st/xorg: Work around cursor reference counting bugs in older X servers.
[mesa.git] / progs / tests / fbotest2.c
1 /*
2 * Test GL_EXT_framebuffer_object
3 *
4 * Brian Paul
5 * 19 Mar 2006
6 */
7
8
9 #include <assert.h>
10 #include <stdio.h>
11 #include <stdlib.h>
12 #include <math.h>
13 #include <GL/glew.h>
14 #include <GL/glut.h>
15
16 static int Win = 0;
17 static int Width = 400, Height = 400;
18 static GLuint MyFB, ColorRb, DepthRb;
19 static GLboolean Animate = GL_TRUE;
20 static GLfloat Rotation = 0.0;
21
22
23 static void
24 CheckError(int line)
25 {
26 GLenum err = glGetError();
27 if (err) {
28 printf("fbotest2: GL Error 0x%x at line %d\n", (int) err, line);
29 }
30 }
31
32
33 static void
34 Display( void )
35 {
36 GLubyte *buffer = malloc(Width * Height * 4);
37 GLenum status;
38
39 CheckError(__LINE__);
40
41 /* draw to user framebuffer */
42 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
43 glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
44 glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
45
46 status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
47 if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
48 printf("fbotest2: Error: Framebuffer is incomplete!!!\n");
49 }
50
51 CheckError(__LINE__);
52
53 glClearColor(0.5, 0.5, 1.0, 0.0);
54 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
55
56 glEnable(GL_DEPTH_TEST);
57 glEnable(GL_LIGHTING);
58 glEnable(GL_LIGHT0);
59
60 glPushMatrix();
61 glRotatef(30.0, 1, 0, 0);
62 glRotatef(Rotation, 0, 1, 0);
63 glutSolidTeapot(2.0);
64 glPopMatrix();
65
66 /* read from user framebuffer */
67 glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
68
69 /* draw to window */
70 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
71 glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
72 glWindowPos2iARB(0, 0);
73 glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
74
75 free(buffer);
76 glutSwapBuffers();
77 CheckError(__LINE__);
78 }
79
80
81 static void
82 Reshape( int width, int height )
83 {
84 float ar = (float) width / (float) height;
85
86 glViewport( 0, 0, width, height );
87 glMatrixMode( GL_PROJECTION );
88 glLoadIdentity();
89 glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
90
91 glMatrixMode( GL_MODELVIEW );
92 glLoadIdentity();
93 glTranslatef( 0.0, 0.0, -15.0 );
94
95 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
96 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
97 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
98 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
99 width, height);
100
101 Width = width;
102 Height = height;
103 }
104
105
106 static void
107 CleanUp(void)
108 {
109 glDeleteFramebuffersEXT(1, &MyFB);
110 glDeleteRenderbuffersEXT(1, &ColorRb);
111 glDeleteRenderbuffersEXT(1, &DepthRb);
112 assert(!glIsFramebufferEXT(MyFB));
113 assert(!glIsRenderbufferEXT(ColorRb));
114 assert(!glIsRenderbufferEXT(DepthRb));
115 glutDestroyWindow(Win);
116 exit(0);
117 }
118
119
120 static void
121 Idle(void)
122 {
123 Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
124 glutPostRedisplay();
125 }
126
127
128 static void
129 Key( unsigned char key, int x, int y )
130 {
131 (void) x;
132 (void) y;
133 switch (key) {
134 case 'a':
135 Animate = !Animate;
136 if (Animate)
137 glutIdleFunc(Idle);
138 else
139 glutIdleFunc(NULL);
140 break;
141 case 27:
142 CleanUp();
143 break;
144 }
145 glutPostRedisplay();
146 }
147
148
149 static void
150 Init( void )
151 {
152 if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
153 printf("fbotest2: GL_EXT_framebuffer_object not found!\n");
154 exit(0);
155 }
156 printf("fbotest2: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
157
158 glGenFramebuffersEXT(1, &MyFB);
159 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
160 assert(glIsFramebufferEXT(MyFB));
161
162 /* set color buffer */
163 glGenRenderbuffersEXT(1, &ColorRb);
164 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
165 assert(glIsRenderbufferEXT(ColorRb));
166 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
167 GL_RENDERBUFFER_EXT, ColorRb);
168 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
169
170 /* setup depth buffer */
171 glGenRenderbuffersEXT(1, &DepthRb);
172 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
173 assert(glIsRenderbufferEXT(DepthRb));
174 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
175 GL_RENDERBUFFER_EXT, DepthRb);
176 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, Width, Height);
177
178 CheckError(__LINE__);
179
180 /* restore to default */
181 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
182 CheckError(__LINE__);
183 }
184
185
186 int
187 main( int argc, char *argv[] )
188 {
189 glutInit( &argc, argv );
190 glutInitWindowPosition( 0, 0 );
191 glutInitWindowSize(Width, Height);
192 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
193 Win = glutCreateWindow(argv[0]);
194 glewInit();
195 glutReshapeFunc( Reshape );
196 glutKeyboardFunc( Key );
197 glutDisplayFunc( Display );
198 if (Animate)
199 glutIdleFunc(Idle);
200 Init();
201 glutMainLoop();
202 return 0;
203 }