egl: Remove egl_softpipe.
[mesa.git] / docs / sourcetree.html
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9 <h1>Mesa source code tree overview</h1>
10
11 <p>
12 This is a brief summary of Mesa's directory tree and what's contained in
13 each directory.
14 </p>
15
16
17 <ul>
18 <li><b>docs</b> - Documentation
19 <li><b>include</b> - Public OpenGL header files
20 <li><b>src</b>
21 <ul>
22 <li><b>egl</b> - EGL library sources
23 <ul>
24 <li><b>docs</b> - EGL documentation
25 <li><b>drivers</b> - EGL drivers
26 <li><b>main</b> - main EGL library implementation. This is where all
27 the EGL API functions are implemented, like eglCreateContext().
28 </ul>
29 <li><b>mesa</b> - Main Mesa sources
30 <ul>
31 <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
32 GL entrypoints like glClear, glBegin, etc. are generated, as well as
33 the GL dispatch table. All GL function calls jump through the
34 dispatch table to functions found in main/.
35 <li><b>main</b> - The core Mesa code (mainly state management)
36 <li><b>drivers</b> - Mesa drivers (not used with Gallium)
37 <ul>
38 <li><b>common</b> - code which may be shared by all drivers
39 <li><b>dri</b> - Direct Rendering Infrastructure drivers
40 <ul>
41 <li><b>common</b> - code shared by all DRI drivers
42 <li><b>i915</b> - driver for Intel i915/i945
43 <li><b>i965</b> - driver for Intel i965
44 <li>XXX more
45 </ul>
46 <li><b>x11</b> - Xlib-based software driver
47 <li><b>osmesa</b> - off-screen software driver
48 <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
49 <li>XXX more
50 </ul>
51 <li><b>math</b> - vertex array translation and transformation code
52 (not used with Gallium)
53 <li><b>ppc</b> - Assembly code/optimizations for PPC systems
54 (not used with Gallium)
55 <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
56 <li><b>sparc</b> - Assembly code/optimizations for SPARC systems
57 (not used with Gallium)
58 <li><b>state_tracker</b> - State tracker / driver for Gallium. This
59 is basically a Mesa device driver that speaks to Gallium. This
60 directory may be moved to src/mesa/drivers/gallium at some point.
61 <li><b>swrast</b> - Software rasterization module. For drawing points,
62 lines, triangles, bitmaps, images, etc. in software.
63 (not used with Gallium)
64 <li><b>swrast_setup</b> - Software primitive setup. Does things like
65 polygon culling, glPolygonMode, polygon offset, etc.
66 (not used with Gallium)
67 <li><b>tnl</b> - Software vertex Transformation 'n Lighting.
68 (not used with Gallium)
69 <li><b>tnl_dd</b> - TNL code for device drivers.
70 (not used with Gallium)
71 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with
72 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
73 module. The results is a well-defined set of vertex arrays which
74 are passed to the device driver (or tnl module) for rendering.
75 <li><b>vf</b> - vertex format conversion (currently unused)
76 <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
77 (not used with Gallium)
78 <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
79 (not used with Gallium)
80 </ul>
81 <li><b>gallium</b> - Gallium3D source code
82 <ul>
83 <li><b>include</b> - Gallium3D header files which define the Gallium3D
84 interfaces
85 <li><b>drivers</b> - Gallium3D device drivers
86 <ul>
87 <li><b>cell</b> - Driver for Cell processor.
88 <li><b>i915</b> - Driver for Intel i915/i945.
89 <li><b>i965</b> - Driver for Intel i965.
90 <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
91 <li><b>nv*</b> - Drivers for NVIDIA GPUs.
92 <li><b>r300</b> - Driver for ATI/AMD R300.
93 <li><b>softpipe</b> - Software reference driver.
94 <li><b>svga</b> - Driver for VMware's SVGA virtual GPU.
95 <li><b>trace</b> - Driver for tracing Gallium calls.
96 <li>XXX more
97 </ul>
98 <li><b>auxiliary</b> - Gallium support code
99 <ul>
100 <li><b>draw</b> - Software vertex processing and primitive assembly
101 module. This includes vertex program execution, clipping, culling
102 and optional stages for drawing wide lines, stippled lines,
103 polygon stippling, two-sided lighting, etc.
104 Intended for use by drivers for hardware that does not have
105 vertex shaders.
106 Geometry shaders will also be implemented in this module.
107 <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out
108 redundant state changes between state trackers and drivers.
109 <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based
110 compilation, optimization and code generation for TGSI shaders.
111 Incomplete.
112 <li><b>pipebuffer</b> - utility module for managing buffers
113 <li><b>rbug</b> - Gallium remote debug utility
114 <li><b>rtasm</b> - run-time assembly/machine code generation.
115 Currently there's run-time code generation for x86/SSE, PowerPC
116 and Cell SPU.
117 <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
118 manipulating and interpretting GPU programs.
119 <li><b>translate</b> - module for translating vertex data from one format
120 to another.
121 <li><b>util</b> - assorted utilities for arithmetic, hashing, surface
122 creation, memory management, 2D blitting, simple rendering, etc.
123 </ul>
124 <li><b>state_trackers</b> -
125 <ul>
126 <li><b>dri</b> -
127 <li><b>egl</b> -
128 <li><b>es</b> -
129 <li><b>g3dvl</b> -
130 <li><b>glx</b> -
131 <li><b>python</b> -
132 <li><b>vega</b> -
133 <li><b>wgl</b> -
134 <li><b>xorg</b> -
135 </ul>
136 <li><b>winsys</b> -
137 <ul>
138 <li><b>drm</b> -
139 <li><b>g3dvl</b> -
140 <li><b>gdi</b> -
141 <li><b>xlib</b> -
142 </ul>
143 </ul>
144 </ul>
145 <ul>
146 <li><b>glu</b> - The OpenGL Utility library
147 <ul>
148 <li><b>sgi</b> - GLU from SGI
149 <li><b>mesa</b> - Mesa version of GLU (deprecated)
150 </ul>
151 <li><b>glut</b> - Mark Kilgard's OpenGL OpenGL Utility Toolkit library
152 <li><b>glx</b> - The GLX library code for building libGL. This is used for
153 direct rendering drivers. It will dynamically load one of the
154 xxx_dri.so drivers.
155 <li><b>glw</b> - Widgets for Xt/Motif.
156 <li><b>glew</b> - OpenGL Extension Wrangler library (used by demo programs)
157 </ul>
158 <li><b>progs</b> - OpenGL test and demonstration programs
159 <li><b>lib</b> - where the GL libraries are placed
160 </ul>
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