egl: added OpenGL ES 2.0 header files in new GLES2 directory
[mesa.git] / include / GLES2 / gl2.h
1 #ifndef __gl2_h_
2 #define __gl2_h_
3
4 /* $Id: gl2.h 5418 2008-03-26 19:57:12Z oddhack $ */
5
6 #include <GLES2/gl2platform.h>
7
8 #ifdef __cplusplus
9 extern "C" {
10 #endif
11
12 /*
13 ** License Applicability. Except to the extent portions of this file are
14 ** made subject to an alternative license as permitted in the SGI Free
15 ** Software License B, Version 1.0 (the "License"), the contents of this
16 ** file are subject only to the provisions of the License. You may not use
17 ** this file except in compliance with the License. You may obtain a copy
18 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
19 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
20 **
21 ** http://oss.sgi.com/projects/FreeB
22 **
23 ** Note that, as provided in the License, the Software is distributed on an
24 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
25 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
26 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
27 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
28 **
29 ** Original Code. The Original Code is: OpenGL Sample Implementation,
30 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
31 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
32 ** Copyright in any portions created by third parties is as indicated
33 ** elsewhere herein. All Rights Reserved.
34 **
35 ** Additional Notice Provisions: The application programming interfaces
36 ** established by SGI in conjunction with the Original Code are The
37 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
38 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
39 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
40 ** Window System(R) (Version 1.3), released October 19, 1998. This software
41 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
42 ** published by SGI, but has not been independently verified as being
43 ** compliant with the OpenGL(R) version 1.2.1 Specification.
44 */
45
46 /*-------------------------------------------------------------------------
47 * Data type definitions
48 *-----------------------------------------------------------------------*/
49
50 typedef void GLvoid;
51 typedef unsigned int GLenum;
52 typedef unsigned char GLboolean;
53 typedef unsigned int GLbitfield;
54 typedef signed char GLbyte;
55 typedef short GLshort;
56 typedef int GLint;
57 typedef int GLsizei;
58 typedef unsigned char GLubyte;
59 typedef unsigned short GLushort;
60 typedef unsigned int GLuint;
61 typedef float GLfloat;
62 typedef float GLclampf;
63 typedef int GLfixed;
64 typedef int GLclampx;
65
66 /* GL types for handling large vertex buffer objects */
67 typedef int GLintptr;
68 typedef int GLsizeiptr;
69
70 /* OpenGL ES core versions */
71 #define GL_ES_VERSION_2_0 1
72
73 /* ClearBufferMask */
74 #define GL_DEPTH_BUFFER_BIT 0x00000100
75 #define GL_STENCIL_BUFFER_BIT 0x00000400
76 #define GL_COLOR_BUFFER_BIT 0x00004000
77
78 /* Boolean */
79 #define GL_FALSE 0
80 #define GL_TRUE 1
81
82 /* \todo check that this should be in core. */
83 #define GL_NONE 0
84
85 /* BeginMode */
86 #define GL_POINTS 0x0000
87 #define GL_LINES 0x0001
88 #define GL_LINE_LOOP 0x0002
89 #define GL_LINE_STRIP 0x0003
90 #define GL_TRIANGLES 0x0004
91 #define GL_TRIANGLE_STRIP 0x0005
92 #define GL_TRIANGLE_FAN 0x0006
93
94 /* AlphaFunction (not supported in ES20) */
95 /* GL_NEVER */
96 /* GL_LESS */
97 /* GL_EQUAL */
98 /* GL_LEQUAL */
99 /* GL_GREATER */
100 /* GL_NOTEQUAL */
101 /* GL_GEQUAL */
102 /* GL_ALWAYS */
103
104 /* BlendingFactorDest */
105 #define GL_ZERO 0
106 #define GL_ONE 1
107 #define GL_SRC_COLOR 0x0300
108 #define GL_ONE_MINUS_SRC_COLOR 0x0301
109 #define GL_SRC_ALPHA 0x0302
110 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
111 #define GL_DST_ALPHA 0x0304
112 #define GL_ONE_MINUS_DST_ALPHA 0x0305
113
114 /* BlendingFactorSrc */
115 /* GL_ZERO */
116 /* GL_ONE */
117 #define GL_DST_COLOR 0x0306
118 #define GL_ONE_MINUS_DST_COLOR 0x0307
119 #define GL_SRC_ALPHA_SATURATE 0x0308
120 /* GL_SRC_ALPHA */
121 /* GL_ONE_MINUS_SRC_ALPHA */
122 /* GL_DST_ALPHA */
123 /* GL_ONE_MINUS_DST_ALPHA */
124
125 /* BlendEquationSeparate */
126 #define GL_FUNC_ADD 0x8006
127 #define GL_BLEND_EQUATION 0x8009
128 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
129 #define GL_BLEND_EQUATION_ALPHA 0x883D
130
131 /* BlendSubtract */
132 #define GL_FUNC_SUBTRACT 0x800A
133 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
134
135 /* Separate Blend Functions */
136 #define GL_BLEND_DST_RGB 0x80C8
137 #define GL_BLEND_SRC_RGB 0x80C9
138 #define GL_BLEND_DST_ALPHA 0x80CA
139 #define GL_BLEND_SRC_ALPHA 0x80CB
140 #define GL_CONSTANT_COLOR 0x8001
141 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
142 #define GL_CONSTANT_ALPHA 0x8003
143 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
144 #define GL_BLEND_COLOR 0x8005
145
146 /* Buffer Objects */
147 #define GL_ARRAY_BUFFER 0x8892
148 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
149 #define GL_ARRAY_BUFFER_BINDING 0x8894
150 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
151
152 #define GL_STREAM_DRAW 0x88E0
153 #define GL_STATIC_DRAW 0x88E4
154 #define GL_DYNAMIC_DRAW 0x88E8
155
156 #define GL_BUFFER_SIZE 0x8764
157 #define GL_BUFFER_USAGE 0x8765
158
159 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
160
161 /* CullFaceMode */
162 #define GL_FRONT 0x0404
163 #define GL_BACK 0x0405
164 #define GL_FRONT_AND_BACK 0x0408
165
166 /* DepthFunction */
167 /* GL_NEVER */
168 /* GL_LESS */
169 /* GL_EQUAL */
170 /* GL_LEQUAL */
171 /* GL_GREATER */
172 /* GL_NOTEQUAL */
173 /* GL_GEQUAL */
174 /* GL_ALWAYS */
175
176 /* EnableCap */
177 #define GL_TEXTURE_2D 0x0DE1
178 #define GL_CULL_FACE 0x0B44
179 #define GL_BLEND 0x0BE2
180 #define GL_DITHER 0x0BD0
181 #define GL_STENCIL_TEST 0x0B90
182 #define GL_DEPTH_TEST 0x0B71
183 #define GL_SCISSOR_TEST 0x0C11
184 #define GL_POLYGON_OFFSET_FILL 0x8037
185 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
186 #define GL_SAMPLE_COVERAGE 0x80A0
187
188 /* ErrorCode */
189 #define GL_NO_ERROR 0
190 #define GL_INVALID_ENUM 0x0500
191 #define GL_INVALID_VALUE 0x0501
192 #define GL_INVALID_OPERATION 0x0502
193 #define GL_OUT_OF_MEMORY 0x0505
194
195 /* FrontFaceDirection */
196 #define GL_CW 0x0900
197 #define GL_CCW 0x0901
198
199 /* GetPName */
200 #define GL_LINE_WIDTH 0x0B21
201 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
202 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
203 #define GL_CULL_FACE_MODE 0x0B45
204 #define GL_FRONT_FACE 0x0B46
205 #define GL_DEPTH_RANGE 0x0B70
206 #define GL_DEPTH_WRITEMASK 0x0B72
207 #define GL_DEPTH_CLEAR_VALUE 0x0B73
208 #define GL_DEPTH_FUNC 0x0B74
209 #define GL_STENCIL_CLEAR_VALUE 0x0B91
210 #define GL_STENCIL_FUNC 0x0B92
211 #define GL_STENCIL_FAIL 0x0B94
212 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
213 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
214 #define GL_STENCIL_REF 0x0B97
215 #define GL_STENCIL_VALUE_MASK 0x0B93
216 #define GL_STENCIL_WRITEMASK 0x0B98
217 #define GL_STENCIL_BACK_FUNC 0x8800
218 #define GL_STENCIL_BACK_FAIL 0x8801
219 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
220 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
221 #define GL_STENCIL_BACK_REF 0x8CA3
222 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
223 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
224 #define GL_VIEWPORT 0x0BA2
225 #define GL_SCISSOR_BOX 0x0C10
226 /* GL_SCISSOR_TEST */
227 #define GL_COLOR_CLEAR_VALUE 0x0C22
228 #define GL_COLOR_WRITEMASK 0x0C23
229 #define GL_UNPACK_ALIGNMENT 0x0CF5
230 #define GL_PACK_ALIGNMENT 0x0D05
231 #define GL_MAX_TEXTURE_SIZE 0x0D33
232 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
233 #define GL_SUBPIXEL_BITS 0x0D50
234 #define GL_RED_BITS 0x0D52
235 #define GL_GREEN_BITS 0x0D53
236 #define GL_BLUE_BITS 0x0D54
237 #define GL_ALPHA_BITS 0x0D55
238 #define GL_DEPTH_BITS 0x0D56
239 #define GL_STENCIL_BITS 0x0D57
240 #define GL_POLYGON_OFFSET_UNITS 0x2A00
241 /* GL_POLYGON_OFFSET_FILL */
242 #define GL_POLYGON_OFFSET_FACTOR 0x8038
243 #define GL_TEXTURE_BINDING_2D 0x8069
244 #define GL_SAMPLE_BUFFERS 0x80A8
245 #define GL_SAMPLES 0x80A9
246 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
247 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
248
249 /* GetTextureParameter */
250 /* GL_TEXTURE_MAG_FILTER */
251 /* GL_TEXTURE_MIN_FILTER */
252 /* GL_TEXTURE_WRAP_S */
253 /* GL_TEXTURE_WRAP_T */
254
255 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
256 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
257
258 /* HintMode */
259 #define GL_DONT_CARE 0x1100
260 #define GL_FASTEST 0x1101
261 #define GL_NICEST 0x1102
262
263 /* HintTarget */
264 #define GL_GENERATE_MIPMAP_HINT 0x8192
265
266 /* DataType */
267 #define GL_BYTE 0x1400
268 #define GL_UNSIGNED_BYTE 0x1401
269 #define GL_SHORT 0x1402
270 #define GL_UNSIGNED_SHORT 0x1403
271 #define GL_INT 0x1404
272 #define GL_UNSIGNED_INT 0x1405
273 #define GL_FLOAT 0x1406
274 #define GL_FIXED 0x140C
275
276 /* PixelFormat */
277 #define GL_DEPTH_COMPONENT 0x1902
278 #define GL_ALPHA 0x1906
279 #define GL_RGB 0x1907
280 #define GL_RGBA 0x1908
281 #define GL_LUMINANCE 0x1909
282 #define GL_LUMINANCE_ALPHA 0x190A
283
284 /* PixelType */
285 /* GL_UNSIGNED_BYTE */
286 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
287 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
288 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
289
290 /* Shaders */
291 #define GL_FRAGMENT_SHADER 0x8B30
292 #define GL_VERTEX_SHADER 0x8B31
293 #define GL_MAX_VERTEX_ATTRIBS 0x8869
294 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
295 #define GL_MAX_VARYING_VECTORS 0x8DFC
296 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
297 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
298 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
299 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
300 #define GL_SHADER_TYPE 0x8B4F
301 #define GL_DELETE_STATUS 0x8B80
302 #define GL_LINK_STATUS 0x8B82
303 #define GL_VALIDATE_STATUS 0x8B83
304 #define GL_ATTACHED_SHADERS 0x8B85
305 #define GL_ACTIVE_UNIFORMS 0x8B86
306 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
307 #define GL_ACTIVE_ATTRIBUTES 0x8B89
308 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
309 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
310 #define GL_CURRENT_PROGRAM 0x8B8D
311
312 /* StencilFunction */
313 #define GL_NEVER 0x0200
314 #define GL_LESS 0x0201
315 #define GL_EQUAL 0x0202
316 #define GL_LEQUAL 0x0203
317 #define GL_GREATER 0x0204
318 #define GL_NOTEQUAL 0x0205
319 #define GL_GEQUAL 0x0206
320 #define GL_ALWAYS 0x0207
321
322 /* StencilOp */
323 /* GL_ZERO */
324 #define GL_KEEP 0x1E00
325 #define GL_REPLACE 0x1E01
326 #define GL_INCR 0x1E02
327 #define GL_DECR 0x1E03
328 #define GL_INVERT 0x150A
329 #define GL_INCR_WRAP 0x8507
330 #define GL_DECR_WRAP 0x8508
331
332 /* StringName */
333 #define GL_VENDOR 0x1F00
334 #define GL_RENDERER 0x1F01
335 #define GL_VERSION 0x1F02
336 #define GL_EXTENSIONS 0x1F03
337
338 /* TextureMagFilter */
339 #define GL_NEAREST 0x2600
340 #define GL_LINEAR 0x2601
341
342 /* TextureMinFilter */
343 /* GL_NEAREST */
344 /* GL_LINEAR */
345 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
346 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
347 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
348 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
349
350 /* TextureParameterName */
351 #define GL_TEXTURE_MAG_FILTER 0x2800
352 #define GL_TEXTURE_MIN_FILTER 0x2801
353 #define GL_TEXTURE_WRAP_S 0x2802
354 #define GL_TEXTURE_WRAP_T 0x2803
355
356 /* TextureTarget */
357 /* GL_TEXTURE_2D */
358 #define GL_TEXTURE 0x1702
359
360 #define GL_TEXTURE_CUBE_MAP 0x8513
361 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
362 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
363 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
364 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
365 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
366 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
367 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
368 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
369
370 /* TextureUnit */
371 #define GL_TEXTURE0 0x84C0
372 #define GL_TEXTURE1 0x84C1
373 #define GL_TEXTURE2 0x84C2
374 #define GL_TEXTURE3 0x84C3
375 #define GL_TEXTURE4 0x84C4
376 #define GL_TEXTURE5 0x84C5
377 #define GL_TEXTURE6 0x84C6
378 #define GL_TEXTURE7 0x84C7
379 #define GL_TEXTURE8 0x84C8
380 #define GL_TEXTURE9 0x84C9
381 #define GL_TEXTURE10 0x84CA
382 #define GL_TEXTURE11 0x84CB
383 #define GL_TEXTURE12 0x84CC
384 #define GL_TEXTURE13 0x84CD
385 #define GL_TEXTURE14 0x84CE
386 #define GL_TEXTURE15 0x84CF
387 #define GL_TEXTURE16 0x84D0
388 #define GL_TEXTURE17 0x84D1
389 #define GL_TEXTURE18 0x84D2
390 #define GL_TEXTURE19 0x84D3
391 #define GL_TEXTURE20 0x84D4
392 #define GL_TEXTURE21 0x84D5
393 #define GL_TEXTURE22 0x84D6
394 #define GL_TEXTURE23 0x84D7
395 #define GL_TEXTURE24 0x84D8
396 #define GL_TEXTURE25 0x84D9
397 #define GL_TEXTURE26 0x84DA
398 #define GL_TEXTURE27 0x84DB
399 #define GL_TEXTURE28 0x84DC
400 #define GL_TEXTURE29 0x84DD
401 #define GL_TEXTURE30 0x84DE
402 #define GL_TEXTURE31 0x84DF
403 #define GL_ACTIVE_TEXTURE 0x84E0
404
405 /* TextureWrapMode */
406 #define GL_REPEAT 0x2901
407 #define GL_CLAMP_TO_EDGE 0x812F
408 #define GL_MIRRORED_REPEAT 0x8370
409
410 /* Uniform Types */
411 #define GL_FLOAT_VEC2 0x8B50
412 #define GL_FLOAT_VEC3 0x8B51
413 #define GL_FLOAT_VEC4 0x8B52
414 #define GL_INT_VEC2 0x8B53
415 #define GL_INT_VEC3 0x8B54
416 #define GL_INT_VEC4 0x8B55
417 #define GL_BOOL 0x8B56
418 #define GL_BOOL_VEC2 0x8B57
419 #define GL_BOOL_VEC3 0x8B58
420 #define GL_BOOL_VEC4 0x8B59
421 #define GL_FLOAT_MAT2 0x8B5A
422 #define GL_FLOAT_MAT3 0x8B5B
423 #define GL_FLOAT_MAT4 0x8B5C
424 #define GL_SAMPLER_2D 0x8B5E
425 #define GL_SAMPLER_CUBE 0x8B60
426
427 /* Vertex Arrays */
428 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
429 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
430 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
431 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
432 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
433 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
434 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
435
436 /* Read Format */
437 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
438 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
439
440 /* Shader Source */
441 #define GL_COMPILE_STATUS 0x8B81
442 #define GL_INFO_LOG_LENGTH 0x8B84
443 #define GL_SHADER_SOURCE_LENGTH 0x8B88
444 #define GL_SHADER_COMPILER 0x8DFA
445
446 /* Shader Binary */
447 #define GL_PLATFORM_BINARY 0x8D63
448 #define GL_SHADER_BINARY_FORMATS 0x8DF8
449 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
450
451 /* Shader Precision-Specified Types */
452 #define GL_LOW_FLOAT 0x8DF0
453 #define GL_MEDIUM_FLOAT 0x8DF1
454 #define GL_HIGH_FLOAT 0x8DF2
455 #define GL_LOW_INT 0x8DF3
456 #define GL_MEDIUM_INT 0x8DF4
457 #define GL_HIGH_INT 0x8DF5
458
459 /* Framebuffer Object. */
460 #define GL_FRAMEBUFFER 0x8D40
461 #define GL_RENDERBUFFER 0x8D41
462
463 #define GL_RGBA4 0x8056
464 #define GL_RGB5_A1 0x8057
465 #define GL_RGB565 0x8D62
466 #define GL_DEPTH_COMPONENT16 0x81A5
467 #define GL_STENCIL_INDEX 0x1901
468 #define GL_STENCIL_INDEX8 0x8D48
469
470 #define GL_RENDERBUFFER_WIDTH 0x8D42
471 #define GL_RENDERBUFFER_HEIGHT 0x8D43
472 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
473 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
474 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
475 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
476 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
477 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
478 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
479
480 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
481 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
482 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
483 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
484
485 #define GL_COLOR_ATTACHMENT0 0x8CE0
486 #define GL_DEPTH_ATTACHMENT 0x8D00
487 #define GL_STENCIL_ATTACHMENT 0x8D20
488
489 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
490 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
491 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
492 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
493 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
494 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
495
496 #define GL_FRAMEBUFFER_BINDING 0x8CA6
497 #define GL_RENDERBUFFER_BINDING 0x8CA7
498 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
499
500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
501
502 /*-------------------------------------------------------------------------
503 * GL core functions.
504 *-----------------------------------------------------------------------*/
505
506 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
507 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
508 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
509 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
510 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
511 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
512 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
513 GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
514 GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode );
515 GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
516 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
517 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
518 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
519 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
520 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
521 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
522 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
523 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
524 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
525 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
526 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
527 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
528 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
529 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
530 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
531 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
532 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
533 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
534 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
535 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
536 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
537 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
538 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
539 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
540 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
541 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
542 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
543 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
544 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
545 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
546 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
547 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
548 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
549 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
550 GL_APICALL void GL_APIENTRY glFinish (void);
551 GL_APICALL void GL_APIENTRY glFlush (void);
552 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
553 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
554 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
555 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
556 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
557 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
558 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
559 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
560 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
561 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
562 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
563 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
564 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
565 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
566 GL_APICALL GLenum GL_APIENTRY glGetError (void);
567 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
568 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
569 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
570 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
571 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
572 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
573 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
574 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
575 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
576 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
577 GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
578 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
579 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
580 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
581 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
582 GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
583 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
584 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
585 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
586 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
587 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
588 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
589 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
590 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
591 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
592 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
593 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
594 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
595 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
596 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
597 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
598 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
599 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
600 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
601 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
602 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
603 GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
604 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
605 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
606 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
607 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
608 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
609 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
610 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
611 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
612 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
613 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
614 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
615 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
616 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
617 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
618 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
619 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
620 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
621 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
622 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
623 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
624 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
625 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
626 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
627 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
628 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
629 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
630 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
631 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
632 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
633 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
634 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
635 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
636 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
637 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
638 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
639 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
640 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
641 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
642 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
643 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
644 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
645 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
646 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
647 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
648
649 #ifdef __cplusplus
650 }
651 #endif
652
653 #endif /* __gl2_h_ */