scons: add new shaderimage.c file to the build
[mesa.git] / src / SConscript
1 Import('*')
2
3
4 if env['platform'] == 'windows':
5 SConscript('getopt/SConscript')
6
7 SConscript('glsl/SConscript')
8
9 if env['hostonly']:
10 # We are just compiling the things necessary on the host for cross
11 # compilation
12 Return()
13
14
15 # When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
16 # used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
17 # in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to
18 # enable OpenGL ES support.
19 SConscript('mapi/glapi/gen/SConscript')
20 SConscript('mapi/glapi/SConscript')
21
22 # Haiku C++ libGL dispatch (renderers depend on libgl)
23 if env['platform'] in ['haiku']:
24 SConscript('hgl/SConscript')
25
26 SConscript('mesa/SConscript')
27
28 SConscript('mapi/vgapi/SConscript')
29
30 if not env['embedded']:
31 if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
32 SConscript('glx/SConscript')
33 if env['platform'] not in ['darwin', 'haiku', 'sunos']:
34 SConscript('egl/main/SConscript')
35
36 if env['gles']:
37 SConscript('mapi/shared-glapi/SConscript')
38
39 SConscript('gallium/SConscript')
40