (2):</p>
116 <ul>
117 <li>u_blitter: don't fail mipmap generation for depth formats containing stencil</li>
118 <li>ac: fix a typo in ac_build_wg_scan_bottom</li>
119 </ul>
120
121 <p>Philipp Zabel (1):</p>
122 <ul>
123 <li>etnaviv: fill missing offset in etna_resource_get_handle</li>
124 </ul>
125
126 <p>Rob Clark (3):</p>
127 <ul>
128 <li>freedreno/ir3: dynamic UBO indexing vs 64b pointers</li>
129 <li>freedreno/ir3: set more barrier bits</li>
130 <li>freedreno/a6xx: fix GPU crash on small render targets</li>
131 </ul>
132
133 <p>Sagar Ghuge (1):</p>
134 <ul>
135 <li>intel/compiler: Fix assertions in brw_alu3</li>
136 </ul>
137
138 <p>Samuel Pitoiset (2):</p>
139 <ul>
140 <li>radv: allocate more space in the CS when emitting events</li>
141 <li>radv: do not use gfx fast depth clears for layered depth/stencil images</li>
142 </ul>
143
144 <p>Timothy Arceri (2):</p>
145 <ul>
146 <li>Revert "st/mesa: expose 0 shader binary formats for compat profiles for Qt"</li>
147 <li>st/glsl: make sure to propagate initialisers to driver storage</li>
148 </ul>
149
150
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