docs/features: add shader buffer and atomic support for llvmpipe
[mesa.git] / docs / relnotes / 9.2.3.html
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11 The Mesa 3D Graphics Library
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16
17 <h1>Mesa 9.2.3 Release Notes / (November 13, 2013)</h1>
18
19 <p>
20 Mesa 9.2.3 is a bug fix release which fixes bugs found since the 9.2.2 release.
21 </p>
22 <p>
23 Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
24 glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25 glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26 Some drivers don't support all the features required in OpenGL 3.1. OpenGL
27 3.1 is <strong>only</strong> available if requested at context creation
28 because GL_ARB_compatibility is not supported.
29 </p>
30
31
32 <h2>MD5 checksums</h2>
33 <pre>
34 66e9a33a414f801e1c33398bf627d56b MesaLib-9.2.3.tar.gz
35 f56b6beb556e4b9072814419f7c554e3 MesaLib-9.2.3.tar.bz2
36 ed852dab576faac237ac4298bf55d0a1 MesaLib-9.2.3.zip
37 </pre>
38
39
40 <h2>New features</h2>
41 <p>None</p>
42
43 <h2>Bug fixes</h2>
44
45 <p>This list is likely incomplete.</p>
46
47 <ul>
48
49 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69437">Bug 69437</a> - Composite Bypass no longer works</li>
50
51 </ul>
52
53 <h2>Changes</h2>
54
55 <p>The full set of changes can be viewed by using the following GIT command:</p>
56
57 <pre>
58 git log mesa-9.2.2..mesa-9.2.3
59 </pre>
60
61 <p>Brian Paul (2):</p>
62 <ul>
63 <li>st/mesa: move out of memory check in st_draw_vbo()</li>
64 <li>osmesa: fix broken triangle/line drawing when using float color buffer</li>
65 </ul>
66
67 <p>Carl Worth (7):</p>
68 <ul>
69 <li>Remove error when calling glGenQueries/glDeleteQueries while a query is active</li>
70 <li>Bump version to 9.2.3</li>
71 </ul>
72
73 <p>Daniel Vetter (1):</p>
74 <ul>
75 <li>i965: CS writes/reads should use I915_GEM_INSTRUCTION</li>
76 </ul>
77
78 <p>Eric Anholt (1):</p>
79 <ul>
80 <li>i965: Fix texture buffer rendering after a whole buffer replacement.</li>
81 </ul>
82
83 <p>Kenneth Graunke (6):</p>
84 <ul>
85 <li>i965: Emit post-sync non-zero flush before 3DSTATE_GS_SVB_INDEX.</li>
86 <li>i965: Emit post-sync non-zero flush before 3DSTATE_DRAWING_RECTANGLE.</li>
87 <li>i965: Also guard 3DSTATE_DRAWING_RECTANGLE with a flush in blorp.</li>
88 <li>i965: Move post-sync non-zero flush for 3DSTATE_MULTISAMPLE.</li>
89 <li>i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.</li>
90 <li>i965: Also emit HiZ and Stencil packets when disabling depth on Gen6.</li>
91 </ul>
92
93 <p>Kristian Høgsberg (1):</p>
94 <ul>
95 <li>wayland: Don't rely on static variable for identifying wl_drm buffers</li>
96 </ul>
97
98 <p>Marek Olšák (1):</p>
99 <ul>
100 <li>radeonsi: fix blitting the last 2 mipmap levels of compressed textures</li>
101 </ul>
102
103 <p>Petr Sebor (1):</p>
104 <ul>
105 <li>meta: enable vertex attributes in the context of the newly created array object</li>
106 </ul>
107
108 <p>Scott Graham (1):</p>
109 <ul>
110 <li>mesa: fixes for MSVC 2013</li>
111 </ul>
112
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