progs/tests: compile with SCons and glew
[mesa.git] / progs / tests / texfilt.c
1 /*
2 * (C) Copyright IBM Corporation 2005
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 #include <stdio.h>
27 #include <stdlib.h>
28 #include <string.h>
29 #include <math.h>
30 #include <GL/glew.h>
31 #include <GL/glut.h>
32
33 const GLenum filter_modes[] = {
34 GL_NEAREST,
35 GL_LINEAR,
36 GL_NEAREST_MIPMAP_NEAREST,
37 GL_NEAREST_MIPMAP_LINEAR,
38 GL_LINEAR_MIPMAP_NEAREST,
39 GL_LINEAR_MIPMAP_LINEAR,
40 };
41
42 static GLenum min_filter = GL_LINEAR_MIPMAP_LINEAR;
43 static GLenum mag_filter = GL_LINEAR;
44
45 static unsigned segments = 64;
46 static GLfloat * position_data = NULL;
47 static GLfloat * texcoord_data = NULL;
48 static GLfloat max_anisotropy = 0.0;
49 static GLfloat anisotropy = 1.0;
50
51 static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data,
52 GLfloat ** tex_data );
53 static void generate_textures( unsigned mode );
54
55 #define min(a,b) ( (a) < (b) ) ? (a) : (b)
56 #define max(a,b) ( (a) > (b) ) ? (a) : (b)
57
58
59 static void Display( void )
60 {
61 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter );
62 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter );
63
64 if ( max_anisotropy > 0.0 ) {
65 glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
66 anisotropy );
67 }
68
69 glClear( GL_COLOR_BUFFER_BIT );
70 glLoadIdentity();
71 glTranslatef( 0.0f, 0.0f, -19.0f );
72
73 glVertexPointer( 4, GL_FLOAT, 0, position_data );
74 glTexCoordPointer( 2, GL_FLOAT, 0, texcoord_data );
75 glEnableClientState( GL_VERTEX_ARRAY );
76 glEnableClientState( GL_TEXTURE_COORD_ARRAY );
77 glDrawArrays( GL_QUADS, 0, 4 * segments );
78 glutSwapBuffers();
79 }
80
81
82 static void Reshape( int width, int height )
83 {
84 glViewport(0, 0, width, height);
85 glMatrixMode(GL_PROJECTION);
86 glLoadIdentity();
87 gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
88 glMatrixMode(GL_MODELVIEW);
89 glLoadIdentity();
90 }
91
92
93 static void Key( unsigned char key, int x, int y )
94 {
95 GLfloat new_anisotropy = anisotropy;
96
97 (void) x;
98 (void) y;
99
100
101 switch( key ) {
102 case 'a': {
103 new_anisotropy = anisotropy - 1.0;
104 break;
105 }
106
107 case 'A': {
108 new_anisotropy = anisotropy + 1.0;
109 break;
110 }
111
112 case 's': {
113 segments--;
114 if ( segments < 3 ) {
115 segments = 3;
116 }
117 generate_tunnel( segments, & position_data, & texcoord_data );
118 break;
119 }
120
121 case 'S': {
122 segments++;
123 if ( segments > 128 ) {
124 segments = 128;
125 }
126 generate_tunnel( segments, & position_data, & texcoord_data );
127 break;
128 }
129 case 'q':
130 case 'Q':
131 case 27:
132 exit(0);
133 break;
134 }
135
136 new_anisotropy = max( new_anisotropy, 1.0 );
137 new_anisotropy = min( new_anisotropy, max_anisotropy );
138 if ( new_anisotropy != anisotropy ) {
139 anisotropy = new_anisotropy;
140 printf( "Texture anisotropy: %f%s\n", anisotropy,
141 (anisotropy == 1.0) ? " (disabled)" : "" );
142 }
143
144 glutPostRedisplay();
145 }
146
147
148 static void SpecialKey( int key, int x, int y )
149 {
150 (void) x;
151 (void) y;
152 (void) key;
153 glutPostRedisplay();
154 }
155
156
157 static void menu_handler( int selection )
158 {
159 switch( selection >> 3 ) {
160 case 0:
161 glBindTexture( GL_TEXTURE_2D, selection );
162 break;
163
164 case 1:
165 min_filter = filter_modes[ selection & 7 ];
166 break;
167
168 case 2:
169 mag_filter = filter_modes[ selection & 7 ];
170 break;
171 }
172
173 glutPostRedisplay();
174 }
175
176
177 static void Init( void )
178 {
179 glDisable(GL_CULL_FACE);
180 glEnable(GL_TEXTURE_2D);
181 glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
182 glShadeModel(GL_SMOOTH);
183 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
184
185 generate_tunnel( segments, & position_data, & texcoord_data );
186
187 glBindTexture( GL_TEXTURE_2D, 1 );
188 generate_textures(1);
189
190 glBindTexture( GL_TEXTURE_2D, 2 );
191 generate_textures(2);
192
193 glBindTexture( GL_TEXTURE_2D, 3 );
194 generate_textures(3);
195
196 if ( glutExtensionSupported( "GL_EXT_texture_filter_anisotropic" ) ) {
197 glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, & max_anisotropy );
198 }
199
200 printf("Maximum texture anisotropy: %f\n", max_anisotropy );
201
202 /* Create the menus. */
203
204 glutCreateMenu( menu_handler );
205 glutAddMenuEntry( "Min filter: GL_NEAREST", 8 + 0 );
206 glutAddMenuEntry( "Min filter: GL_LINEAR", 8 + 1 );
207 glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_NEAREST", 8 + 2 );
208 glutAddMenuEntry( "Min filter: GL_NEAREST_MIMMAP_LINEAR", 8 + 3 );
209 glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_NEAREST", 8 + 4 );
210 glutAddMenuEntry( "Min filter: GL_LINEAR_MIMMAP_LINEAR", 8 + 5 );
211 glutAddMenuEntry( "Mag filter: GL_NEAREST", 16 + 0 );
212 glutAddMenuEntry( "Mag filter: GL_LINEAR", 16 + 1 );
213 glutAddMenuEntry( "Texture: regular mipmaps", 1 );
214 glutAddMenuEntry( "Texture: blended mipmaps", 2 );
215 glutAddMenuEntry( "Texture: color mipmaps", 3 );
216 glutAttachMenu( GLUT_RIGHT_BUTTON );
217 }
218
219
220 static void generate_tunnel( unsigned num_segs, GLfloat ** pos_data,
221 GLfloat ** tex_data )
222 {
223 const GLfloat far_distance = 20.0f;
224 const GLfloat near_distance = -90.0f;
225 const GLfloat far_tex = 30.0f;
226 const GLfloat near_tex = 0.0f;
227 const GLfloat angle_step = (2 * M_PI) / num_segs;
228 const GLfloat tex_coord_step = 2.0 / num_segs;
229 GLfloat angle = 0.0f;
230 GLfloat tex_coord = 0.0f;
231 unsigned i;
232 GLfloat * position;
233 GLfloat * texture;
234
235
236 position = realloc( *pos_data, sizeof( GLfloat ) * num_segs * 4 * 4 );
237 texture = realloc( *tex_data, sizeof( GLfloat ) * num_segs * 4 * 2 );
238
239 *pos_data = position;
240 *tex_data = texture;
241
242 for ( i = 0 ; i < num_segs ; i++ ) {
243 position[0] = 2.5 * sinf( angle );
244 position[1] = 2.5 * cosf( angle );
245 position[2] = (i & 1) ? far_distance : near_distance;
246 position[3] = 1.0f;
247
248 position[4] = position[0];
249 position[5] = position[1];
250 position[6] = (i & 1) ? near_distance : far_distance;
251 position[7] = 1.0f;
252
253 position += 8;
254
255 texture[0] = tex_coord;
256 texture[1] = (i & 1) ? far_tex : near_tex;
257 texture += 2;
258
259 texture[0] = tex_coord;
260 texture[1] = (i & 1) ? near_tex : far_tex;
261 texture += 2;
262
263 angle += angle_step;
264 tex_coord += tex_coord_step;
265
266 position[0] = 2.5 * sinf( angle );
267 position[1] = 2.5 * cosf( angle );
268 position[2] = (i & 1) ? near_distance : far_distance;
269 position[3] = 1.0f;
270
271 position[4] = position[0];
272 position[5] = position[1];
273 position[6] = (i & 1) ? far_distance : near_distance;
274 position[7] = 1.0f;
275
276 position += 8;
277
278 texture[0] = tex_coord;
279 texture[1] = (i & 1) ? near_tex : far_tex;
280 texture += 2;
281
282 texture[0] = tex_coord;
283 texture[1] = (i & 1) ? far_tex : near_tex;
284 texture += 2;
285 }
286 }
287
288
289 static void generate_textures( unsigned mode )
290 {
291 #define LEVEL_COLORS 6
292 const GLfloat colors[LEVEL_COLORS][3] = {
293 { 1.0, 0.0, 0.0 }, /* 32 x 32 */
294 { 0.0, 1.0, 0.0 }, /* 16 x 16 */
295 { 0.0, 0.0, 1.0 }, /* 8 x 8 */
296 { 1.0, 0.0, 1.0 }, /* 4 x 4 */
297 { 1.0, 1.0, 1.0 }, /* 2 x 2 */
298 { 1.0, 1.0, 0.0 } /* 1 x 1 */
299 };
300 const unsigned checkers_per_level = 2;
301 GLfloat * tex;
302 unsigned level;
303 unsigned size;
304 GLint max_size;
305
306
307 glGetIntegerv( GL_MAX_TEXTURE_SIZE, & max_size );
308 if ( max_size > 512 ) {
309 max_size = 512;
310 }
311
312 tex = malloc( sizeof( GLfloat ) * 3 * max_size * max_size );
313
314 level = 0;
315 for ( size = max_size ; size > 0 ; size >>= 1 ) {
316 unsigned divisor = size / checkers_per_level;
317 unsigned i;
318 unsigned j;
319 GLfloat checkers[2][3];
320
321
322 if ((level == 0) || (mode == 1)) {
323 checkers[0][0] = 1.0;
324 checkers[0][1] = 1.0;
325 checkers[0][2] = 1.0;
326 checkers[1][0] = 0.0;
327 checkers[1][1] = 0.0;
328 checkers[1][2] = 0.0;
329 }
330 else if (mode == 2) {
331 checkers[0][0] = colors[level % LEVEL_COLORS][0];
332 checkers[0][1] = colors[level % LEVEL_COLORS][1];
333 checkers[0][2] = colors[level % LEVEL_COLORS][2];
334 checkers[1][0] = colors[level % LEVEL_COLORS][0] * 0.5;
335 checkers[1][1] = colors[level % LEVEL_COLORS][1] * 0.5;
336 checkers[1][2] = colors[level % LEVEL_COLORS][2] * 0.5;
337 }
338 else {
339 checkers[0][0] = colors[level % LEVEL_COLORS][0];
340 checkers[0][1] = colors[level % LEVEL_COLORS][1];
341 checkers[0][2] = colors[level % LEVEL_COLORS][2];
342 checkers[1][0] = colors[level % LEVEL_COLORS][0];
343 checkers[1][1] = colors[level % LEVEL_COLORS][1];
344 checkers[1][2] = colors[level % LEVEL_COLORS][2];
345 }
346
347 if ( divisor == 0 ) {
348 divisor = 1;
349
350 checkers[0][0] = (checkers[0][0] + checkers[1][0]) / 2;
351 checkers[0][1] = (checkers[0][0] + checkers[1][0]) / 2;
352 checkers[0][2] = (checkers[0][0] + checkers[1][0]) / 2;
353 checkers[1][0] = checkers[0][0];
354 checkers[1][1] = checkers[0][1];
355 checkers[1][2] = checkers[0][2];
356 }
357
358
359 for ( i = 0 ; i < size ; i++ ) {
360 for ( j = 0 ; j < size ; j++ ) {
361 const unsigned idx = ((i ^ j) / divisor) & 1;
362
363 tex[ ((i * size) + j) * 3 + 0] = checkers[ idx ][0];
364 tex[ ((i * size) + j) * 3 + 1] = checkers[ idx ][1];
365 tex[ ((i * size) + j) * 3 + 2] = checkers[ idx ][2];
366 }
367 }
368
369 glTexImage2D( GL_TEXTURE_2D, level, GL_RGB, size, size, 0,
370 GL_RGB, GL_FLOAT, tex );
371 level++;
372 }
373
374 free( tex );
375 }
376
377
378 int main( int argc, char ** argv )
379 {
380 glutInit( &argc, argv );
381 glutInitWindowPosition( 0, 0 );
382 glutInitWindowSize( 800, 600 );
383 glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
384 glutCreateWindow( "Texture Filter Test" );
385 glewInit();
386 glutReshapeFunc( Reshape );
387 glutKeyboardFunc( Key );
388 glutSpecialFunc( SpecialKey );
389 glutDisplayFunc( Display );
390
391 Init();
392
393 printf("\nUse the right-button menu to select the texture and filter mode.\n");
394 printf("Use 'A' and 'a' to increase and decrease the aniotropy.\n");
395 printf("Use 'S' and 's' to increase and decrease the number of cylinder segments.\n");
396 printf("Use 'q' to exit.\n\n");
397
398 glutMainLoop();
399 return 0;
400 }