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5 <title>Mesa Source Tree</title>
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10 <h1>Mesa source code tree overview</h1>
11
12 <p>
13 This is a brief summary of Mesa's directory tree and what's contained in
14 each directory.
15 </p>
16
17
18 <ul>
19 <li><b>docs</b> - Documentation
20 <li><b>include</b> - Public OpenGL header files
21 <li><b>src</b>
22 <ul>
23 <li><b>egl</b> - EGL library sources
24 <ul>
25 <li><b>docs</b> - EGL documentation
26 <li><b>drivers</b> - EGL drivers
27 <li><b>glsl</b> - the GLSL compiler
28 <li><b>main</b> - main EGL library implementation. This is where all
29 the EGL API functions are implemented, like eglCreateContext().
30 </ul>
31 <li><b>mesa</b> - Main Mesa sources
32 <ul>
33 <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
34 GL entrypoints like glClear, glBegin, etc. are generated, as well as
35 the GL dispatch table. All GL function calls jump through the
36 dispatch table to functions found in main/.
37 <li><b>main</b> - The core Mesa code (mainly state management)
38 <li><b>drivers</b> - Mesa drivers (not used with Gallium)
39 <ul>
40 <li><b>common</b> - code which may be shared by all drivers
41 <li><b>dri</b> - Direct Rendering Infrastructure drivers
42 <ul>
43 <li><b>common</b> - code shared by all DRI drivers
44 <li><b>i915</b> - driver for Intel i915/i945
45 <li><b>i965</b> - driver for Intel i965
46 <li>XXX more
47 </ul>
48 <li><b>x11</b> - Xlib-based software driver
49 <li><b>osmesa</b> - off-screen software driver
50 <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver
51 <li>XXX more
52 </ul>
53 <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
54 <li><b>math</b> - vertex array translation and transformation code
55 (not used with Gallium)
56 <li><b>ppc</b> - Assembly code/optimizations for PPC systems
57 (not used with Gallium)
58 <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code
59 <li><b>sparc</b> - Assembly code/optimizations for SPARC systems
60 (not used with Gallium)
61 <li><b>state_tracker</b> - State tracker / driver for Gallium. This
62 is basically a Mesa device driver that speaks to Gallium. This
63 directory may be moved to src/mesa/drivers/gallium at some point.
64 <li><b>swrast</b> - Software rasterization module. For drawing points,
65 lines, triangles, bitmaps, images, etc. in software.
66 (not used with Gallium)
67 <li><b>swrast_setup</b> - Software primitive setup. Does things like
68 polygon culling, glPolygonMode, polygon offset, etc.
69 (not used with Gallium)
70 <li><b>tnl</b> - Software vertex Transformation 'n Lighting.
71 (not used with Gallium)
72 <li><b>tnl_dd</b> - TNL code for device drivers.
73 (not used with Gallium)
74 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with
75 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this
76 module. The results is a well-defined set of vertex arrays which
77 are passed to the device driver (or tnl module) for rendering.
78 <li><b>vf</b> - vertex format conversion (currently unused)
79 <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems
80 (not used with Gallium)
81 <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems
82 (not used with Gallium)
83 </ul>
84 <li><b>gallium</b> - Gallium3D source code
85 <ul>
86 <li><b>include</b> - Gallium3D header files which define the Gallium3D
87 interfaces
88 <li><b>drivers</b> - Gallium3D device drivers
89 <ul>
90 <li><b>i915</b> - Driver for Intel i915/i945.
91 <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
92 <li><b>nv*</b> - Drivers for NVIDIA GPUs.
93 <li><b>r300</b> - Driver for ATI/AMD R300.
94 <li><b>softpipe</b> - Software reference driver.
95 <li><b>svga</b> - Driver for VMware's SVGA virtual GPU.
96 <li><b>trace</b> - Driver for tracing Gallium calls.
97 <li>XXX more
98 </ul>
99 <li><b>auxiliary</b> - Gallium support code
100 <ul>
101 <li><b>draw</b> - Software vertex processing and primitive assembly
102 module. This includes vertex program execution, clipping, culling
103 and optional stages for drawing wide lines, stippled lines,
104 polygon stippling, two-sided lighting, etc.
105 Intended for use by drivers for hardware that does not have
106 vertex shaders.
107 Geometry shaders will also be implemented in this module.
108 <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out
109 redundant state changes between state trackers and drivers.
110 <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based
111 compilation, optimization and code generation for TGSI shaders.
112 Incomplete.
113 <li><b>pipebuffer</b> - utility module for managing buffers
114 <li><b>rbug</b> - Gallium remote debug utility
115 <li><b>rtasm</b> - run-time assembly/machine code generation.
116 Currently there's run-time code generation for x86/SSE, PowerPC
117 and Cell SPU.
118 <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
119 manipulating and interpretting GPU programs.
120 <li><b>translate</b> - module for translating vertex data from one format
121 to another.
122 <li><b>util</b> - assorted utilities for arithmetic, hashing, surface
123 creation, memory management, 2D blitting, simple rendering, etc.
124 </ul>
125 <li><b>state_trackers</b> -
126 <ul>
127 <li><b>dri</b> - Meta state tracker for DRI drivers
128 <li><b>egl</b> - Meta state tracker for EGL drivers
129 <li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
130 <li><b>g3dvl</b> -
131 <li><b>glx</b> - Meta state tracker for GLX
132 <li><b>python</b> -
133 <li><b>vega</b> - OpenVG 1.x state tracker
134 <li><b>wgl</b> -
135 <li><b>xorg</b> - Meta state tracker for Xorg video drivers
136 </ul>
137 <li><b>winsys</b> -
138 <ul>
139 <li><b>drm</b> -
140 <li><b>g3dvl</b> -
141 <li><b>gdi</b> -
142 <li><b>xlib</b> -
143 </ul>
144 </ul>
145 </ul>
146 <ul>
147 <li><b>glu</b> - The OpenGL Utility library
148 <ul>
149 <li><b>sgi</b> - GLU from SGI
150 <li><b>mesa</b> - Mesa version of GLU (deprecated)
151 </ul>
152 <li><b>glx</b> - The GLX library code for building libGL. This is used for
153 direct rendering drivers. It will dynamically load one of the
154 xxx_dri.so drivers.
155 </ul>
156 <li><b>progs</b> - OpenGL test and demonstration programs
157 <li><b>lib</b> - where the GL libraries are placed
158 </ul>
159
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