progs/tests: compile with SCons and glew
[mesa.git] / progs / tests / unfilledclip.c
1 /*
2 * Copyright © 2008 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include <stdlib.h>
29 #include <GL/glew.h>
30 #include <GL/glut.h>
31
32 static int win_width, win_height;
33
34 static void
35 line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
36 {
37 glBegin(GL_LINES);
38 glVertex2f(x1, y1);
39 glVertex2f(x2, y2);
40 glEnd();
41 }
42
43 static void
44 line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
45 {
46 glBegin(GL_LINES);
47 glVertex3f(x1, y1, z1);
48 glVertex3f(x2, y2, z2);
49 glEnd();
50 }
51
52 static void
53 display(void)
54 {
55 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
56
57 glClearColor(0.0, 0.0, 0.0, 0.0);
58 glClear(GL_COLOR_BUFFER_BIT);
59
60 glColor3f(1.0, 0.0, 0.0);
61 /* clipped along xmin */
62 glBegin(GL_TRIANGLES);
63 glVertex2f(-20, win_height / 2 - 20);
64 glVertex2f(20, win_height / 2);
65 glVertex2f(-20, win_height / 2 + 20);
66 glEnd();
67
68 glColor3f(0.0, 1.0, 0.0);
69 /* clipped along ymax */
70 glBegin(GL_TRIANGLES);
71 glVertex2f(win_height / 2 - 20, win_height + 20);
72 glVertex2f(win_height / 2, win_height - 20);
73 glVertex2f(win_height / 2 + 20, win_height + 20);
74 glEnd();
75
76 glColor3f(0.0, 0.0, 1.0);
77 /* clipped along xmax */
78 glBegin(GL_TRIANGLES);
79 glVertex2f(win_height + 20, win_height / 2 - 20);
80 glVertex2f(win_height - 20, win_height / 2);
81 glVertex2f(win_height + 20, win_height / 2 + 20);
82 glEnd();
83
84 glColor3f(1.0, 1.0, 1.0);
85 /* clipped along ymin */
86 glBegin(GL_TRIANGLES);
87 glVertex2f(win_height / 2 - 20, -20);
88 glVertex2f(win_height / 2, 20);
89 glVertex2f(win_height / 2 + 20, -20);
90 glEnd();
91
92 /* clipped along near */
93 glColor3f(1.0, 0.0, 1.0);
94 glBegin(GL_TRIANGLES);
95 glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5);
96 glVertex3f(win_width / 2 - 40, win_height / 2, -0.5);
97 glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5);
98 glEnd();
99
100 /* clipped along far */
101 glColor3f(0.0, 1.0, 1.0);
102 glBegin(GL_TRIANGLES);
103 glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5);
104 glVertex3f(win_width / 2 + 40, win_height / 2, 1.5);
105 glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5);
106 glEnd();
107
108 /* entirely clipped along near/far */
109 glColor3f(.5, .5, .5);
110 glBegin(GL_TRIANGLES);
111 glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5);
112 glVertex3f(win_width / 2, win_height / 2 + 40, -0.5);
113 glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5);
114 glEnd();
115
116 glBegin(GL_TRIANGLES);
117 glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5);
118 glVertex3f(win_width / 2, win_height / 2 - 40, 1.5);
119 glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5);
120 glEnd();
121
122 glColor3f(.5, .5, .5);
123 line3(win_width / 2, win_height / 2 - 20, 1.5,
124 win_width / 2, win_height / 2 + 20, 1.5);
125
126 glColor3f(1.0, 1.0, 0.0);
127 /* clipped along both x and y limits */
128 glBegin(GL_TRIANGLES); /* xmin, ymin */
129 glVertex2f(-5, 20);
130 glVertex2f(20, 20);
131 glVertex2f(20, -5);
132 glEnd();
133 glBegin(GL_TRIANGLES); /* xmin, ymax */
134 glVertex2f(-5, win_height - 20);
135 glVertex2f(20, win_height - 20);
136 glVertex2f(20, win_height + 5);
137 glEnd();
138 glBegin(GL_TRIANGLES); /* xmax, ymax */
139 glVertex2f(win_width - 20, win_height + 5);
140 glVertex2f(win_width - 20, win_height - 20);
141 glVertex2f(win_width + 5, win_height - 20);
142 glEnd();
143 glBegin(GL_TRIANGLES); /* xmax, ymin */
144 glVertex2f(win_width + 5, 20);
145 glVertex2f(win_width - 20, 20);
146 glVertex2f(win_width - 20, -5);
147 glEnd();
148
149 glutSwapBuffers();
150 }
151
152 static void
153 reshape(int width, int height)
154 {
155 win_width = width;
156 win_height = height;
157 glViewport(0, 0, width, height);
158
159 glMatrixMode(GL_PROJECTION);
160 glLoadIdentity();
161 glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
162
163 glMatrixMode(GL_MODELVIEW);
164 glLoadIdentity();
165 glTranslatef(.25, .25, 0);
166 }
167
168 static void key( unsigned char key, int x, int y )
169 {
170 (void) x;
171 (void) y;
172
173 switch (key) {
174 case 27: /* esc */
175 exit(0);
176 break;
177 }
178
179 glutPostRedisplay();
180 }
181
182 static void
183 init(void)
184 {
185 }
186
187 int
188 main(int argc, char *argv[])
189 {
190 win_width = 200;
191 win_height = 200;
192
193 glutInit(&argc, argv);
194 glutInitWindowPosition(0, 0);
195 glutInitWindowSize(win_width, win_height);
196 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
197 glutCreateWindow(argv[0]);
198 glewInit();
199 glutReshapeFunc(reshape);
200 glutKeyboardFunc(key);
201 glutDisplayFunc(display);
202
203 init();
204
205 glutMainLoop();
206 return 0;
207 }