radv: Add winsys functions for timeline syncobj.
[mesa.git] / include / D3D9 / d3d9caps.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _D3D9CAPS_H_
24 #define _D3D9CAPS_H_
25
26 #include "d3d9types.h"
27
28 /* Caps flags */
29 #define D3DCAPS_OVERLAY 0x00000800
30 #define D3DCAPS_READ_SCANLINE 0x00020000
31
32 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000
33 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
34 #define D3DCAPS2_RESERVED 0x02000000
35 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000
36 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000
37 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
38 #define D3DCAPS2_CANSHARERESOURCE 0x80000000
39
40 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
41 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
42 #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
43 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
44 #define D3DCAPS3_DXVAHD 0x00000400
45 #define D3DCAPS3_RESERVED 0x8000001F
46
47 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
48 #define D3DPRESENT_INTERVAL_ONE 0x00000001
49 #define D3DPRESENT_INTERVAL_TWO 0x00000002
50 #define D3DPRESENT_INTERVAL_THREE 0x00000004
51 #define D3DPRESENT_INTERVAL_FOUR 0x00000008
52 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
53
54 #define D3DCURSORCAPS_COLOR 0x00000001
55 #define D3DCURSORCAPS_LOWRES 0x00000002
56
57 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
58 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
59 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
60 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
61 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
62 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
63 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
64 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
65 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
66 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
67 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
68 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
69 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
70 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
71 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000
72 #define D3DDEVCAPS_PUREDEVICE 0x00100000
73 #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
74 #define D3DDEVCAPS_RTPATCHES 0x00400000
75 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
76 #define D3DDEVCAPS_NPATCHES 0x01000000
77
78 #define D3DPMISCCAPS_MASKZ 0x00000002
79 #define D3DPMISCCAPS_CULLNONE 0x00000010
80 #define D3DPMISCCAPS_CULLCW 0x00000020
81 #define D3DPMISCCAPS_CULLCCW 0x00000040
82 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
83 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
84 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
85 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400
86 #define D3DPMISCCAPS_BLENDOP 0x00000800
87 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000
88 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
89 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
90 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
91 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
92 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
93 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
94 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
95 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
96
97 #define D3DPRASTERCAPS_DITHER 0x00000001
98 #define D3DPRASTERCAPS_ZTEST 0x00000010
99 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
100 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
101 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
102 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
103 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
104 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
105 #define D3DPRASTERCAPS_WBUFFER 0x00040000
106 #define D3DPRASTERCAPS_WFOG 0x00100000
107 #define D3DPRASTERCAPS_ZFOG 0x00200000
108 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
109 #define D3DPRASTERCAPS_SCISSORTEST 0x01000000
110 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
111 #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
112 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
113
114 #define D3DPCMPCAPS_NEVER 0x00000001
115 #define D3DPCMPCAPS_LESS 0x00000002
116 #define D3DPCMPCAPS_EQUAL 0x00000004
117 #define D3DPCMPCAPS_LESSEQUAL 0x00000008
118 #define D3DPCMPCAPS_GREATER 0x00000010
119 #define D3DPCMPCAPS_NOTEQUAL 0x00000020
120 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040
121 #define D3DPCMPCAPS_ALWAYS 0x00000080
122
123 #define D3DPBLENDCAPS_ZERO 0x00000001
124 #define D3DPBLENDCAPS_ONE 0x00000002
125 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
126 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
127 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
128 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
129 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
130 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
131 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
132 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
133 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
134 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
135 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
136 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
137 #ifndef D3D_DISABLE_9EX
138 # define D3DPBLENDCAPS_SRCCOLOR2 0x00004000
139 # define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000
140 #endif
141
142 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
143 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
144 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
145 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000
146
147 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
148 #define D3DPTEXTURECAPS_POW2 0x00000002
149 #define D3DPTEXTURECAPS_ALPHA 0x00000004
150 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
151 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
152 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
153 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
154 #define D3DPTEXTURECAPS_PROJECTED 0x00000400
155 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800
156 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
157 #define D3DPTEXTURECAPS_MIPMAP 0x00004000
158 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
159 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
160 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
161 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
162 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
163
164 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100
165 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
166 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
167 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
168 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
169 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
170 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
171 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
172 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
173 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
174 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
175 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
176
177 #define D3DPTADDRESSCAPS_WRAP 0x00000001
178 #define D3DPTADDRESSCAPS_MIRROR 0x00000002
179 #define D3DPTADDRESSCAPS_CLAMP 0x00000004
180 #define D3DPTADDRESSCAPS_BORDER 0x00000008
181 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
182 #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
183
184 #define D3DLINECAPS_TEXTURE 0x00000001
185 #define D3DLINECAPS_ZTEST 0x00000002
186 #define D3DLINECAPS_BLEND 0x00000004
187 #define D3DLINECAPS_ALPHACMP 0x00000008
188 #define D3DLINECAPS_FOG 0x00000010
189 #define D3DLINECAPS_ANTIALIAS 0x00000020
190
191 #define D3DSTENCILCAPS_KEEP 0x00000001
192 #define D3DSTENCILCAPS_ZERO 0x00000002
193 #define D3DSTENCILCAPS_REPLACE 0x00000004
194 #define D3DSTENCILCAPS_INCRSAT 0x00000008
195 #define D3DSTENCILCAPS_DECRSAT 0x00000010
196 #define D3DSTENCILCAPS_INVERT 0x00000020
197 #define D3DSTENCILCAPS_INCR 0x00000040
198 #define D3DSTENCILCAPS_DECR 0x00000080
199 #define D3DSTENCILCAPS_TWOSIDED 0x00000100
200
201 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
202 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
203 #define D3DFVFCAPS_PSIZE 0x00100000
204
205 #define D3DTEXOPCAPS_DISABLE 0x00000001
206 #define D3DTEXOPCAPS_SELECTARG1 0x00000002
207 #define D3DTEXOPCAPS_SELECTARG2 0x00000004
208 #define D3DTEXOPCAPS_MODULATE 0x00000008
209 #define D3DTEXOPCAPS_MODULATE2X 0x00000010
210 #define D3DTEXOPCAPS_MODULATE4X 0x00000020
211 #define D3DTEXOPCAPS_ADD 0x00000040
212 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080
213 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
214 #define D3DTEXOPCAPS_SUBTRACT 0x00000200
215 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
216 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
217 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
218 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
219 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
220 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
221 #define D3DTEXOPCAPS_PREMODULATE 0x00010000
222 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
223 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
224 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
225 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
226 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
227 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
228 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
229 #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
230 #define D3DTEXOPCAPS_LERP 0x02000000
231
232 #define D3DVTXPCAPS_TEXGEN 0x00000001
233 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
234 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
235 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
236 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020
237 #define D3DVTXPCAPS_TWEENING 0x00000040
238 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
239 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
240
241 #define D3DDEVCAPS2_STREAMOFFSET 0x00000001
242 #define D3DDEVCAPS2_DMAPNPATCH 0x00000002
243 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
244 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
245 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
246 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
247 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
248
249 #define D3DDTCAPS_UBYTE4 0x00000001
250 #define D3DDTCAPS_UBYTE4N 0x00000002
251 #define D3DDTCAPS_SHORT2N 0x00000004
252 #define D3DDTCAPS_SHORT4N 0x00000008
253 #define D3DDTCAPS_USHORT2N 0x00000010
254 #define D3DDTCAPS_USHORT4N 0x00000020
255 #define D3DDTCAPS_UDEC3 0x00000040
256 #define D3DDTCAPS_DEC3N 0x00000080
257 #define D3DDTCAPS_FLOAT16_2 0x00000100
258 #define D3DDTCAPS_FLOAT16_4 0x00000200
259
260
261 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
262 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
263 #define D3DVS20_MAX_NUMTEMPS 32
264 #define D3DVS20_MIN_NUMTEMPS 12
265 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
266 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
267
268 #define D3DVS20CAPS_PREDICATION (1 << 0)
269
270 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
271 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
272 #define D3DPS20CAPS_PREDICATION (1 << 2)
273 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
274 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
275
276 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
277 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
278 #define D3DPS20_MAX_NUMTEMPS 32
279 #define D3DPS20_MIN_NUMTEMPS 12
280 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
281 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
282 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
283 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
284
285 #define D3DMIN30SHADERINSTRUCTIONS 512
286 #define D3DMAX30SHADERINSTRUCTIONS 32768
287
288 /* Structs */
289 typedef struct _D3DVSHADERCAPS2_0 {
290 DWORD Caps;
291 INT DynamicFlowControlDepth;
292 INT NumTemps;
293 INT StaticFlowControlDepth;
294 } D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
295
296 typedef struct _D3DPSHADERCAPS2_0 {
297 DWORD Caps;
298 INT DynamicFlowControlDepth;
299 INT NumTemps;
300 INT StaticFlowControlDepth;
301 INT NumInstructionSlots;
302 } D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
303
304 typedef struct _D3DCAPS9 {
305 D3DDEVTYPE DeviceType;
306 UINT AdapterOrdinal;
307 DWORD Caps;
308 DWORD Caps2;
309 DWORD Caps3;
310 DWORD PresentationIntervals;
311 DWORD CursorCaps;
312 DWORD DevCaps;
313 DWORD PrimitiveMiscCaps;
314 DWORD RasterCaps;
315 DWORD ZCmpCaps;
316 DWORD SrcBlendCaps;
317 DWORD DestBlendCaps;
318 DWORD AlphaCmpCaps;
319 DWORD ShadeCaps;
320 DWORD TextureCaps;
321 DWORD TextureFilterCaps;
322 DWORD CubeTextureFilterCaps;
323 DWORD VolumeTextureFilterCaps;
324 DWORD TextureAddressCaps;
325 DWORD VolumeTextureAddressCaps;
326 DWORD LineCaps;
327 DWORD MaxTextureWidth;
328 DWORD MaxTextureHeight;
329 DWORD MaxVolumeExtent;
330 DWORD MaxTextureRepeat;
331 DWORD MaxTextureAspectRatio;
332 DWORD MaxAnisotropy;
333 float MaxVertexW;
334 float GuardBandLeft;
335 float GuardBandTop;
336 float GuardBandRight;
337 float GuardBandBottom;
338 float ExtentsAdjust;
339 DWORD StencilCaps;
340 DWORD FVFCaps;
341 DWORD TextureOpCaps;
342 DWORD MaxTextureBlendStages;
343 DWORD MaxSimultaneousTextures;
344 DWORD VertexProcessingCaps;
345 DWORD MaxActiveLights;
346 DWORD MaxUserClipPlanes;
347 DWORD MaxVertexBlendMatrices;
348 DWORD MaxVertexBlendMatrixIndex;
349 float MaxPointSize;
350 DWORD MaxPrimitiveCount;
351 DWORD MaxVertexIndex;
352 DWORD MaxStreams;
353 DWORD MaxStreamStride;
354 DWORD VertexShaderVersion;
355 DWORD MaxVertexShaderConst;
356 DWORD PixelShaderVersion;
357 float PixelShader1xMaxValue;
358 DWORD DevCaps2;
359 float MaxNpatchTessellationLevel;
360 DWORD Reserved5;
361 UINT MasterAdapterOrdinal;
362 UINT AdapterOrdinalInGroup;
363 UINT NumberOfAdaptersInGroup;
364 DWORD DeclTypes;
365 DWORD NumSimultaneousRTs;
366 DWORD StretchRectFilterCaps;
367 D3DVSHADERCAPS2_0 VS20Caps;
368 D3DPSHADERCAPS2_0 PS20Caps;
369 DWORD VertexTextureFilterCaps;
370 DWORD MaxVShaderInstructionsExecuted;
371 DWORD MaxPShaderInstructionsExecuted;
372 DWORD MaxVertexShader30InstructionSlots;
373 DWORD MaxPixelShader30InstructionSlots;
374 } D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
375
376 typedef struct _D3DCONTENTPROTECTIONCAPS {
377 DWORD Caps;
378 GUID KeyExchangeType;
379 UINT BufferAlignmentStart;
380 UINT BlockAlignmentSize;
381 ULONGLONG ProtectedMemorySize;
382 } D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
383
384 typedef struct _D3DOVERLAYCAPS {
385 UINT Caps;
386 UINT MaxOverlayDisplayWidth;
387 UINT MaxOverlayDisplayHeight;
388 } D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
389
390 #endif /* _D3D9CAPS_H_ */