1694866a55742fd0b63b26c4ef298b844dd61e46
[mesa.git] / progs / tests / blendsquare.c
1 /*
2 * (C) Copyright IBM Corporation 2004
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file blendsquare.c
27 *
28 * Simple test of GL_NV_blend_square functionality. Four squares are drawn
29 * with different blending modes, but all should be rendered with the same
30 * final color.
31 *
32 * \author Ian Romanick <idr@us.ibm.com>
33 */
34
35 #include <stdio.h>
36 #include <stdlib.h>
37 #include <GL/glut.h>
38
39 static int Width = 400;
40 static int Height = 200;
41 static const GLfloat Near = 5.0, Far = 25.0;
42
43
44 static void Display( void )
45 {
46 glClearColor(0.2, 0.2, 0.8, 0);
47 glClear( GL_COLOR_BUFFER_BIT );
48
49 glPushMatrix();
50
51 glTranslatef(-4.5, 0, 0);
52 glBlendFunc( GL_ONE, GL_ZERO );
53 glBegin(GL_QUADS);
54 glColor3f( 0.5 * 0.5, 0.5 * 0.5, 0.5 * 0.5 );
55 glVertex2f(-1, -1);
56 glVertex2f( 1, -1);
57 glVertex2f( 1, 1);
58 glVertex2f(-1, 1);
59 glEnd();
60
61
62 glTranslatef(3.0, 0, 0);
63 glBlendFunc( GL_ONE, GL_ZERO );
64 glBegin(GL_QUADS);
65 glColor3f( 0.5, 0.5, 0.5 );
66 glVertex2f(-1, -1);
67 glVertex2f( 1, -1);
68 glVertex2f( 1, 1);
69 glVertex2f(-1, 1);
70 glEnd();
71
72 glBlendFunc( GL_DST_COLOR, GL_ZERO );
73 glBegin(GL_QUADS);
74 glVertex2f(-1, -1);
75 glVertex2f( 1, -1);
76 glVertex2f( 1, 1);
77 glVertex2f(-1, 1);
78 glEnd();
79
80
81 glTranslatef(3.0, 0, 0);
82 glBlendFunc( GL_SRC_COLOR, GL_ZERO );
83 glBegin(GL_QUADS);
84 glVertex2f(-1, -1);
85 glVertex2f( 1, -1);
86 glVertex2f( 1, 1);
87 glVertex2f(-1, 1);
88 glEnd();
89
90
91 glTranslatef(3.0, 0, 0);
92 glBlendFunc( GL_ONE, GL_ZERO );
93 glBegin(GL_QUADS);
94 glVertex2f(-1, -1);
95 glVertex2f( 1, -1);
96 glVertex2f( 1, 1);
97 glVertex2f(-1, 1);
98 glEnd();
99
100 glBlendFunc( GL_ZERO, GL_DST_COLOR );
101 glBegin(GL_QUADS);
102 glVertex2f(-1, -1);
103 glVertex2f( 1, -1);
104 glVertex2f( 1, 1);
105 glVertex2f(-1, 1);
106 glEnd();
107
108 glPopMatrix();
109
110 glutSwapBuffers();
111 }
112
113
114 static void Reshape( int width, int height )
115 {
116 GLfloat ar = (float) width / (float) height;
117 Width = width;
118 Height = height;
119 glViewport( 0, 0, width, height );
120 glMatrixMode( GL_PROJECTION );
121 glLoadIdentity();
122 glFrustum( -ar, ar, -1.0, 1.0, Near, Far );
123 glMatrixMode( GL_MODELVIEW );
124 glLoadIdentity();
125 glTranslatef( 0.0, 0.0, -15.0 );
126 }
127
128
129 static void Key( unsigned char key, int x, int y )
130 {
131 (void) x;
132 (void) y;
133 switch (key) {
134 case 27:
135 exit(0);
136 break;
137 }
138 glutPostRedisplay();
139 }
140
141
142 static void Init( void )
143 {
144 const char * const ver_string = (const char * const)
145 glGetString( GL_VERSION );
146 const double version = strtod( ver_string, NULL );
147
148 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
149 printf("GL_VERSION = %s\n", ver_string);
150
151 if ( (version < 1.4) && !glutExtensionSupported("GL_NV_blend_square")) {
152 printf("Sorry, this program requires either OpenGL 1.4 or GL_NV_blend_square\n");
153 exit(1);
154 }
155
156 printf("\nAll 4 squares should be the same color. The two on the left are drawn\n"
157 "without NV_blend_square functionality, and the two on the right are drawn\n"
158 "with NV_blend_square functionality. If the two on the left are dark, but\n"
159 "the two on the right are not, then NV_blend_square is broken.\n");
160 glEnable( GL_BLEND );
161 glBlendEquation( GL_FUNC_ADD );
162 }
163
164
165 int main( int argc, char *argv[] )
166 {
167 glutInit( &argc, argv );
168 glutInitWindowPosition( 0, 0 );
169 glutInitWindowSize( Width, Height );
170 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
171 glutCreateWindow( "GL_NV_blend_square test" );
172 glutReshapeFunc( Reshape );
173 glutKeyboardFunc( Key );
174 glutDisplayFunc( Display );
175 Init();
176 glutMainLoop();
177 return 0;
178 }