f25e52616aaa53432f64c2b635beb24033ad5012
[mesa.git] / progs / tests / unfilledclip.c
1 /*
2 * Copyright © 2008 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include <stdlib.h>
29 #include <GL/glut.h>
30
31 static int win_width, win_height;
32
33 static void
34 line(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
35 {
36 glBegin(GL_LINES);
37 glVertex2f(x1, y1);
38 glVertex2f(x2, y2);
39 glEnd();
40 }
41
42 static void
43 line3(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2)
44 {
45 glBegin(GL_LINES);
46 glVertex3f(x1, y1, z1);
47 glVertex3f(x2, y2, z2);
48 glEnd();
49 }
50
51 static void
52 display(void)
53 {
54 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
55
56 glClearColor(0.0, 0.0, 0.0, 0.0);
57 glClear(GL_COLOR_BUFFER_BIT);
58
59 glColor3f(1.0, 0.0, 0.0);
60 /* clipped along xmin */
61 glBegin(GL_TRIANGLES);
62 glVertex2f(-20, win_height / 2 - 20);
63 glVertex2f(20, win_height / 2);
64 glVertex2f(-20, win_height / 2 + 20);
65 glEnd();
66
67 glColor3f(0.0, 1.0, 0.0);
68 /* clipped along ymax */
69 glBegin(GL_TRIANGLES);
70 glVertex2f(win_height / 2 - 20, win_height + 20);
71 glVertex2f(win_height / 2, win_height - 20);
72 glVertex2f(win_height / 2 + 20, win_height + 20);
73 glEnd();
74
75 glColor3f(0.0, 0.0, 1.0);
76 /* clipped along xmax */
77 glBegin(GL_TRIANGLES);
78 glVertex2f(win_height + 20, win_height / 2 - 20);
79 glVertex2f(win_height - 20, win_height / 2);
80 glVertex2f(win_height + 20, win_height / 2 + 20);
81 glEnd();
82
83 glColor3f(1.0, 1.0, 1.0);
84 /* clipped along ymin */
85 glBegin(GL_TRIANGLES);
86 glVertex2f(win_height / 2 - 20, -20);
87 glVertex2f(win_height / 2, 20);
88 glVertex2f(win_height / 2 + 20, -20);
89 glEnd();
90
91 /* clipped along near */
92 glColor3f(1.0, 0.0, 1.0);
93 glBegin(GL_TRIANGLES);
94 glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 0.5);
95 glVertex3f(win_width / 2 - 40, win_height / 2, -0.5);
96 glVertex3f(win_width / 2 - 20, win_height / 2 + 20, 0.5);
97 glEnd();
98
99 /* clipped along far */
100 glColor3f(0.0, 1.0, 1.0);
101 glBegin(GL_TRIANGLES);
102 glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 0.5);
103 glVertex3f(win_width / 2 + 40, win_height / 2, 1.5);
104 glVertex3f(win_width / 2 + 20, win_height / 2 + 20, 0.5);
105 glEnd();
106
107 /* entirely clipped along near/far */
108 glColor3f(.5, .5, .5);
109 glBegin(GL_TRIANGLES);
110 glVertex3f(win_width / 2 - 20, win_height / 2 + 20, -0.5);
111 glVertex3f(win_width / 2, win_height / 2 + 40, -0.5);
112 glVertex3f(win_width / 2 + 20, win_height / 2 + 20, -0.5);
113 glEnd();
114
115 glBegin(GL_TRIANGLES);
116 glVertex3f(win_width / 2 - 20, win_height / 2 - 20, 1.5);
117 glVertex3f(win_width / 2, win_height / 2 - 40, 1.5);
118 glVertex3f(win_width / 2 + 20, win_height / 2 - 20, 1.5);
119 glEnd();
120
121 glColor3f(.5, .5, .5);
122 line3(win_width / 2, win_height / 2 - 20, 1.5,
123 win_width / 2, win_height / 2 + 20, 1.5);
124
125 glColor3f(1.0, 1.0, 0.0);
126 /* clipped along both x and y limits */
127 glBegin(GL_TRIANGLES); /* xmin, ymin */
128 glVertex2f(-5, 20);
129 glVertex2f(20, 20);
130 glVertex2f(20, -5);
131 glEnd();
132 glBegin(GL_TRIANGLES); /* xmin, ymax */
133 glVertex2f(-5, win_height - 20);
134 glVertex2f(20, win_height - 20);
135 glVertex2f(20, win_height + 5);
136 glEnd();
137 glBegin(GL_TRIANGLES); /* xmax, ymax */
138 glVertex2f(win_width - 20, win_height + 5);
139 glVertex2f(win_width - 20, win_height - 20);
140 glVertex2f(win_width + 5, win_height - 20);
141 glEnd();
142 glBegin(GL_TRIANGLES); /* xmax, ymin */
143 glVertex2f(win_width + 5, 20);
144 glVertex2f(win_width - 20, 20);
145 glVertex2f(win_width - 20, -5);
146 glEnd();
147
148 glutSwapBuffers();
149 }
150
151 static void
152 reshape(int width, int height)
153 {
154 win_width = width;
155 win_height = height;
156 glViewport(0, 0, width, height);
157
158 glMatrixMode(GL_PROJECTION);
159 glLoadIdentity();
160 glOrtho(0, win_width, 0, win_height, 0.0, -1.0);
161
162 glMatrixMode(GL_MODELVIEW);
163 glLoadIdentity();
164 glTranslatef(.25, .25, 0);
165 }
166
167 static void key( unsigned char key, int x, int y )
168 {
169 (void) x;
170 (void) y;
171
172 switch (key) {
173 case 27: /* esc */
174 exit(0);
175 break;
176 }
177
178 glutPostRedisplay();
179 }
180
181 static void
182 init(void)
183 {
184 }
185
186 int
187 main(int argc, char *argv[])
188 {
189 win_width = 200;
190 win_height = 200;
191
192 glutInit(&argc, argv);
193 glutInitWindowPosition(0, 0);
194 glutInitWindowSize(win_width, win_height);
195 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
196 glutCreateWindow(argv[0]);
197 glutReshapeFunc(reshape);
198 glutKeyboardFunc(key);
199 glutDisplayFunc(display);
200
201 init();
202
203 glutMainLoop();
204 return 0;
205 }